use std::{iter::zip, time::Instant};
use group::Group;
use halo2curves::{CurveAffine, CurveExt};
use wgpu::CommandEncoderDescriptor;
use crate::cuzk::{
gpu::{create_storage_buffer, get_adapter, get_device, read_from_gpu_test},
msm::{
P, PARAMS, WORD_SIZE, convert_point_coords_and_decompose_shaders, smvp_gpu, transpose_gpu,
},
shader_manager::ShaderManager,
utils::{bytes_to_field, debug, to_biguint_le},
};
use crate::{points_to_bytes, scalars_to_bytes};
async fn smvp_shader<C: CurveAffine>(
points: &[C],
scalars: &[C::Scalar],
) -> Vec<C::Curve> {
let input_size = scalars.len();
let chunk_size = if input_size >= 65536 { 16 } else { 4 };
let num_columns = 1 << chunk_size;
let num_rows = input_size.div_ceil(num_columns);
let num_subtasks = 256_usize.div_ceil(chunk_size);
let num_words = PARAMS.num_words;
debug(&format!("Input size: {input_size}"));
debug(&format!("Chunk size: {chunk_size}"));
debug(&format!("Num columns: {num_columns}"));
debug(&format!("Num rows: {num_rows}"));
debug(&format!("Num subtasks: {num_subtasks}"));
debug(&format!("Num words: {num_words}"));
debug(&format!("Word size: {WORD_SIZE}"));
println!("Params: {PARAMS:?}");
let point_bytes = points_to_bytes(points);
let scalar_bytes = scalars_to_bytes(scalars);
let shader_manager = ShaderManager::new(WORD_SIZE, chunk_size, input_size);
let adapter = get_adapter().await;
let (device, queue) = get_device(&adapter).await;
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Decompose Encoder"),
});
let mut c_workgroup_size = 64;
let mut c_num_x_workgroups = 128;
let mut c_num_y_workgroups = input_size / c_workgroup_size / c_num_x_workgroups;
let c_num_z_workgroups = 1;
if input_size <= 256 {
c_workgroup_size = input_size;
c_num_x_workgroups = 1;
c_num_y_workgroups = 1;
} else if input_size > 256 && input_size <= 32768 {
c_workgroup_size = 64;
c_num_x_workgroups = 4;
c_num_y_workgroups = input_size / c_workgroup_size / c_num_x_workgroups;
} else if input_size > 32768 && input_size <= 131072 {
c_workgroup_size = 256;
c_num_x_workgroups = 8;
c_num_y_workgroups = input_size / c_workgroup_size / c_num_x_workgroups;
} else if input_size > 131072 && input_size <= 1048576 {
c_workgroup_size = 256;
c_num_x_workgroups = 32;
c_num_y_workgroups = input_size / c_workgroup_size / c_num_x_workgroups;
}
let c_shader = shader_manager.gen_decomp_scalars_shader(
c_workgroup_size,
c_num_y_workgroups,
num_subtasks,
num_columns,
);
let (point_x_sb, point_y_sb, scalar_chunks_sb) = convert_point_coords_and_decompose_shaders(
&c_shader,
c_num_x_workgroups,
c_num_y_workgroups,
c_num_z_workgroups,
&device,
&queue,
&mut encoder,
&point_bytes,
&scalar_bytes,
num_subtasks,
chunk_size,
num_words,
)
.await;
let t_num_x_workgroups = 1;
let t_num_y_workgroups = 1;
let t_num_z_workgroups = 1;
let t_shader = shader_manager.gen_transpose_shader(num_subtasks);
let (all_csc_col_ptr_sb, all_csc_val_idxs_sb) = transpose_gpu(
&t_shader,
&device,
&queue,
&mut encoder,
t_num_x_workgroups,
t_num_y_workgroups,
t_num_z_workgroups,
input_size,
num_columns,
num_rows,
num_subtasks,
scalar_chunks_sb,
)
.await;
let half_num_columns = num_columns / 2;
let mut s_workgroup_size = 256;
let mut s_num_x_workgroups = 64;
let mut s_num_y_workgroups = half_num_columns / s_workgroup_size / s_num_x_workgroups;
let mut s_num_z_workgroups = num_subtasks;
if half_num_columns < 32768 {
s_workgroup_size = 32;
s_num_x_workgroups = 1;
s_num_y_workgroups = half_num_columns.div_ceil(s_workgroup_size * s_num_x_workgroups);
}
if num_columns < 256 {
s_workgroup_size = 1;
s_num_x_workgroups = half_num_columns;
s_num_y_workgroups = 1;
s_num_z_workgroups = 1;
}
debug(&format!("Half num columns: {half_num_columns:?}"));
debug(&format!("S workgroup size: {s_workgroup_size:?}"));
debug(&format!("S num x workgroups: {s_num_x_workgroups:?}"));
debug(&format!("S num y workgroups: {s_num_y_workgroups:?}"));
debug(&format!("S num z workgroups: {s_num_z_workgroups:?}"));
let num_subtask_chunk_size = 4;
let bucket_sum_coord_bytelength = (num_columns / 2) * num_words * 4 * num_subtasks;
debug(&format!(
"Bucket sum coord bytelength: {bucket_sum_coord_bytelength:?}"
));
let bucket_sum_x_sb = create_storage_buffer(
Some("Bucket sum X buffer"),
&device,
bucket_sum_coord_bytelength as u64,
);
let bucket_sum_y_sb = create_storage_buffer(
Some("Bucket sum Y buffer"),
&device,
