mr-ability 0.7.0

Core ability library for MemRec
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
//! # 场景存储实现
//!
//! [`SceneStore`] 基于 [`RocksDBStore`] 实现 [`SceneStorage`] trait,
//! 提供场景的完整生命周期管理。
//!
//! ## 存储结构
//!
//! - **scenes 列族**:UUID → JSON 序列化的 `Scene`
//! - **by_scene 列族**:`scene_id:memory_id` → UUID(场景-记忆索引)
//! - **by_heat 列族**:`heat:scene_id` → UUID(热度排序索引)
//! - **by_theme 列族**:`theme:scene_id` → UUID(主题检索索引)
//!
//! ## 热度排序
//!
//! `by_heat` 列族的键格式为 `{:010.4}:{scene_id}`,热度格式化为 10 位小数,
//! 支持按热度降序遍历。

use super::rocksdb::RocksDBStore;
use super::traits::SceneStorage;
use anyhow::{Context, Result};
use async_trait::async_trait;
use chrono::Utc;
use mr_common::Scene;
use uuid::Uuid;

/// 基于 RocksDB 的场景存储实现。
pub struct SceneStore {
    rocksdb: std::sync::Arc<RocksDBStore>,
}

impl SceneStore {
    /// 创建场景存储实例。
    pub fn new(rocksdb: std::sync::Arc<RocksDBStore>) -> Self {
        Self { rocksdb }
    }

    /// 生成场景主键(UUID 字符串的字节表示)。
    fn scene_key(id: &Uuid) -> Vec<u8> {
        id.to_string().into_bytes()
    }

    /// 生成场景-记忆索引键(`scene_id:memory_id` 格式)。
    fn scene_memory_key(scene_id: &Uuid, memory_id: &Uuid) -> Vec<u8> {
        format!("{}:{}", scene_id, memory_id).into_bytes()
    }

    /// 生成热度索引键(`heat:scene_id` 格式,热度格式化为 10 位小数)。
    fn heat_key(heat: f32, scene_id: &Uuid) -> Vec<u8> {
        format!("{:010.4}:{}", heat, scene_id).into_bytes()
    }

    /// 生成主题索引键(`theme:scene_id` 格式)。
    fn theme_key(theme: &str, scene_id: &Uuid) -> Vec<u8> {
        format!("{}:{}", theme, scene_id).into_bytes()
    }

    /// JSON 序列化场景。
    fn serialize_scene(scene: &Scene) -> Result<Vec<u8>> {
        serde_json::to_vec(scene).context("Failed to serialize scene")
    }

    /// JSON 反序列化场景。
    fn deserialize_scene(data: &[u8]) -> Result<Scene> {
        serde_json::from_slice(data).context("Failed to deserialize scene")
    }

    /// 从迭代器中收集场景,支持跳过已删除项。
    fn collect_scenes_from_iter(
        mut iter: rocksdb::DBRawIterator<'_>,
        limit: usize,
        filter_deleted: bool,
        project_id: Option<Uuid>,
    ) -> Vec<Scene> {
        let mut scenes = Vec::new();
        let mut count = 0;

        iter.seek_to_first();
        while iter.valid() && count < limit {
            if let Some(value) = iter.value() {
                if let Ok(scene) = Self::deserialize_scene(value) {
                    let matches_project = project_id
                        .map(|pid| scene.project_id == Some(pid))
                        .unwrap_or(true);
                    let not_deleted = !filter_deleted || !scene.is_deleted;

                    if matches_project && not_deleted {
                        scenes.push(scene);
                        count += 1;
                    }
                }
            }
            iter.next();
        }

        scenes
    }
}

#[async_trait]
impl SceneStorage for SceneStore {
    async fn save_scene(&self, scene: &Scene) -> Result<()> {
        let id_key = Self::scene_key(&scene.id);
        let data = Self::serialize_scene(scene)?;

        let cf_scenes = self.rocksdb.cf_scenes()?;
        self.rocksdb.put_cf(cf_scenes, &id_key, &data)?;

