use crate::lighting::effects::FixtureInfo;
use std::collections::HashMap;
pub(crate) fn create_test_fixture(name: &str, universe: u16, address: u16) -> FixtureInfo {
let mut channels = HashMap::new();
channels.insert("dimmer".to_string(), 1);
channels.insert("red".to_string(), 2);
channels.insert("green".to_string(), 3);
channels.insert("blue".to_string(), 4);
channels.insert("white".to_string(), 5);
channels.insert("strobe".to_string(), 6);
FixtureInfo::new(
name.to_string(),
universe,
address,
"RGBW_Strobe".to_string(),
channels,
Some(20.0),
)
}