use objc2::{Encode, Encoding, RefEncode};
/// The type used for mesh/vertex indices.
///
/// Availability: macOS 10.11+, iOS 8.0+
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, PartialOrd, Ord)]
pub enum MTLIndexType {
/// 16-bit unsigned integer indices.
UInt16 = 0,
/// 32-bit unsigned integer indices.
UInt32 = 1,
}
unsafe impl Encode for MTLIndexType {
const ENCODING: Encoding = u64::ENCODING;
}
unsafe impl RefEncode for MTLIndexType {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}