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//! # multiscreen-rs
//!
//! > A Rust implementation of the Multiscreen neural language model — training
//! > and inference — powered by [Burn](https://github.com/tracel-ai/burn).
//!
//! ## Quick Start — Training
//!
//! ```rust,no_run
//! use multiscreen_rs::prelude::*;
//!
//! fn main() -> multiscreen_rs::Result<()> {
//! let mut trainer = Trainer::builder()
//! .vocab_size(1000)
//! .budget(ParameterBudget::Params10M)
//! .device(auto_device()?)
//! .batch_size(16)
//! .seq_len(128)
//! .steps(50_000)
//! .build()?;
//!
//! let sequences = vec![vec![1, 2, 3, 4], vec![1, 2, 5, 4]];
//! let report = trainer.train_on_token_sequences(&sequences)?;
//! println!("trained {} steps, final loss {:.4}", report.steps, report.final_loss);
//! Ok(())
//! }
//! ```
//!
//! ## Quick Start — Chat / Inference
//!
//! ### Non-streaming (all tokens at once)
//!
//! ```rust,no_run
//! use multiscreen_rs::prelude::*;
//!
//! fn main() -> multiscreen_rs::Result<()> {
//! let model = ChatModel::load("checkpoints/latest.mpk")?;
//! let token_ids = model.generate(&[1, 2, 3], GenerationConfig::default())?;
//! println!("generated tokens: {:?}", token_ids);
//! Ok(())
//! }
//! ```
//!
//! ### Streaming (token by token, like ChatGPT)
//!
//! ```rust,no_run
//! use multiscreen_rs::prelude::*;
//!
//! fn main() -> multiscreen_rs::Result<()> {
//! let model = ChatModel::load("checkpoints/latest.mpk")?;
//! let full = model.generate_stream(
//! &[1, 2, 3],
//! GenerationConfig::default(),
//! |token_id, _index| {
//! // Decode with YOUR tokenizer and print word-by-word
//! print!("{} ", token_id);
//! true // return false to stop early
//! },
//! )?;
//! Ok(())
//! }
//! ```
//!
//! ## Device Selection
//!
//! ```rust,no_run
//! use multiscreen_rs::prelude::*;
//!
//! fn main() -> multiscreen_rs::Result<()> {
//! let device = auto_device()?; // best available (CPU or CUDA)
//! // let device = cuda(0)?; // CUDA GPU (requires "cuda" feature)
//! Ok(())
//! }
//! ```
//!
//! ## Low-Level In-Memory Quick Start
//!
//! ```rust
//! use multiscreen_rs::prelude::*;
//!
//! fn main() -> multiscreen_rs::Result<()> {
//! let device = auto_device()?;
//! let mut model = DefaultMultiscreenModel::new(
//! MultiscreenModelConfig::tiny_for_tests(),
//! &device,
//! )?;
//!
//! model.train_token_sequences(
//! &[vec![1, 2, 3, 4], vec![1, 2, 5, 4]],
//! &ModelTrainingConfig {
//! steps: 2,
//! batch_size: 2,
//! learning_rate: 1e-3,
//! weight_decay: 0.0,
//! grad_clip_norm: Some(1.0),
//! pad_token_id: 0,
//! },
//! &device,
//! |_, _| {},
//! )?;
//!
//! let output = model.infer_tokens(
//! &[1, 2],
//! &ModelInferenceConfig {
//! max_new_tokens: 2,
//! pad_token_id: 0,
//! },
//! &device,
//! )?;
//! println!("tokens: {:?}", output.token_ids);
//! Ok(())
//! }
//! ```
//!
//! ## Feature Flags
//!
//! The default neural path uses Burn Flex for Candle-free CPU training.
//! Enable the `cuda` feature for GPU acceleration.
// ---- Public modules (the only ones users should care about) ----
// ---- Internal modules ----
pub
pub
pub
pub
pub
pub
pub
pub
pub
pub
pub
// ---- High-level API re-exports ----
pub use cpu;
pub use ;
pub use ;
pub use ;
// ---- Core types (available through prelude) ----
pub use ;
pub use ;
pub use ;
pub use default_device;
pub use ;
// ---- Engine types (lightweight transition engine) ----
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;
// ---- Burn re-exports ----
pub use ;
pub use Cuda;
pub type MultiScreenConfig = MultiscreenConfig;
pub type MultiScreenEngine = MultiscreenEngine;
pub type GridConfig = ScreeningGridConfig;