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use std::sync::atomic::{AtomicU64, Ordering};
use std::sync::{Arc, Once};
use parking_lot::Mutex;
use rsmpv::{EndFileReason, Event, Format, Mpv, PropertyData, sys};
use crate::error::{Error, Result, describe_code};
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
use crate::export::{ExportOptions, ExportedFrame, ExportedRender};
use crate::render::{
GlRender, GlRenderOptions, ProcAddressFn, RenderBackend, RenderKind, SwRender,
};
/// Force `LC_NUMERIC=C` exactly once before the first `mpv_create`. mpv
/// refuses to work under a comma-decimal locale (its option/number parsing
/// breaks), and toolkits like GTK call `setlocale()` from the environment
/// during init — so this must run even when the host app never touches
/// locale itself. Both parent projects carried this guard independently;
/// it lives here now.
///
/// The category constant comes from `libc` because its value is
/// platform-specific: `LC_NUMERIC` is 1 on glibc but 4 on BSD/macOS and
/// Windows — a hardcoded 1 would silently set `LC_COLLATE` there.
fn ensure_c_numeric_locale() {
static ONCE: Once = Once::new();
ONCE.call_once(|| unsafe {
libc::setlocale(libc::LC_NUMERIC, c"C".as_ptr());
});
}
/// Playback lifecycle notifications drained by [`Engine::pump_events`].
///
/// Non-exhaustive: match with a wildcard arm — new variants are additive,
/// not breaking.
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
pub enum PlaybackEvent {
/// A file finished loading and playback is starting.
Loaded,
/// Playback ended without error. Errored ends arrive as
/// [`Failed`](Self::Failed) instead.
Ended {
/// Why it ended — playlist logic usually advances on
/// [`EndReason::Eof`] and holds on [`EndReason::Stop`].
reason: EndReason,
},
/// Playback (re)started after a seek completed or a file began
/// playing: the displayed frame matches `time-pos` again. Snap
/// scrubber/position UI here, not while a seek is still in flight.
PlaybackRestart,
/// An observed property changed ([`Engine::observe`]); also fires
/// once with the current value right after observation starts.
PropertyChanged {
/// Which observation this notification belongs to — matches the
/// [`ObserveId`] returned by [`Engine::observe`], so two
/// observations of the same property stay distinguishable.
id: ObserveId,
/// The mpv property name, as passed to [`Engine::observe`].
name: String,
/// The new value, in the [`PropertyFormat`] the observation chose.
value: PropertyValue,
},
/// The mpv core is shutting down — e.g. a `quit` issued through
/// [`Engine::command`], or an input binding if input was enabled.
/// No further events follow; drop the [`Engine`] soon. (A file that
/// was playing also gets an [`Ended`](Self::Ended) with
/// [`EndReason::Quit`] first.)
Shutdown,
/// mpv aborted playback — unreadable, corrupt, empty, or an
/// unrecognized/unsupported format.
Failed {
/// Raw `client.h` `mpv_error` code (always negative). Match on
/// this to map failures to your own user-facing error copy.
code: i32,
/// Diagnostic text (mpv's `mpv_error_string` plus the code), not
/// user-facing copy.
message: String,
},
}
/// Why playback ended (mpv's `mpv_end_file_reason`).
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum EndReason {
/// Natural end of file.
Eof,
/// `stop` command or equivalent — user intent, don't auto-advance.
Stop,
/// The player is quitting.
Quit,
/// The entry redirected to another (e.g. a playlist file).
Redirect,
/// A reason this crate doesn't recognize; carries mpv's raw code.
Other(i32),
}
fn end_reason(reason: EndFileReason) -> EndReason {
match reason {
EndFileReason::Eof => EndReason::Eof,
EndFileReason::Stop => EndReason::Stop,
EndFileReason::Quit => EndReason::Quit,
EndFileReason::Redirect => EndReason::Redirect,
EndFileReason::Unknown(code) => EndReason::Other(code),
// `Error` is routed to `Failed` before this runs, and a future
// named reason (the enum is non_exhaustive) carries no raw code
// to forward — mpv's reason codes are non-negative, so -1 is
// recognizably out-of-band until this crate names the variant.
_ => EndReason::Other(-1),
}
}
/// Owned property value delivered by
/// [`PropertyChanged`](PlaybackEvent::PropertyChanged).
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
pub enum PropertyValue {
/// An mpv flag (`MPV_FORMAT_FLAG`).
Flag(bool),
/// A 64-bit integer (`MPV_FORMAT_INT64`).
Int(i64),
/// A double (`MPV_FORMAT_DOUBLE`).
Double(f64),
/// A string (`MPV_FORMAT_STRING`).
Str(String),
}
/// Map an event's decoded property payload onto this crate's owned value.
/// `None` when the property is unavailable or the format is one this crate
/// doesn't deliver (e.g. `Node`) — those notifications are skipped, not
/// surfaced as bogus values.
fn property_value(data: PropertyData) -> Option<PropertyValue> {
match data {
PropertyData::Flag(v) => Some(PropertyValue::Flag(v)),
PropertyData::Int64(v) => Some(PropertyValue::Int(v)),
PropertyData::Double(v) => Some(PropertyValue::Double(v)),
PropertyData::String(s) | PropertyData::OsdString(s) => Some(PropertyValue::Str(s)),
_ => None,
}
}
impl From<bool> for PropertyValue {
fn from(v: bool) -> Self {
Self::Flag(v)
}
}
impl From<i64> for PropertyValue {
fn from(v: i64) -> Self {
Self::Int(v)
}
}
impl From<i32> for PropertyValue {
fn from(v: i32) -> Self {
Self::Int(v.into())
}
}
impl From<u32> for PropertyValue {
fn from(v: u32) -> Self {
Self::Int(v.into())
}
}
impl From<f64> for PropertyValue {
fn from(v: f64) -> Self {
Self::Double(v)
}
}
impl From<&str> for PropertyValue {
fn from(v: &str) -> Self {
Self::Str(v.to_owned())
}
}
impl From<String> for PropertyValue {
fn from(v: String) -> Self {
Self::Str(v)
}
}
mod sealed {
use crate::error::Result;
pub trait PropertyGetImpl: Sized {
fn get_property(mpv: &rsmpv::Mpv, name: &str) -> Result<Self>;
}
macro_rules! impl_property_get {
($($t:ty),*) => {$(
impl PropertyGetImpl for $t {
fn get_property(mpv: &rsmpv::Mpv, name: &str) -> Result<Self> {
Ok(mpv.get_property(name)?)
