use objc2::{Encode, Encoding, RefEncode};
/// Motion border mode (from `MTLMotionBorderMode`).
#[repr(u32)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum MTLMotionBorderMode {
/// Motion is stopped. (default)
Clamp = 0,
/// Object disappears.
Vanish = 1,
}
unsafe impl Encode for MTLMotionBorderMode {
const ENCODING: Encoding = u32::ENCODING;
}
unsafe impl RefEncode for MTLMotionBorderMode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}