use objc2::{Encode, Encoding, RefEncode};
/// Clear color used for render pass color attachments.
#[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct MTLClearColor {
pub red: f64,
pub green: f64,
pub blue: f64,
pub alpha: f64,
}
unsafe impl Encode for MTLClearColor {
const ENCODING: Encoding = Encoding::Struct("?", &[f64::ENCODING, f64::ENCODING, f64::ENCODING, f64::ENCODING]);
}
unsafe impl RefEncode for MTLClearColor {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}