}
}
)*};
}
impl_property_get!(bool, i64, f64, String);
}
/// Types a property can be read as: `bool`, `i64`, `f64`, `String`.
/// Sealed to the formats mpv's property API speaks — the binding's own
/// conversion traits are deliberately not part of this crate's API, so
/// a binding major bump can't be a breaking change here.
pub trait PropertyGet: sealed::PropertyGetImpl {}
impl PropertyGet for bool {}
impl PropertyGet for i64 {}
impl PropertyGet for f64 {}
impl PropertyGet for String {}
/// Wire format for [`Engine::observe`] — picks which [`PropertyValue`]
/// variant change notifications carry (mpv coerces where it can).
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PropertyFormat {
/// Deliver as [`PropertyValue::Flag`].
Flag,
/// Deliver as [`PropertyValue::Int`].
Int,
/// Deliver as [`PropertyValue::Double`].
Double,
/// Deliver as [`PropertyValue::Str`].
Str,
}
/// The shell's render-update callback as held in the engine's relay
/// slot (see [`Engine::render_update_cb`]).
type UpdateCallback = Arc<dyn Fn() + Send + Sync>;
/// Handle returned by [`Engine::observe`]: tags that observation's
/// [`PropertyChanged`](PlaybackEvent::PropertyChanged) events and cancels
/// it via [`Engine::unobserve`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ObserveId(u64);
/// Configures and creates an [`Engine`]. Properties set here are applied
/// before `mpv_initialize`, which some options require.
pub struct EngineBuilder {
props: Vec<(String, String)>,
}
impl EngineBuilder {
/// Set an mpv property/option before initialization.
pub fn property(mut self, name: &str, value: &str) -> Self {
self.props.push((name.into(), value.into()));
self
}
/// Create the engine: forces `LC_NUMERIC=C`, applies the queued
/// properties, and runs `mpv_initialize`.
pub fn build(self) -> Result<Engine> {
ensure_c_numeric_locale();
let mut builder = Mpv::builder()?;
for (name, value) in &self.props {
builder = builder.set_property(name, value.as_str())?;
}
let mpv = Arc::new(builder.build()?);
Ok(Engine {
render: Mutex::new(None),
attach: Mutex::new(()),
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
orphaned_render: Mutex::new(None),
pump: Mutex::new(()),
next_observe_id: AtomicU64::new(1),
pending_load: Mutex::new(None),
deferred_events: Mutex::new(Vec::new()),
render_update_cb: Arc::new(Mutex::new(Arc::new(|| {}) as UpdateCallback)),
mpv,
})
}
}
/// One embedded mpv player core.
///
/// Toolkit-agnostic by construction: no main-loop integration, no widget,
/// no GL context of its own. A shell attaches a render target with
/// [`attach_gl_render`](Engine::attach_gl_render), forwards the update
/// callback to its own main loop, and drains
/// [`pump_events`](Engine::pump_events) on whatever cadence suits it.
pub struct Engine {
/// Live render context (either backend), if any. Freed-before-
/// terminate ordering is structural: the context co-owns the core
/// through its own `Arc<Mpv>`, so the core cannot terminate under a
/// live context regardless of field order.
render: Mutex<Option<RenderBackend>>,
/// Serializes attach calls: concurrent `mpv_render_context_create`
/// on one handle violates render.h's threading rules, and slot
/// re-checks alone can't prevent the double-create. Deliberately not
/// the `render` lock — the synchronous `on_update` during create
/// must stay free to touch render methods.
attach: Mutex<()>,
/// `JoinHandle` of an export render thread whose detach ran *on*
/// that thread (a shell calling
/// [`detach_render`](Engine::detach_render) from `on_update`): the
/// self path can't join, so the handle parks here and the next
/// attach / detach / engine drop on another thread joins the
/// deferred teardown — instead of leaving the thread's GL/mpv
/// teardown to race process exit forever.
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
orphaned_render: Mutex<Option<std::thread::JoinHandle<()>>>,
/// Keeps each [`pump_events`](Engine::pump_events) drain atomic.
/// rsmpv's `poll_event` is safe to call concurrently, but concurrent
/// pollers *split* the stream (each event goes to exactly one
/// caller) — two racing pumps would tear ordered sequences like
/// `Loaded` → `Ended` across their result batches.
pump: Mutex<()>,
/// Userdata ids handed to `mpv_observe_property`; each observation
/// gets a fresh one so [`unobserve`](Engine::unobserve) is precise.
next_observe_id: AtomicU64,
/// Source queued by [`load_when_ready`](Engine::load_when_ready)
/// until a render context attaches; the attach methods take it and
/// issue the `loadfile`. Cleared by any transport call that decides
/// what plays — `load`/`load_paused`/`stop`, or their spellings
/// through [`command`](Engine::command) — the newest one wins.
///
/// Doubles as the transport-ordering lock: every such call mutates
/// the slot and issues its mpv command *under this guard*, so
/// "newest wins" is real under concurrency — a drain can't interleave
/// with a `stop` between taking the slot and the `loadfile` landing.
/// Leaf lock: nothing acquired while it is held (mpv commands take no
/// engine locks; wakeup callbacks are documented to call no engine
/// methods).
pending_load: Mutex<Option<String>>,
/// Engine-synthesized events prepended by
/// [`pump_events`](Engine::pump_events) — currently only a `Failed`
/// when a deferred load errors at attach time, so the attach methods'
/// `Err` can keep meaning "no context was attached".
deferred_events: Mutex<Vec<PlaybackEvent>>,
/// The live render-update callback, behind the relay closure that is
/// what actually gets registered with rsmpv at attach.
/// [`set_render_update_callback`](Engine::set_render_update_callback)
/// swaps this slot instead of re-registering through FFI, so the
/// swap holds no engine lock across a callback invocation — the
/// relay clones the `Arc` out under a short lock and invokes with
/// the lock released. All mutation goes through
/// [`set_update_slot`](Engine::set_update_slot), which drops the
/// displaced closure outside the lock.
render_update_cb: Arc<Mutex<UpdateCallback>>,
/// Shared with any live render context, which holds its own clone.
mpv: Arc<Mpv>,
}
// `Engine: Send + Sync` is auto-derived: rsmpv marks `Mpv` Send + Sync
// (libmpv is thread-safe per client.h; the one caveat, single-waiter
// `mpv_wait_event`, is upheld inside rsmpv's `poll_event`), the render
// contexts are `Send` behind a `Sync` mutex, and the remaining fields
// are sync primitives. Do not add manual `unsafe impl`s — they'd
// silence the compiler if a future field is genuinely `!Send`.
impl Engine {
/// Neutral builder with no properties preset — for consumers whose
/// configuration doesn't start from [`video`](Self::video) or
/// [`headless`](Self::headless). (The presets can also be overridden:
/// properties apply in call order.)
pub fn builder() -> EngineBuilder {
EngineBuilder { props: vec![] }
}
/// Builder preset for video playback via the libmpv render API.
