use bitflags::bitflags;
bitflags! {
#[repr(transparent)]
#[derive(Default)]
pub struct WebGL2Features: u32 {
const TEXTURE_ANISOTROPIC = 0x0001;
const TEXTURE_HALF_FLOAT_LINEAR = 0x0002;
const TEXTURE_FLOAT_LINEAR = 0x0004;
const COLOR_BUFFER_FLOAT = 0x0008;
}
#[repr(transparent)]
pub struct WebGLContextAttribute: u32 {
const ALPHA = 0x0001;
const ANTIALIAS = 0x0002;
const DEPTH = 0x0004;
const DESYNCHRONIZED = 0x0008;
const FAIL_IF_MAJOR_PERFORMANCE_CAVEAT = 0x0010;
const HIGH_PEFORMANCE = 0x0020;
const PREMULTIPLIED_ALPHA = 0x0040;
const PRESERVE_DRAWING_BUFFER = 0x0080;
const STENCIL = 0x0100;
}
}
impl Default for WebGLContextAttribute {
#[inline]
fn default() -> Self {
Self::ALPHA
| Self::ANTIALIAS
| Self::DEPTH
| Self::HIGH_PEFORMANCE
| Self::PREMULTIPLIED_ALPHA
}
}