# mumblelink_reader
## Reading data from MumbleLink
```rust
fn main() {
let handler = MumbleLinkHandler::new().unwrap();
loop {
let linked_memory = handler.read().unwrap();
println!("{:?}", linked_memory);
thread::sleep(time::Duration::from_millis(50));
}
}
```
## Reading data from context (eg: Guildwars2)
```rust
#[derive(Copy, Clone, Debug)]
#[repr(C)]
struct GuildwarsContext {
pub server_address: [u8; 28],
pub map_id: u32,
pub map_type: u32,
pub shard_id: u32,
pub instance: u32,
pub build_id: u32,
pub ui_state: u32,
pub compass_width: u16,
pub compass_height: u16,
pub compass_rotation: f32,
pub player_x: f32,
pub player_y: f32,
pub map_center_x: f32,
pub map_center_y: f32,
pub map_scale: f32,
pub process_id: u32,
pub mount_index: u8,
}
fn main() {
let handler = MumbleLinkHandler::new().unwrap();
loop {
let linked_memory = handler.read().unwrap();
println!("{:?}", linked_memory.read_context_into_struct::<GuildwarsContext>());
thread::sleep(time::Duration::from_millis(50));
}
}
```
TODO:
- [ ] Proper Unix based OS support
- [ ] Test suite
- [ ] Java JNI & dylib support (C#)