/// Frames appear only after [`attach_gl_render`](Self::attach_gl_render);
/// see that method's note on load ordering.
pub fn video() -> EngineBuilder {
Self::builder()
.property("vo", "libmpv")
.property("hwdec", "auto-safe")
.property("keep-open", "always")
}
/// Builder preset for audio-only / headless use (`vo=null`): playback
/// starts as soon as [`load`](Self::load) runs, no render target needed.
/// Also what the test suite uses — no display required.
pub fn headless() -> EngineBuilder {
Self::builder()
.property("vo", "null")
.property("keep-open", "always")
}
/// Load a file path or URL and start playback.
///
/// For video engines, prefer [`load_when_ready`](Self::load_when_ready)
/// until the shell's surface is mapped: `loadfile` before a render
/// context exists fails VO init and **drops the video track** (see
/// `load_when_ready`'s docs for the full failure). Loading paused
/// doesn't dodge it — the load itself is what fails — which is why
/// the deferred variant exists and why
/// [`load_paused`](Self::load_paused) is no pre-attach alternative.
pub fn load(&self, source: &str) -> Result<()> {
// A plain load supersedes any pending deferred load; the guard is
// held across the command so the two are one transport step.
let mut pending = self.pending_load.lock();
*pending = None;
self.loadfile(source)
}
/// Issue the raw `loadfile` command, touching no engine state. The
/// callers own the [`pending_load`](Self::pending_load) transport
/// step around this.
fn loadfile(&self, source: &str) -> Result<()> {
// rsmpv passes args as an array (`mpv_command`), so paths with
// spaces/quotes need no escaping here. Do not "simplify" this
// into a formatted command string — that reintroduces the quoting
// bug this crate's regression test pins.
self.mpv.command(&["loadfile", source])?;
Ok(())
}
/// [`load`](Self::load), but paused: pause is set *before* `loadfile`
/// so demuxing/audio don't start before the shell is ready. Call
/// [`set_paused`](Self::set_paused)`(false)` on your window-ready
/// signal. (Setting `pause` at init time instead has a tendency to
/// hang — this runtime-property ordering is the reliable variant.)
pub fn load_paused(&self, source: &str) -> Result<()> {
self.set_paused(true)?;
self.load(source)
}
/// [`load`](Self::load), deferred until frames have somewhere to go:
/// on a render-API engine (`vo=libmpv`, [`Engine::video`]) with no
/// context attached yet, the source is queued and the attach call
/// ([`attach_gl_render`](Self::attach_gl_render) /
/// [`attach_sw_render`](Self::attach_sw_render)) issues the
/// `loadfile` — the ordering a video shell wants, without
/// hand-carrying a pending-source slot between its load path and its
/// realize handler. On an engine that is already attached — or whose
/// `vo` never uses the render API ([`headless`](Self::headless), a
/// windowed vo), so no attach is coming — this is plain
/// [`load`](Self::load).
///
/// The whole `loadfile` is deferred, not just an unpause, because a
/// load before the render context exists doesn't merely start
/// blind: mpv fails to initialize the video output and **drops the
/// video track** — a video-only file dies with
/// `MPV_ERROR_NOTHING_TO_PLAY` (-16) even when loaded paused, and a
/// file with audio plays sound over a permanently black surface.
///
/// The queued source is a *pending intent*: a later
/// [`load`](Self::load), [`load_paused`](Self::load_paused), or
/// [`stop`](Self::stop) before the attach supersedes it (newest
/// transport call wins — including the same commands issued through
/// [`command`](Self::command)), and a second `load_when_ready`
/// replaces it. Pause
/// state needs no special casing — the `pause` property persists
/// across `loadfile`, so a consumer that pauses before the attach
/// gets the deferred file loaded paused, exactly as if it had been
/// playing.
///
/// The defer-or-load decision reads the **current** `vo` property,
/// so it tracks runtime `vo` changes (via
/// [`set_property`](Self::set_property)) and values picked up from a
/// config file — not just what the builder set. The same rule covers
/// the window after a [`detach_render`](Self::detach_render): with
/// `vo` still on the render API, sources queue again awaiting a
/// re-attach — a shell going render-less for good should switch `vo`
/// (e.g. to `null`) so loads run immediately. A deferred `loadfile`
/// that fails at attach time surfaces as
/// [`PlaybackEvent::Failed`] on the next
/// [`pump_events`](Self::pump_events), never as an `Err` from the
/// attach call.
pub fn load_when_ready(&self, source: &str) -> Result<()> {
if !self.expects_render() || self.has_render() {
return self.load(source);
}
*self.pending_load.lock() = Some(source.to_owned());
// An attach can slip in between `has_render()` above and the
// queueing; it would find the slot empty and never load. Re-check
// and drain — the `take` inside makes exactly one loader win if
// the attach also saw the source.
if self.has_render() {
return self.load_pending();
}
Ok(())
}
/// Whether frames route through the render API right now: the
/// current `vo` property includes `libmpv` (it accepts a
/// comma-separated fallback chain). Read live rather than snapshotted
/// at build — `vo` is runtime-settable through this crate's own
/// [`set_property`](Self::set_property), and a config file can set it
/// behind the builder's back. On a read failure, err toward a plain
/// load: the `loadfile` then surfaces the real error instead of the
/// source silently parking in the queue.
fn expects_render(&self) -> bool {
self.get_property::<String>("vo")
.is_ok_and(|vo| vo.split(',').any(|part| part.trim() == "libmpv"))
}
/// Escape hatch: any mpv command, args passed as an array (no quoting
/// needed).
