use msh_rw::*;
fn main() {
let mut msh = Msh::new();
msh.nodes = vec![
Node { tag: 1, x: 0.0, y: 0.0, z: 0.0, },
Node { tag: 2, x: 1.0, y: 0.0, z: 0.0, },
];
msh.elts = vec![MeshElt {
tag: 1,
ty: MeshShape::Line,
nodes: vec![1, 2],
physical_group: None,
geometry: None,
}
];
println!("{:#?}", &msh);
}