use objc2::{Encode, Encoding, RefEncode};
/// Texture channel swizzle (from `MTLTextureSwizzle`).
#[repr(u8)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, PartialOrd, Ord)]
pub enum MTLTextureSwizzle {
Zero = 0,
One = 1,
Red = 2,
Green = 3,
Blue = 4,
Alpha = 5,
}
unsafe impl Encode for MTLTextureSwizzle {
const ENCODING: Encoding = u8::ENCODING;
}
unsafe impl RefEncode for MTLTextureSwizzle {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}