///
/// Commands that decide what plays next — `loadfile`, `loadlist`,
/// `stop`, `quit`, `quit-watch-later` — also discard a load queued by
/// [`load_when_ready`](Self::load_when_ready), same as the typed
/// transport methods: this is the only way to issue `loadfile` with
/// flags, and a superseded source must not resurface at attach time.
pub fn command(&self, name: &str, args: &[&str]) -> Result<()> {
let mut argv = Vec::with_capacity(args.len() + 1);
argv.push(name);
argv.extend_from_slice(args);
let supersedes_pending = matches!(
name,
"loadfile" | "loadlist" | "stop" | "quit" | "quit-watch-later"
);
// Transport commands run under the pending_load guard (clear +
// command as one step); everything else goes straight through.
let _transport = supersedes_pending.then(|| {
let mut pending = self.pending_load.lock();
*pending = None;
pending
});
self.mpv.command(&argv)?;
Ok(())
}
/// Set an mpv property. Accepts `bool` / `i64` / `f64` / `&str` /
/// `String` (anything [`Into<PropertyValue>`]).
pub fn set_property(&self, name: &str, value: impl Into<PropertyValue>) -> Result<()> {
match value.into() {
PropertyValue::Flag(v) => self.mpv.set_property(name, v)?,
PropertyValue::Int(v) => self.mpv.set_property(name, v)?,
PropertyValue::Double(v) => self.mpv.set_property(name, v)?,
PropertyValue::Str(v) => self.mpv.set_property(name, v)?,
}
Ok(())
}
/// Read an mpv property as `bool`, `i64`, `f64`, or `String`
/// ([`PropertyGet`] is sealed to those).
pub fn get_property<T: PropertyGet>(&self, name: &str) -> Result<T> {
T::get_property(&self.mpv, name)
}
/// Pause (`true`) or resume (`false`) playback.
pub fn set_paused(&self, paused: bool) -> Result<()> {
self.set_property("pause", paused)
}
/// Best-effort pause-state query; `false` when nothing is loaded yet
/// — use [`is_idle`](Self::is_idle) to tell "playing" apart from
/// "nothing to play".
pub fn is_paused(&self) -> bool {
self.get_property("pause").unwrap_or(false)
}
/// True when no file is loaded (`idle-active`) — distinguishes
/// "nothing to pause" from [`is_paused`](Self::is_paused) being
/// `false`.
pub fn is_idle(&self) -> bool {
self.get_property("idle-active").unwrap_or(true)
}
/// Stop playback and unload the current file. Surfaces as
/// [`PlaybackEvent::Ended`] with [`EndReason::Stop`]. Also discards a
/// load queued by [`load_when_ready`](Self::load_when_ready) — there
/// is nothing left to play.
pub fn stop(&self) -> Result<()> {
// `command` clears the pending deferred load (transport command).
self.command("stop", &[])
}
/// Volume in percent: 0–100 is normal range, above 100 amplifies (up
/// to mpv's `volume-max`).
pub fn set_volume(&self, percent: f64) -> Result<()> {
self.set_property("volume", percent)
}
/// Best-effort volume query in percent.
pub fn volume(&self) -> Option<f64> {
self.get_property("volume").ok()
}
/// Mute (`true`) or unmute (`false`) audio.
pub fn set_muted(&self, muted: bool) -> Result<()> {
self.set_property("mute", muted)
}
/// Best-effort mute-state query; `false` when nothing is loaded yet.
pub fn is_muted(&self) -> bool {
self.get_property("mute").unwrap_or(false)
}
/// Playback speed multiplier (`1.0` = normal).
pub fn set_speed(&self, speed: f64) -> Result<()> {
self.set_property("speed", speed)
}
/// Best-effort speed query.
pub fn speed(&self) -> Option<f64> {
self.get_property("speed").ok()
}
/// Current playback position in seconds, if a file is loaded.
pub fn position(&self) -> Option<f64> {
self.get_property("time-pos").ok()
}
/// Total duration in seconds. `None` while mpv is still parsing or for
/// unknown-duration streams.
pub fn duration(&self) -> Option<f64> {
self.get_property("duration").ok()
}
/// Seek to an absolute position in seconds.
pub fn seek_absolute(&self, secs: f64) -> Result<()> {
self.command("seek", &[&format!("{secs:.3}"), "absolute"])
}
/// Seek by a delta in seconds (negative seeks backward).
pub fn seek_relative(&self, secs: f64) -> Result<()> {
self.command("seek", &[&format!("{secs:.3}"), "relative"])
}
/// Observe a property for changes: matching
/// [`PlaybackEvent::PropertyChanged`] events arrive via
/// [`pump_events`](Self::pump_events), starting with one carrying the
/// current value (handy for initializing UI state). `format` picks
/// the delivered [`PropertyValue`] variant; mpv coerces where it can.
///
/// Typical player set: `pause` (Flag), `time-pos`/`duration`
/// (Double), `paused-for-cache` (Flag), `dwidth`/`dheight` (Int).
pub fn observe(&self, name: &str, format: PropertyFormat) -> Result<ObserveId> {
let fmt = match format {
PropertyFormat::Flag => Format::Flag,
PropertyFormat::Int => Format::Int64,
PropertyFormat::Double => Format::Double,
PropertyFormat::Str => Format::String,
};
let id = self.next_observe_id.fetch_add(1, Ordering::Relaxed);
self.mpv.observe_property(id, name, fmt)?;
Ok(ObserveId(id))
}
/// Cancel one observation made with [`observe`](Self::observe).
pub fn unobserve(&self, id: ObserveId) -> Result<()> {
self.mpv.unobserve_property(id.0)?;
Ok(())
}
/// Register a callback fired whenever mpv queues new events — the
/// push alternative to polling [`pump_events`](Self::pump_events) on
/// a timer, and the only timely signal when no frames are flowing
/// (audio-only playback, a load failure while paused).
///
/// The callback also fires **once synchronously during this call**
/// (so the construct → share → register ordering documented on the
/// attach methods applies here too), and mpv may additionally fire
/// it spuriously. Treat a wakeup as "check the queue", never "an
/// event arrived".
///
/// Fires on arbitrary mpv-internal threads — possibly several at
/// once (hence `Sync`), possibly re-entrantly with other engine
/// calls: do no work and call no engine methods inside — signal your
/// main loop and pump from there (the same bridging pattern as the
/// render-update callback). Replaces any previously registered
/// wakeup callback.
pub fn set_wakeup_callback(&self, on_wakeup: impl Fn() + Send + Sync + 'static) {
// rsmpv owns the closure lifecycle: a replaced callback is freed
// once its last in-flight invocation finishes (possibly on an
// mpv-internal thread), and everything is unhooked safely during
// handle teardown. mpv only invokes the latest registration.
self.mpv.set_wakeup_callback(on_wakeup);
}
/// Drain pending mpv events into typed [`PlaybackEvent`]s. Call on a
/// timer or after the update callback; never blocks.
