# Murray
The `murray` crate provides a `actor` macro that helps defining erlang inspired actors. The actor is targeted at async and tokio but can be adapted by `use`ing other `mpsc` channels.
## Use
```
actor! {
Foo,
Messages: {
Msg1,
Msg2,
Msg3 { ch: mpsc::Receiver<String> }
}
}
impl FooActor {
fn handle(&self, state: &mut FooActorState, msg: FooActorMessages) -> () {
()
}
}
actor! {
Bar,
Options: {
sup: Foo,
id: String,
},
Messages: {
A,
B {
x: bool,
},
},
State: {
foo: TypeC,
}
}
impl BarActor {
fn handle(&self, state: &mut BarActorState, msg: BarActorMessages) -> () {
()
}
}
let sup = FooActor{}.start();
let id = String::from("abar");
let abar = BarActor{}.start(sup, &id);
abar.send(BarActorMessages::B(true));
```
This will produce `struct FooActor`, `enum FooActorMessages` and a `struct FooActorState` (and similar for Bar).
If you include `Options` they may include a `sup` naming the agent's supervisor and a `id` naming the type of actors id. The type must be Clone.
The State struct includes a `tx` `Sender` channel so that your handlers can send messages back to the actor. If the actor has a supervisor it will also include a `sup_ch` and an `id` field if it's included in options. The actor definition includes a `State` with extra properties they will be included in the state struct as `Option` initialized to None.