        for memory_id in &scene.memory_ids {
            let sm_key = Self::scene_memory_key(&scene.id, memory_id);
            let cf_by_scene = self.rocksdb.cf_by_scene()?;
            self.rocksdb.put_cf(cf_by_scene, &sm_key, &id_key)?;
        }

        let heat_key = Self::heat_key(scene.heat, &scene.id);
        let cf_by_heat = self.rocksdb.cf_by_heat()?;
        self.rocksdb.put_cf(cf_by_heat, &heat_key, &id_key)?;

        let theme_key = Self::theme_key(&scene.theme, &scene.id);
        let cf_by_theme = self.rocksdb.cf_by_theme()?;
        self.rocksdb.put_cf(cf_by_theme, &theme_key, &id_key)?;

        Ok(())
    }

    async fn get_scene(&self, id: &Uuid) -> Result<Option<Scene>> {
        let id_key = Self::scene_key(id);
        let cf_scenes = self.rocksdb.cf_scenes()?;

        match self.rocksdb.get_cf(cf_scenes, &id_key)? {
            Some(bytes) => {
                let scene = Self::deserialize_scene(&bytes)?;
                Ok(Some(scene))
            }
            None => Ok(None),
        }
    }

    async fn delete_scene(&self, id: &Uuid) -> Result<bool> {
        let scene = self.get_scene(id).await?;

        match scene {
            Some(mut sc) => {
                if sc.is_deleted {
                    let id_key = Self::scene_key(id);
                    let cf_scenes = self.rocksdb.cf_scenes()?;
                    self.rocksdb.delete_cf(cf_scenes, &id_key)?;

                    let cf_by_scene = self.rocksdb.cf_by_scene()?;
                    for memory_id in &sc.memory_ids {
                        let sm_key = Self::scene_memory_key(id, memory_id);
                        self.rocksdb.delete_cf(cf_by_scene, &sm_key)?;
                    }

                    let heat_key = Self::heat_key(sc.heat, id);
                    let cf_by_heat = self.rocksdb.cf_by_heat()?;
                    self.rocksdb.delete_cf(cf_by_heat, &heat_key)?;

                    let theme_key = Self::theme_key(&sc.theme, id);
                    let cf_by_theme = self.rocksdb.cf_by_theme()?;
                    self.rocksdb.delete_cf(cf_by_theme, &theme_key)?;

                    Ok(true)
                } else {
                    sc.is_deleted = true;
                    sc.deleted_at = Some(Utc::now());
                    self.save_scene(&sc).await?;
                    Ok(false)
                }
            }
            None => Ok(false),
        }
    }

    async fn list_scenes(
        &self,
        limit: usize,
        sort_by_heat: bool,
        project_id: Option<Uuid>,
    ) -> Result<Vec<Scene>> {
        if sort_by_heat {
            let cf_by_heat = self.rocksdb.cf_by_heat()?;
            let mut iter = self.rocksdb.iter_cf(cf_by_heat);

            let mut scenes = Vec::new();
            let mut count = 0;

            iter.seek_to_last();
            while iter.valid() && count < limit {
                if let Some(value) = iter.value() {
                    let id_str = String::from_utf8_lossy(value);
                    if let Ok(id) = Uuid::parse_str(&id_str) {
                        if let Some(scene) = self.get_scene(&id).await? {
                            let matches_project = project_id
                                .map(|pid| scene.project_id == Some(pid))
                                .unwrap_or(true);
                            if !scene.is_deleted && matches_project {
                                scenes.push(scene);
                                count += 1;
                            }
                        }
                    }
                }
                iter.prev();
            }

            Ok(scenes)
        } else {
            let cf_scenes = self.rocksdb.cf_scenes()?;
            let iter = self.rocksdb.iter_cf(cf_scenes);
            Ok(Self::collect_scenes_from_iter(
                iter, limit, true, project_id,
            ))
        }
    }

    async fn add_memory_to_scene(&self, scene_id: &Uuid, memory_id: &Uuid) -> Result<()> {
        let mut scene = self.get_scene(scene_id).await?.context("Scene not found")?;