///
/// Built on rsmpv's non-blocking `poll_event` (`&self`; internally
/// serialized against libmpv's one-waiter-per-handle rule). The
/// engine adds the `pump` lock on top so each drain is atomic —
/// concurrent pollers would otherwise split the stream, tearing
/// ordered sequences across callers' batches.
pub fn pump_events(&self) -> Vec<PlaybackEvent> {
let _guard = self.pump.lock();
// Engine-synthesized events first (a deferred load that failed at
// attach time) — they predate whatever mpv has queued now.
let mut out = std::mem::take(&mut *self.deferred_events.lock());
while let Some(ev) = self.mpv.poll_event() {
match ev {
Event::Shutdown => out.push(PlaybackEvent::Shutdown),
Event::FileLoaded => out.push(PlaybackEvent::Loaded),
// An errored end-of-file (bad format, load failure,
// missing/corrupt/empty data) surfaces as a typed
// `Failed` carrying mpv's error code — never as a quiet
// `Ended`.
Event::EndFile {
reason: EndFileReason::Error,
error,
..
} => {
// Event errors always map onto a raw libmpv code
// (rsmpv decodes them from one); `error` itself is
// only absent if mpv violates its own contract of
// setting a code on errored ends. Generic backstops
// both impossibilities.
let code = error
.and_then(|e| e.raw_code())
.unwrap_or(sys::MPV_ERROR_GENERIC);
out.push(PlaybackEvent::Failed {
code,
message: describe_code(code),
});
}
Event::EndFile { reason, .. } => out.push(PlaybackEvent::Ended {
reason: end_reason(reason),
}),
Event::PlaybackRestart => out.push(PlaybackEvent::PlaybackRestart),
Event::PropertyChange {
userdata,
name,
data,
} => {
// A `None` here means the property became unavailable
// (or arrived in a format this crate doesn't deliver)
// — skipped rather than delivered as a bogus value,
// and the drain keeps going.
if let Some(value) = property_value(data) {
out.push(PlaybackEvent::PropertyChanged {
id: ObserveId(userdata),
name,
value,
});
}
}
_ => {}
}
}
out
}
/// Create the OpenGL render context. Call with the target GL context
/// current (e.g. GTK: in the GLArea `realize` handler).
///
/// `get_proc_address` resolves GL symbols (on Linux, EGL 1.5's
/// `eglGetProcAddress` covers everything mpv asks for — beware
/// libepoxy on glvnd builds, which doesn't export core GL symbols as
/// plain `dlsym`-able functions and makes mpv report
/// `MPV_ERROR_UNSUPPORTED`). `on_update` fires on **mpv's render
/// thread** — and once synchronously during this call — to signal "a
/// new frame wants drawing"; forward it to your main loop and call
/// [`render_gl`](Self::render_gl) from your draw handler.
///
/// The synchronous first call arrives *before* the context is stored:
/// a [`render_gl`](Self::render_gl) from inside it no-ops (harmlessly
/// — mpv re-signals). It runs on the caller's thread but outside the
/// engine's render lock, so calling back into render methods cannot
/// deadlock.
///
/// `on_update` typically captures a `Weak` handle to your player
/// state — construct the `Engine`, wrap it in your `Arc`/shared
/// structure, *then* attach with the weak-capturing closure, then
/// load.
///
/// A successful attach also issues any load queued by
/// [`load_when_ready`](Self::load_when_ready). `Err` still means "no
/// context was attached" — a deferred `loadfile` that fails here
/// leaves the context in place and surfaces as
/// [`PlaybackEvent::Failed`] on the next
/// [`pump_events`](Self::pump_events) (the wakeup callback fires).
///
/// `options` fixes the shell's render-loop discipline at attach:
/// frame pacing ([`GlRenderOptions::block_for_target_time`]) and
/// mpv's advanced control ([`GlRenderOptions::advanced_control`],
/// which obligates [`render_update`](Self::render_update) after every
/// update callback). [`GlRenderOptions::default`] is mpv's stock
/// behavior.
///
/// # Safety
/// GL-context currency is a dynamic, per-call rule the type system
/// cannot capture (rsmpv's OpenGL constructor is `unsafe` for the
/// same reason, and this crate forwards the obligation rather than
/// hiding it): the target GL context must be current on the calling
/// thread now, on every later [`render_gl`](Self::render_gl) or
/// [`render_update`](Self::render_update), and when the context is
/// freed — [`detach_render`](Self::detach_render) or the engine's
/// drop. Violating the rule is undefined behavior.
pub unsafe fn attach_gl_render(
&self,
get_proc_address: ProcAddressFn,
options: GlRenderOptions,
on_update: impl Fn() + Send + Sync + 'static,
) -> Result<()> {
let _attaching = self.attach.lock();
// Join any teardown deferred by a detach-from-`on_update` before
// creating a context: the orphaned thread frees the old mpv
// render context on exit, and libmpv allows only one per core.
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
self.join_orphaned_render();
if self.render.lock().is_some() {
return Err(Error::AlreadyAttached);
}
// Construct with the render lock *released*: registration fires
// `on_update` synchronously (via the relay), and holding the
// render lock across that call would deadlock an `on_update` that
// touches render methods. The attach lock keeps a second attacher
// out, so the slot check above stays authoritative. (An Arc clone
// goes in — never the engine's own reference — so a failed create
// can't drop the core.)
self.set_update_slot(Arc::new(on_update));
// SAFETY: GL-currency contract forwarded to the caller (above).
let created = unsafe {
GlRender::create(
self.mpv.clone(),
get_proc_address,
options,
self.update_relay(),
)
};
let render = match created {
Ok(r) => r,
Err(e) => {
// Failed attach: don't pin the shell closure's captures
// in a slot nothing will ever fire.
self.set_update_slot(Arc::new(|| {}));
return Err(e);
}
};
*self.render.lock() = Some(RenderBackend::Gl(render));
tracing::debug!("mpv GL render context attached");
self.drain_pending_load();
Ok(())
}
/// Create the software render context: frames arrive as RGBA bytes
/// via [`render_sw`](Self::render_sw), no GL anywhere — the
/// backend for shells that upload pixels themselves (or hand them to
/// a non-GL compositor). Unlike the GL backend there are no
/// context-current requirements, for rendering or teardown.
///
/// `on_update` has the same contract as in
/// [`attach_gl_render`](Self::attach_gl_render): fires on mpv's
/// render thread plus once synchronously (outside the render lock,
/// before the context is stored), and typically captures a `Weak`
/// handle — construct, share, attach, then load.
