use objc2::{Encode, Encoding, RefEncode};
/// Controls the acceleration structure refit operation.
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct MTLAccelerationStructureRefitOptions(pub u64);
bitflags::bitflags! {
impl MTLAccelerationStructureRefitOptions: u64 {
/// Refitting shall result in updated vertex data from the provided geometry descriptor.
/// If not set, vertex buffers shall be ignored on the geometry descriptor and vertex data previously
/// encoded shall be copied.
const VertexData = 1 << 0;
/// Refitting shall result in updated per primitive data from the provided geometry descriptor.
/// If not set, per primitive data buffers shall be ignored on the geometry descriptor and per primitive
/// data previously encoded shall be copied.
const PerPrimitiveData = 1 << 1;
}
}
unsafe impl Encode for MTLAccelerationStructureRefitOptions {
const ENCODING: Encoding = u64::ENCODING;
}
unsafe impl RefEncode for MTLAccelerationStructureRefitOptions {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}