use std::path::PathBuf;
use motionloom::{SceneRenderProfile, parse_graph_script, render_scene_graph_frame};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let output = std::env::args_os()
.nth(1)
.map(PathBuf::from)
.unwrap_or_else(|| PathBuf::from("motionloom_frame.png"));
let script = r##"
<Graph fps={30} duration="1s" size={[640,360]}>
<Background color="#101827" />
<Scene id="example_scene">
<Circle x="320" y="180" radius="96" color="#4cc9f0" />
<Path id="spark"
d="M 320 84 L 342 158 L 416 180 L 342 202 L 320 276 L 298 202 L 224 180 L 298 158 Z"
fill="#ffffff"
opacity="0.86" />
<Text x="320" y="306" value="MotionLoom" fontSize="34" color="#f7f7f7" />
</Scene>
<Present from="example_scene" />
</Graph>
"##;
let graph = parse_graph_script(script)?;
let frame = pollster::block_on(render_scene_graph_frame(&graph, 0, SceneRenderProfile::Gpu))?;
frame.save(&output)?;
println!("saved {}", output.display());
Ok(())
}