///
/// As with [`attach_gl_render`](Self::attach_gl_render): a successful
/// attach issues any [`load_when_ready`](Self::load_when_ready)
/// queue, `Err` still means "no context was attached", and a deferred
/// `loadfile` failing here surfaces as [`PlaybackEvent::Failed`] on
/// the next [`pump_events`](Self::pump_events) instead.
pub fn attach_sw_render(&self, on_update: impl Fn() + Send + Sync + 'static) -> Result<()> {
// Same locking shape as `attach_gl_render`, for the same reasons.
let _attaching = self.attach.lock();
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
self.join_orphaned_render();
if self.render.lock().is_some() {
return Err(Error::AlreadyAttached);
}
self.set_update_slot(Arc::new(on_update));
let render = match SwRender::create(self.mpv.clone(), self.update_relay()) {
Ok(r) => r,
Err(e) => {
self.set_update_slot(Arc::new(|| {}));
return Err(e);
}
};
*self.render.lock() = Some(RenderBackend::Sw(render));
tracing::debug!("mpv software render context attached");
self.drain_pending_load();
Ok(())
}
/// Issue the `loadfile` a [`load_when_ready`](Self::load_when_ready)
/// queued, now that a render context is stored. The guard is held
/// across the `loadfile` — take-then-load must be one transport step,
/// or a concurrent `stop`/`load` landing in between would be
/// overridden by the older, superseded source.
fn load_pending(&self) -> Result<()> {
let mut pending = self.pending_load.lock();
match pending.take() {
Some(source) => self.loadfile(&source),
None => Ok(()),
}
}
/// [`load_pending`](Self::load_pending) for the attach paths, where
/// an `Err` must keep meaning "no context was attached": the freshly
/// stored context stays either way, so a deferred-load failure is
/// rerouted onto the event stream as [`PlaybackEvent::Failed`] — the
/// channel an asynchronous load failure was headed for anyway — and
/// the wakeup callback is tickled so push-driven shells pump for it.
fn drain_pending_load(&self) {
let Err(err) = self.load_pending() else {
return;
};
tracing::warn!("deferred load failed at attach: {err}");
let code = match &err {
Error::Mpv(e) => e.raw_code().unwrap_or(sys::MPV_ERROR_GENERIC),
_ => sys::MPV_ERROR_GENERIC,
};
self.deferred_events.lock().push(PlaybackEvent::Failed {
code,
message: describe_code(code),
});
self.mpv.wakeup();
}
/// Drop the render context *now*. For the OpenGL backend, call with
/// the GL context still current (GTK: from the `unrealize` handler):
/// freeing without the right context current leaks mpv's GL objects
/// into whatever context is current — in GTK that painted artifacts
/// over the whole window. The software backend has no such
/// requirement; detach from any thread.
///
/// After a detach, [`load_when_ready`](Self::load_when_ready) defers
/// again — `vo` still names the render API, so sources queue awaiting
/// a re-attach. A shell detaching *for good* (say, dropping to
/// audio-only) should also switch `vo` (e.g.
/// [`set_property`](Self::set_property)`("vo", "null")`); the
/// defer-or-load decision reads the live `vo`, so loads then run
/// immediately instead of parking.
pub fn detach_render(&self) {
// Locking here answers three hazards at once:
//
// * The take + callback-slot reset happen inside one render-lock
// scope, so a racing attach — which re-checks the slot under
// the render lock before registering its `on_update` — orders
// its registration strictly after our reset. (Resetting after
// the take, unordered, could clobber a concurrently-completed
// attach's fresh callback: a silent permanent freeze.)
// * Off the render thread (the normal case), the attach lock is
// held across take/reset/drop, so an attach can't call
// `mpv_render_context_create` while the old context is still
// being freed — libmpv allows one render context per core, and
// that race read as a spurious attach failure.
// * The backend itself still drops with the render lock
// released: the exported backend's drop joins its render
// thread, and an in-flight frame-published callback calling
// `acquire_frame` (render lock) would deadlock against a join
// performed under it.
//
// The exception is a detach from the exported backend's *own*
// render thread (a shell tearing down from `on_update`): taking
// the attach lock there can deadlock against a concurrent detach
// that holds it while joining this very thread — so the self
// path skips the attach lock (its take/reset ordering still
// holds via the render lock), and `ExportedRender`'s drop skips
// the self-join, deferring thread exit to just after the
// callback returns — with the thread's handle parked in
// `orphaned_render` so a later attach/detach/engine-drop joins
// the deferred teardown instead of racing it.
let on_render_thread = {
let slot = self.render.lock();
match slot.as_ref() {
// Nothing attached: done. Returning without touching the
// attach lock also lets a callback-detach racing a
// concurrent detach (which already took the backend and
// now joins this thread under the attach lock) unwind
// instead of deadlocking.
None => return,
Some(backend) => backend.on_own_render_thread(),
}
};
let _attaching = if on_render_thread {
None
} else {
let attaching = self.attach.lock();
// A prior detach-from-callback may have parked its render
// thread; join that deferred teardown first (under the
// attach lock, so it is fully over before this detach's own
// backend drop and any subsequent attach).
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
self.join_orphaned_render();
Some(attaching)
};
let (taken, displaced) = {
let mut slot = self.render.lock();
#[cfg_attr(
not(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
)),
allow(unused_mut)
)]
let mut taken = slot.take();
// Self path: the backend's drop below can't join its own
// thread, so park the handle for the next engine call from
// another thread to join. Parked *inside* this render-lock
// scope, so once the slot reads empty the handle is already
// there — an attach that saw the slot clear joins it rather
// than racing the deferred teardown. (A still-parked older
// orphan, if any, has long exited and drops detached —
// exactly its pre-parking fate.)
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
if on_render_thread {
if let Some(RenderBackend::Exported(render)) = taken.as_mut() {
*self.orphaned_render.lock() = render.take_thread();
}
}
// Swap the shell's callback out with the context: nothing
// can fire it anymore, and keeping it would pin its captures
// (typically shell window state) until the next attach. Only
// the *swap* happens under the render lock (ordering, per
// above); the displaced closure drops at the end of this fn,
// outside every engine lock — its captures' `Drop` may call
// back into the engine.
let displaced = taken.as_ref().map(|_| {
std::mem::replace(
&mut *self.render_update_cb.lock(),
Arc::new(|| {}) as UpdateCallback,
)
});
(taken, displaced)
};
if taken.is_some() {
// The backend drops while the attach lock (when held) is
// still ours: this joins the export render thread and frees
// the mpv render context, which must finish before a
// concurrent attach may create a new context.
drop(taken);
tracing::debug!("mpv render context detached");
}
drop(_attaching);
// Only now, with no engine lock held, release the shell's
// callback: its captures' `Drop` may call back into the engine —
// attach methods included, which take the attach lock.
drop(displaced);
}
/// Join a render thread parked by a detach-from-`on_update` (see
/// `orphaned_render`). No-op when nothing is parked; when called
/// *on* the orphaned thread itself (another engine call from that
/// same callback), the handle stays parked for a real joiner —
/// self-joining would deadlock.