        scene.add_memory(*memory_id);
        self.save_scene(&scene).await
    }

    async fn remove_memory_from_scene(&self, scene_id: &Uuid, memory_id: &Uuid) -> Result<()> {
        let mut scene = self.get_scene(scene_id).await?.context("Scene not found")?;

        scene.remove_memory(memory_id);

        let sm_key = Self::scene_memory_key(scene_id, memory_id);
        let cf_by_scene = self.rocksdb.cf_by_scene()?;
        self.rocksdb.delete_cf(cf_by_scene, &sm_key)?;

        self.save_scene(&scene).await
    }

    async fn get_memory_scenes(&self, memory_id: &Uuid) -> Result<Vec<Uuid>> {
        let cf_by_scene = self.rocksdb.cf_by_scene()?;
        let mut iter = self.rocksdb.iter_cf(cf_by_scene);

        let mut scene_ids = Vec::new();
        let suffix = format!(":{}", memory_id);

        iter.seek_to_first();
        while iter.valid() {
            if let Some(key) = iter.key() {
                let key_str = String::from_utf8_lossy(key);
                if key_str.ends_with(&suffix) {
                    if let Some(value) = iter.value() {
                        let id_str = String::from_utf8_lossy(value);
                        if let Ok(id) = Uuid::parse_str(&id_str) {
                            scene_ids.push(id);
                        }
                    }
                }
            }
            iter.next();
        }

        Ok(scene_ids)
    }

    async fn update_scene_heat(&self, scene_id: &Uuid, heat: f32) -> Result<()> {
        let mut scene = self.get_scene(scene_id).await?.context("Scene not found")?;

        let old_heat_key = Self::heat_key(scene.heat, scene_id);
        let cf_by_heat = self.rocksdb.cf_by_heat()?;
        self.rocksdb.delete_cf(cf_by_heat, &old_heat_key)?;

        scene.heat = heat;
        scene.updated_at = Utc::now();

        self.save_scene(&scene).await
    }

    async fn get_scene_by_theme(&self, theme: &str) -> Result<Option<Scene>> {
        let cf_by_theme = self.rocksdb.cf_by_theme()?;
        let mut iter = self.rocksdb.iter_cf(cf_by_theme);

        let prefix = format!("{}:", theme);

        iter.seek_to_first();
        while iter.valid() {
            if let Some(key) = iter.key() {
                let key_str = String::from_utf8_lossy(key);
                if key_str.starts_with(&prefix) {
                    if let Some(value) = iter.value() {
                        let id_str = String::from_utf8_lossy(value);
                        if let Ok(id) = Uuid::parse_str(&id_str) {
                            return self.get_scene(&id).await;
                        }
                    }
                }
            }
            iter.next();
        }

        Ok(None)
    }

    async fn count_scenes(&self) -> Result<usize> {
        let scenes = self.list_scenes(10000, false, None).await?;
        Ok(scenes.len())
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use tempfile::tempdir;

    #[tokio::test]
    async fn test_scene_save_and_get() {
        let dir = tempdir().unwrap();
        let rocksdb = std::sync::Arc::new(RocksDBStore::open(dir.path()).unwrap());
        let store = SceneStore::new(rocksdb);

        let scene = Scene::new("Test Scene".to_string());

        store.save_scene(&scene).await.unwrap();

        let retrieved = store.get_scene(&scene.id).await.unwrap();
        assert!(retrieved.is_some());
        assert_eq!(retrieved.unwrap().theme, "Test Scene");
    }

    #[tokio::test]
    async fn test_scene_list() {
        let dir = tempdir().unwrap();
        let rocksdb = std::sync::Arc::new(RocksDBStore::open(dir.path()).unwrap());
        let store = SceneStore::new(rocksdb);

        for i in 0..5 {
            let mut scene = Scene::new(format!("Scene {}", i));
            scene.heat = i as f32;
            store.save_scene(&scene).await.unwrap();
        }

        let scenes = store.list_scenes(10, false, None).await.unwrap();
        assert_eq!(scenes.len(), 5);
    }

