use objc2::{Encode, Encoding, RefEncode};
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct MTLBlitOption(pub u64);
bitflags::bitflags! {
impl MTLBlitOption: u64 {
const None = 0;
const DepthFromDepthStencil = 1<<0;
const StencilFromDepthStencil = 1<<1;
const RowLinearPVRTC = 1<<2;
}
}
unsafe impl Encode for MTLBlitOption {
const ENCODING: Encoding = u64::ENCODING;
}
unsafe impl RefEncode for MTLBlitOption {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}