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
fn join_orphaned_render(&self) {
let mut parked = self.orphaned_render.lock();
if let Some(handle) = parked.take() {
if handle.thread().id() == std::thread::current().id() {
*parked = Some(handle);
} else {
drop(parked);
let _ = handle.join();
}
}
}
/// Whether a render context (of either backend) is currently
/// attached. Delegates to [`attached_render`](Self::attached_render)
/// — one read of the slot, so the two can never disagree.
pub fn has_render(&self) -> bool {
self.attached_render().is_some()
}
/// Which render backend is attached, if any — the "which one"
/// companion to [`has_render`](Self::has_render), for shells that
/// route between per-backend code paths (say, GPU texture sampling
/// vs. RGBA upload) without having to track the attach outcome in
/// state of their own.
pub fn attached_render(&self) -> Option<RenderKind> {
self.render.lock().as_ref().map(RenderBackend::kind)
}
/// Store `cb` as the live render-update callback, dropping the
/// displaced closure *outside* the slot lock — its captures may carry
/// a `Drop` that calls back into the engine, which must not run under
/// any engine lock.
fn set_update_slot(&self, cb: UpdateCallback) {
let old = std::mem::replace(&mut *self.render_update_cb.lock(), cb);
drop(old);
}
/// The closure actually registered with rsmpv at attach: reads the
/// engine's callback slot on every fire, so
/// [`set_render_update_callback`](Self::set_render_update_callback)
/// can swap the target without re-registering through FFI. The `Arc`
/// is cloned out under a short lock and invoked with the lock
/// released — no engine lock is ever held across a callback
/// invocation.
fn update_relay(&self) -> impl Fn() + Send + Sync + 'static {
let slot = Arc::clone(&self.render_update_cb);
move || {
let cb = Arc::clone(&*slot.lock());
cb();
}
}
/// Replace the render-update callback registered at attach — the same
/// post-registration replaceability
/// [`set_wakeup_callback`](Self::set_wakeup_callback) has, for the
/// render seam. For shells that can only build their real closure
/// after the engine is shared: attach with a placeholder, wrap the
/// engine in your `Arc`/shared structure, then register the
/// weak-capturing closure here.
///
/// The new callback takes over the attach-time contract: it fires on
/// mpv's render thread — and **once synchronously on the calling
/// thread, from inside this very call** (registration raises an
/// update immediately, so a frame signaled to the old callback isn't
/// lost). The synchronous fire runs outside every engine lock, same
/// as at attach — an engine call from inside it cannot deadlock. The
/// standing rule still applies to the mpv-thread fires, though: do no
/// work and call no engine methods inside — signal your main loop and
/// render/pump from there.
///
/// The replaced closure is released with no engine lock held: on this
/// thread during this call when no invocation is in flight, otherwise
/// when its last in-flight invocation finishes — possibly on an
/// mpv-internal thread, so captures whose `Drop` calls into libmpv
/// (e.g. a last `Engine`-owning handle) don't belong in an update
/// callback.
///
/// The registration is tied to the attached context:
/// [`detach_render`](Self::detach_render) releases it, and the next
/// attach starts from that attach's own `on_update`.
///
/// Errors with [`Error::NotAttached`] when no render context is
/// attached — a callback that could never fire is a wiring bug,
/// surfaced loudly rather than silently dropped.
pub fn set_render_update_callback(
&self,
on_update: impl Fn() + Send + Sync + 'static,
) -> Result<()> {
if !self.has_render() {
return Err(Error::NotAttached);
}
let new: UpdateCallback = Arc::new(on_update);
self.set_update_slot(Arc::clone(&new));
// The synchronous registration fire, with no engine lock held.
new();
Ok(())
}
/// Process pending render work after an update callback fired (never
/// call it from inside the callback itself — that's forbidden, like
/// any other engine call there). Returns `true` when a new frame
/// should be drawn. Optional under default options; **mandatory
/// promptly after every update callback** when the GL backend was
/// attached with [`GlRenderOptions::advanced_control`]. `false` when
/// no backend is attached. For the GL backend, the attach contract's
/// GL-currency rule covers this call too.
pub fn render_update(&self) -> bool {
self.render
.lock()
.as_mut()
.is_some_and(RenderBackend::update)
}
/// Draw the current frame into `fbo` (`0` = default framebuffer) with
/// the GL context current. No-op before
/// [`attach_gl_render`](Self::attach_gl_render); errors with
/// [`Error::RenderBackendMismatch`] if the software backend is
/// attached instead. `flip_y` flips the output for flipped-origin
/// targets (GTK's GLArea wants `true`). Whether this call blocks
/// until the frame's target display time was fixed at attach
/// ([`GlRenderOptions::block_for_target_time`]; the default blocks).
pub fn render_gl(&self, fbo: i32, w: i32, h: i32, flip_y: bool) -> Result<()> {
match self.render.lock().as_mut() {
Some(RenderBackend::Gl(r)) => r.render(fbo, w, h, flip_y),
Some(_) => Err(Error::RenderBackendMismatch),
None => Ok(()),
}
}
/// Render the current frame as RGBA8 into `buf` (resized to
/// `w * h * 4`; alpha always opaque). Callable from any thread.
/// No-op before [`attach_sw_render`](Self::attach_sw_render) —
/// `buf` is left untouched; errors with
/// [`Error::RenderBackendMismatch`] if the OpenGL backend is
/// attached instead.
pub fn render_sw(&self, w: i32, h: i32, buf: &mut Vec<u8>) -> Result<()> {
match self.render.lock().as_mut() {
Some(RenderBackend::Sw(r)) => r.render(w, h, buf),
Some(_) => Err(Error::RenderBackendMismatch),
None => Ok(()),
}
}
/// Create the exported-frame render backend (`export` feature): the
/// engine spawns a render thread owning a hidden GL context, mpv
/// renders there into exportable framebuffers (IOSurface-backed on
/// macOS, DMA-BUF-backed on Linux, shared-D3D11-texture-backed on
/// Windows), and the shell pulls zero-copy [`ExportedFrame`]s with
/// [`acquire_frame`](Self::acquire_frame) to import into Metal /
/// Vulkan / D3D / wgpu.