    #[tokio::test]
    async fn test_scene_list_by_heat() {
        let dir = tempdir().unwrap();
        let rocksdb = std::sync::Arc::new(RocksDBStore::open(dir.path()).unwrap());
        let store = SceneStore::new(rocksdb);

        let mut scene1 = Scene::new("Low Heat".to_string());
        scene1.heat = 1.0;
        store.save_scene(&scene1).await.unwrap();

        let mut scene2 = Scene::new("High Heat".to_string());
        scene2.heat = 10.0;
        store.save_scene(&scene2).await.unwrap();

        let scenes = store.list_scenes(10, true, None).await.unwrap();
        assert_eq!(scenes.len(), 2);
        assert_eq!(scenes[0].heat, 10.0);
        assert_eq!(scenes[1].heat, 1.0);
    }

    #[tokio::test]
    async fn test_scene_add_memory() {
        let dir = tempdir().unwrap();
        let rocksdb = std::sync::Arc::new(RocksDBStore::open(dir.path()).unwrap());
        let store = SceneStore::new(rocksdb);

        let scene = Scene::new("Test".to_string());
        store.save_scene(&scene).await.unwrap();

        let memory_id = Uuid::new_v4();
        store
            .add_memory_to_scene(&scene.id, &memory_id)
            .await
            .unwrap();

        let retrieved = store.get_scene(&scene.id).await.unwrap().unwrap();
        assert_eq!(retrieved.memory_ids.len(), 1);
        assert!(retrieved.memory_ids.contains(&memory_id));
    }

    #[tokio::test]
    async fn test_scene_remove_memory() {
        let dir = tempdir().unwrap();
        let rocksdb = std::sync::Arc::new(RocksDBStore::open(dir.path()).unwrap());
        let store = SceneStore::new(rocksdb);

        let scene = Scene::new("Test".to_string());
        store.save_scene(&scene).await.unwrap();

        let memory_id = Uuid::new_v4();
        store
            .add_memory_to_scene(&scene.id, &memory_id)
            .await
            .unwrap();

        store
            .remove_memory_from_scene(&scene.id, &memory_id)
            .await
            .unwrap();

        let retrieved = store.get_scene(&scene.id).await.unwrap().unwrap();
        assert_eq!(retrieved.memory_ids.len(), 0);
    }

    #[tokio::test]
    async fn test_scene_soft_delete() {
        let dir = tempdir().unwrap();
        let rocksdb = std::sync::Arc::new(RocksDBStore::open(dir.path()).unwrap());
        let store = SceneStore::new(rocksdb);

        let scene = Scene::new("Test".to_string());
        store.save_scene(&scene).await.unwrap();

        let deleted = store.delete_scene(&scene.id).await.unwrap();
        assert!(!deleted);

        let retrieved = store.get_scene(&scene.id).await.unwrap().unwrap();
        assert!(retrieved.is_deleted);
    }

    #[tokio::test]
    async fn test_scene_get_memory_scenes() {
        let dir = tempdir().unwrap();
        let rocksdb = std::sync::Arc::new(RocksDBStore::open(dir.path()).unwrap());
        let store = SceneStore::new(rocksdb);

        let scene1 = Scene::new("Scene 1".to_string());
        let scene2 = Scene::new("Scene 2".to_string());
        store.save_scene(&scene1).await.unwrap();
        store.save_scene(&scene2).await.unwrap();

        let memory_id = Uuid::new_v4();
        store
            .add_memory_to_scene(&scene1.id, &memory_id)
            .await
            .unwrap();
        store
            .add_memory_to_scene(&scene2.id, &memory_id)
            .await
            .unwrap();

        let scenes = store.get_memory_scenes(&memory_id).await.unwrap();
        assert_eq!(scenes.len(), 2);
    }

    #[tokio::test]
    async fn test_scene_get_by_theme() {
        let dir = tempdir().unwrap();
        let rocksdb = std::sync::Arc::new(RocksDBStore::open(dir.path()).unwrap());
        let store = SceneStore::new(rocksdb);

        let scene = Scene::new("Unique Theme".to_string());
        store.save_scene(&scene).await.unwrap();

        let retrieved = store.get_scene_by_theme("Unique Theme").await.unwrap();
        assert!(retrieved.is_some());
        assert_eq!(retrieved.unwrap().theme, "Unique Theme");
    }
}