mumblelink_reader 0.3.4

Mumblelink reader for Windows & Unix based operating systems
Documentation
# mumblelink_reader


## Reading data from MumbleLink

```rust
use mumblelink_reader::mumble_link_handler::MumbleLinkHandler;
use mumblelink_reader::mumble_link::MumbleLinkReader;
use std::{thread, time};

fn main() {
    let handler = MumbleLinkHandler::new().unwrap();
    loop {
        let linked_memory = handler.read().unwrap();
        println!("{:?}", linked_memory);
        thread::sleep(time::Duration::from_millis(50));
    }
}
```

## Reading data from context (eg: Guildwars2)

```rust
use mumblelink_reader::mumble_link_handler::MumbleLinkHandler;
use mumblelink_reader::mumble_link::{MumbleLinkReader, MumbleLinkDataReader};
use std::{thread, time};

#[derive(Copy, Clone, Debug)]

#[repr(C)]

struct GuildwarsContext {
    pub server_address: [u8; 28],
    pub map_id: u32,
    pub map_type: u32,
    pub shard_id: u32,
    pub instance: u32,
    pub build_id: u32,
    pub ui_state: u32,
    pub compass_width: u16,
    pub compass_height: u16,
    pub compass_rotation: f32,
    pub player_x: f32,
    pub player_y: f32,
    pub map_center_x: f32,
    pub map_center_y: f32,
    pub map_scale: f32,
    pub process_id: u32,
    pub mount_index: u8,
}

fn main() {
    let handler = MumbleLinkHandler::new().unwrap();
    loop {
        let linked_memory = handler.read().unwrap();
        println!("{:?}", linked_memory.read_context_into_struct::<GuildwarsContext>());
        thread::sleep(time::Duration::from_millis(50));
    }
}
```

TODO:
- [ ] Proper Unix based OS support
- [ ] Test suite
- [ ] Java JNI & dylib support (C#)