/// Fully safe — no GL context or currency contract crosses this API;
/// the thread that creates the context is the thread that renders on
/// it and frees it.
///
/// `on_update` differs from the other backends' callback: it fires
/// **after a frame is published**, from the engine's own render
/// thread (plus the usual synchronous fire when
/// [`set_render_update_callback`](Self::set_render_update_callback)
/// replaces it, and once from inside a successful attach when a
/// frame was already published while the attach was completing — so
/// a poke is never lost to that window). Calling
/// [`acquire_frame`](Self::acquire_frame)
/// inside it is fine; just don't block in it — it stalls video
/// pacing. Frames published before the shell drains them are
/// replaced, newest wins.
///
/// Tearing down from inside `on_update` —
/// [`detach_render`](Self::detach_render), or dropping the last
/// engine handle — is supported: the render thread's teardown is
/// deferred to just after the callback returns instead of joined
/// (which would self-deadlock). A `detach_render` parks the deferred
/// thread's handle, and the next attach/detach/engine-drop from
/// another thread joins it — so a re-attach orders strictly after
/// the old teardown rather than racing it. One limit applies:
/// **attach calls must not be made from inside `on_update`** (nor
/// from callback captures' `Drop`) — a concurrent detach may hold
/// the attach serialization lock while waiting on this very thread.
///
/// Shares the single render slot with the other backends
/// ([`Error::AlreadyAttached`]); [`detach_render`](Self::detach_render)
/// shuts the render thread down (no GL-currency obligation for the
/// caller — unique among the GL-based backends), and a successful
/// attach issues any [`load_when_ready`](Self::load_when_ready)
/// queue, with the same failure routing as the other attach methods.
///
/// Errors with [`Error::ExportSetup`] when no GL context can be
/// created — typically a session without GPU access (no
/// WindowServer on macOS, no readable DRM render node on Linux, no
/// OpenGL ICD or no `WGL_NV_DX_interop2` on Windows); treat it like
/// a missing display.
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
pub fn attach_exported_render(
&self,
options: ExportOptions,
on_update: impl Fn() + Send + Sync + 'static,
) -> Result<()> {
// Same locking shape as `attach_gl_render`, for the same reasons.
let attaching = self.attach.lock();
// A detach-from-`on_update` defers its render thread's teardown;
// join it here so this attach orders strictly after it (and so
// its `Error::ExportSetup` window can't be hit by this path).
self.join_orphaned_render();
if self.render.lock().is_some() {
return Err(Error::AlreadyAttached);
}
self.set_update_slot(Arc::new(on_update));
let created = ExportedRender::create(self.mpv.clone(), options, self.update_relay());
let render = match created {
Ok(r) => r,
Err(e) => {
self.set_update_slot(Arc::new(|| {}));
return Err(e);
}
};
let shared = Arc::clone(render.shared());
*self.render.lock() = Some(RenderBackend::Exported(render));
tracing::debug!("mpv exported render context attached");
self.drain_pending_load();
drop(attaching);
// A frame published between the render thread coming up and the
// backend landing in the slot fired `on_update` into a window
// where `acquire_frame` still read an empty slot. Re-fire once
// now that the frame is acquirable — after every engine lock is
// released, per the callback contract.
if shared.has_published() {
(self.update_relay())();
}
Ok(())
}
/// Take the newest published frame from the exported backend, if one
/// is waiting. `Ok(None)` both when no frame has been published since
/// the last acquire and when no backend is attached (ordinary startup
/// state, mirroring [`render_gl`](Self::render_gl)'s no-op);
/// [`Error::RenderBackendMismatch`] when a different backend is
/// attached. Callable from any thread, including from inside the
/// exported backend's `on_update`.
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
pub fn acquire_frame(&self) -> Result<Option<ExportedFrame>> {
// Clone the shared state out under a short slot lock; the take
// itself must not hold the render lock (an attach/detach could
// block behind an unrelated pool operation otherwise).
let shared = match self.render.lock().as_ref() {
Some(RenderBackend::Exported(r)) => Arc::clone(r.shared()),
Some(_) => return Err(Error::RenderBackendMismatch),
None => return Ok(None),
};
Ok(ExportedFrame::take_published(shared))
}
/// Resize the exported backend's frames: takes effect from the next
/// rendered frame (which is forced promptly, so a paused or ended
/// video re-renders at the new size instead of waiting for playback
/// to produce one — and if the shell happens to be holding every
/// pool buffer at that moment, the forced render re-arms as soon as
/// a frame handle is released, rather than being lost). Zero in
/// either dimension pauses rendering until a
/// real size arrives — map-before-layout states in a shell.
/// No-op `Ok` when nothing is attached;
/// [`Error::RenderBackendMismatch`] for a different backend.
/// Outstanding [`ExportedFrame`]s keep their original size.
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
pub fn set_export_size(&self, width: u32, height: u32) -> Result<()> {
match self.render.lock().as_ref() {
Some(RenderBackend::Exported(r)) => {
r.shared().set_target_size(width, height);
Ok(())
}
Some(_) => Err(Error::RenderBackendMismatch),
None => Ok(()),
}
}
}
// No resource-management `Drop`: the render context co-owns the core
// through its own `Arc<Mpv>`, so it is structurally freed before the core
// terminates — field order can't break that anymore. If a GL target was
// attached, prefer an explicit `detach_render` with the GL context current
// before dropping; the implicit drop can't make that guarantee. (Wakeup-
// and update-callback teardown is rsmpv's: closures are released safely
// even against in-flight invocations, so mpv can never fire into freed
// memory.) The `export` Drop below only joins a parked render thread —
// it manages no resource the field drops don't already cover.
#[cfg(all(
feature = "export",
any(target_os = "macos", target_os = "linux", target_os = "windows")
))]
impl Drop for Engine {
fn drop(&mut self) {
// A detach-from-`on_update` parks its render thread's handle
// (see `orphaned_render`); join it so the deferred GL/mpv
// teardown can't race process exit. When the engine itself dies
// on that thread, `join_orphaned_render` leaves the handle
// parked and it drops detached — same as before parking existed.
self.join_orphaned_render();
}
}