#define ANNOTATE(property) __attribute__((annotate(property)))
struct Cell {
int f;
} ANNOTATE("GC Thing");
class AutoSuppressGC_Base {
public:
AutoSuppressGC_Base() {}
~AutoSuppressGC_Base() {}
} ANNOTATE("Suppress GC");
class AutoSuppressGC_Child : public AutoSuppressGC_Base {
public:
AutoSuppressGC_Child() : AutoSuppressGC_Base() {}
};
class AutoSuppressGC {
AutoSuppressGC_Child helpImBeingSuppressed;
public:
AutoSuppressGC() {}
};
extern void GC() ANNOTATE("GC Call");
void GC() {
asm("");
}
extern void foo(Cell*);
void suppressedFunction() {
GC(); }
void halfSuppressedFunction() {
GC(); }
void unsuppressedFunction() {
GC(); }
void f() {
Cell* cell1 = nullptr;
Cell* cell2 = nullptr;
Cell* cell3 = nullptr;
{
AutoSuppressGC nogc;
suppressedFunction();
halfSuppressedFunction();
}
foo(cell1);
halfSuppressedFunction();
foo(cell2);
unsuppressedFunction();
{
AutoSuppressGC nogc;
}
foo(cell3);
}