use mouse_position::mouse_position::{Mouse, Position};
fn main() {
loop {
let position = Mouse::get_mouse_position();
let position = match position {
Mouse::Position { x, y } => Position { x, y },
Mouse::Error => Position { x: 0, y: 0 }
};
println!("x: {}, y: {}", position.x, position.y);
std::thread::sleep(std::time::Duration::from_millis(100));
}
}