use crate::app::App;
use crate::state::State;
use crate::tui::draw_state;
use crate::tui::hints;
use crate::tui::make_bottom_title::make_bottom_title;
use crate::tui::make_top_title::make_top_title;
use crate::tui::theme::status_span;
use chrono::Local;
use ratatui::style::Style;
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, BorderType, Borders};
use ratatui::Frame;
pub fn render(app: &mut App, frame: &mut Frame) {
let device = app.config.display_device();
let theme = app.config.theme;
let mode = make_top_title(&app.state);
let key_hints = make_bottom_title(&theme, app);
let mut clock_spans = Vec::new();
if app.config.show_clock {
let clock = Local::now().format("%H:%M:%S.%3f").to_string();
clock_spans.push(Span::styled(format!("{clock} "), theme.accent_style()));
}
if app.config.show_ram {
if let Some(bytes) = crate::compat::ram_bytes() {
clock_spans.push(Span::styled(
format!("{:.1}MiB ", bytes as f64 / (1024. * 1024.)),
theme.dim_style(),
));
}
}
if app.config.show_frame_time {
clock_spans.push(Span::styled(
format!("{:.2?}ms ", app.last_frame.as_micros() as f64 / 1000.),
theme.dim_style(),
));
}
let clock_line = Line::from(clock_spans);
let live = match &app.state {
State::Read(p) => draw_state::read::live_status(app, p, &theme),
_ => Vec::new(),
};
let mut left_top = vec![status_span(&app.connection, &theme)];
left_top.extend(live);
let mut mode_spans = Vec::new();
if let State::Logs(l) = &app.state {
mode_spans.push(Span::styled(
format!(" {} \u{b7}", draw_state::logs::counter(l, app)),
theme.dim_style(),
));
}
mode_spans.push(Span::styled(format!(" {mode}"), theme.base()));
let mut outer = Block::default()
.title_top(Line::from(left_top))
.title_top(Line::from(mode_spans).right_aligned())
.title_bottom(clock_line)
.title_bottom(key_hints.right_aligned())
.style(Style::default().fg(theme.border))
.borders(Borders::TOP | Borders::BOTTOM)
.border_type(BorderType::Rounded);
if let State::Read(p) = &app.state {
let max = app.h_max_offset.get();
if let Some(hint) = hints::hscroll(&theme, p.col_offset.min(max), max) {
outer = outer.title_top(hint.centered());
}
}
let area = frame.area();
let inner = outer.inner(area);
frame.render_widget(outer, area);
match &app.state {
State::Read(p) => draw_state::read::draw(p, app, frame, inner, &theme, &device),
State::Settings(s) => draw_state::settings::draw(s, app, frame, inner, &theme),
State::Logs(l) => draw_state::logs::draw(l, app, frame, inner, &theme),
}
}