bucket_sum_coord_bytelength as u64,
);
let bucket_sum_z_sb = create_storage_buffer(
Some("Bucket sum Z buffer"),
&device,
bucket_sum_coord_bytelength as u64,
);
let smvp_shader = shader_manager.gen_smvp_shader(s_workgroup_size, num_columns);
debug(&format!("SMVP shader: {smvp_shader}"));
debug(&format!(
"s_num_x_workgroups / (num_subtasks / num_subtask_chunk_size): {:?}",
s_num_x_workgroups / (num_subtasks / num_subtask_chunk_size)
));
debug(&format!("s_num_y_workgroups: {s_num_y_workgroups:?}"));
debug(&format!("s_num_z_workgroups: {s_num_z_workgroups:?}"));
for offset in (0..num_subtasks).step_by(num_subtask_chunk_size) {
debug(&format!("Offset: {offset:?}"));
smvp_gpu(
&smvp_shader,
s_num_x_workgroups / (num_subtasks / num_subtask_chunk_size),
s_num_y_workgroups,
s_num_z_workgroups,
offset,
&device,
&queue,
&mut encoder,
input_size,
&all_csc_col_ptr_sb,
&point_x_sb,
&point_y_sb,
&all_csc_val_idxs_sb,
&bucket_sum_x_sb,
&bucket_sum_y_sb,
&bucket_sum_z_sb,
)
.await;
}
let data = read_from_gpu_test(
&device,
&queue,
encoder,
vec![bucket_sum_x_sb, bucket_sum_y_sb, bucket_sum_z_sb],
)
.await;
device.destroy();
let p_x = bytemuck::cast_slice::<u8, u32>(&data[0]).chunks(20);
let p_y = bytemuck::cast_slice::<u8, u32>(&data[1]).chunks(20);
let p_z = bytemuck::cast_slice::<u8, u32>(&data[2]).chunks(20);
zip(zip(p_x, p_y), p_z)
.enumerate()
.map(|(i, ((x, y), z))| {
let p_x_biguint_montgomery = to_biguint_le(x, num_words, WORD_SIZE as u32);
let p_y_biguint_montgomery = to_biguint_le(y, num_words, WORD_SIZE as u32);
let p_z_biguint_montgomery = to_biguint_le(z, num_words, WORD_SIZE as u32);
let p_x_biguint = p_x_biguint_montgomery * &PARAMS.rinv % P.clone();
let p_y_biguint = p_y_biguint_montgomery * &PARAMS.rinv % P.clone();
let p_z_biguint = p_z_biguint_montgomery * &PARAMS.rinv % P.clone();
let p_x_field = bytes_to_field(&p_x_biguint.to_bytes_le());
let p_y_field = bytes_to_field(&p_y_biguint.to_bytes_le());
let p_z_field = bytes_to_field(&p_z_biguint.to_bytes_le());
let p = C::Curve::new_jacobian(p_x_field, p_y_field, p_z_field).unwrap();
if p.is_identity().into() && i < 15 {
println!("Index: {i:?}");
println!("P x: {p_x_field:?}");
println!("P y: {p_y_field:?}");
println!("P z: {p_z_field:?}");
println!("P identity: {p:?}");
}
p
})
.collect::<Vec<_>>()
}
pub fn run_webgpu_smvp_shader<C: CurveAffine>(
points: &[C],
scalars: &[C::Scalar],
) -> Vec<C::Curve> {
pollster::block_on(run_webgpu_smvp_shader_async(points, scalars))
}
pub async fn run_webgpu_smvp_shader_async<C: CurveAffine>(
points: &[C],
scalars: &[C::Scalar],
) -> Vec<C::Curve> {
let now = Instant::now();
let result = smvp_shader::<C>(points, scalars).await;
println!("SMVP time: {:?}", now.elapsed());
result
}
#[cfg(test)]
mod tests {
use crate::cuzk::test::{
cuzk::{cpu_smvp_signed, cpu_transpose, decompose_scalars_signed},
transpose_shader::run_webgpu_transpose_shader,
};
use crate::{sample_points, sample_scalars};
use super::*;
use halo2curves::bn256::{Fr, G1Affine};
#[test]
fn test_webgpu_smvp_shader() {
let input_size = 1 << 16;
let scalars = sample_scalars::<Fr>(input_size);
let points = sample_points::<G1Affine>(input_size);
let chunk_size = if input_size >= 65536 { 16 } else { 4 };
let num_columns = 1 << chunk_size;
let num_rows = (input_size + num_columns - 1) / num_columns;
let num_chunks_per_scalar = (256 + chunk_size - 1) / chunk_size;
let num_subtasks = num_chunks_per_scalar;
let (all_csc_col_ptr, all_csc_val_idxs) =
run_webgpu_transpose_shader::<G1Affine>(&points, &scalars);
let decomposed_scalars = decompose_scalars_signed(&scalars, num_subtasks, chunk_size);
let (all_csc_col_ptr_cpu, _, all_csc_val_idxs_cpu) = cpu_transpose(
decomposed_scalars.concat(),
num_columns,
num_rows,
num_subtasks,
input_size,
);
assert_eq!(all_csc_col_ptr, all_csc_col_ptr_cpu);
assert_eq!(all_csc_val_idxs, all_csc_val_idxs_cpu);
let result_bucket_sums = run_webgpu_smvp_shader::<G1Affine>(&points, &scalars);
println!("Result bucket sums length: {:?}", result_bucket_sums.len());
let mut bucket_sums = vec![];
for subtask_idx in 0..num_subtasks {
let buckets = cpu_smvp_signed(
subtask_idx,
input_size,
num_columns,
chunk_size,
&all_csc_col_ptr,
&all_csc_val_idxs,
&points,
);
println!("Bucket sums length: {:?}", buckets.len());
bucket_sums.extend(buckets);
}
assert_eq!(result_bucket_sums, bucket_sums);
}
}