use objc2::{Encode, Encoding, RefEncode};
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, PartialOrd, Ord)]
pub enum MTLBlendFactor {
Zero = 0,
One = 1,
SourceColor = 2,
OneMinusSourceColor = 3,
SourceAlpha = 4,
OneMinusSourceAlpha = 5,
DestinationColor = 6,
OneMinusDestinationColor = 7,
DestinationAlpha = 8,
OneMinusDestinationAlpha = 9,
SourceAlphaSaturated = 10,
BlendColor = 11,
OneMinusBlendColor = 12,
BlendAlpha = 13,
OneMinusBlendAlpha = 14,
Source1Color = 15,
OneMinusSource1Color = 16,
Source1Alpha = 17,
OneMinusSource1Alpha = 18,
Unspecialized = 19,
}
unsafe impl Encode for MTLBlendFactor {
const ENCODING: Encoding = u64::ENCODING;
}
unsafe impl RefEncode for MTLBlendFactor {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}