# MotionLoom effect -> default kernel map
# format: effect=kernel_file
# Legacy runtime helper
invert_mix=invert_mix.wgsl
# Transform & Camera
transform_affine=transform_camera_affine.wgsl
transform_camera.affine_uv=transform_camera_affine.wgsl
# Color & Tone
brightness=color_core.wgsl
brighten=color_core.wgsl
exposure_contrast=color_core.wgsl
saturation=color_core.wgsl
curves=color_core.wgsl
lut=color_core.wgsl
hsla_overlay=color_core.wgsl
hsla=color_core.wgsl
tone_map=color_core.wgsl
tonemap=color_core.wgsl
color_tone.hsla_overlay=color_core.wgsl
color_tone.brightness=color_core.wgsl
color_tone.exposure_contrast=color_core.wgsl
color_tone.tone_map=color_core.wgsl
# Stylize & Look
vignette=color_core.wgsl
film_look=color_core.wgsl
black_white=color_core.wgsl
texture_overlay=color_core.wgsl
post_texture_overlay=color_core.wgsl
paper_texture=color_core.wgsl
texture_paper=color_core.wgsl
film_grain=color_core.wgsl
scanlines=color_core.wgsl
canvas_texture=color_core.wgsl
impasto_texture=color_core.wgsl
brushed_paint=color_core.wgsl
stylize_look.texture_overlay=color_core.wgsl
posterize=stylize_look_posterize.wgsl
stylize_look.posterize=stylize_look_posterize.wgsl
# Blur, Sharpen & Detail
gaussian_blur=blur_sharpen_detail_gaussian.wgsl
gaussian_5tap_blur=blur_sharpen_detail_gaussian.wgsl
sharpen=blur_sharpen_detail_gaussian.wgsl
gaussian_5tap_h=blur_sharpen_detail_gaussian.wgsl
gaussian_5tap_v=blur_sharpen_detail_gaussian.wgsl
box=blur_sharpen_detail_gaussian.wgsl
unsharp=blur_sharpen_detail_gaussian.wgsl
blur_sharpen_detail.gaussian=blur_sharpen_detail_gaussian.wgsl
# Keying, Matte & Mask
luma_key=keying_matte_mask_luma_key.wgsl
keying_matte_mask.luma_key=keying_matte_mask_luma_key.wgsl
# Light & Atmosphere
bloom=color_core.wgsl
glow=color_core.wgsl
glow_bloom=color_core.wgsl
glow_stack=color_core.wgsl
light_sweep=color_core.wgsl
post.bloom=color_core.wgsl
post.glow=color_core.wgsl
post.glow_stack=color_core.wgsl
post.light_sweep=color_core.wgsl
bloom_prefilter=light_atmosphere_bloom_prefilter.wgsl
light_atmosphere.bloom=color_core.wgsl
light_atmosphere.glow=color_core.wgsl
light_atmosphere.glow_stack=color_core.wgsl
light_atmosphere.light_sweep=color_core.wgsl
light_atmosphere.bloom_prefilter=light_atmosphere_bloom_prefilter.wgsl
# Noise / Grain + Opacity / Fade
noise_grain=color_core.wgsl
opacity=composite_core.wgsl
composite.opacity=composite_core.wgsl
# Distortion & Warp
heat_haze_uv=distortion_warp_heat_haze.wgsl
magnify_lens=color_core.wgsl
lens_magnify=color_core.wgsl
distortion_warp.heat_haze_uv=distortion_warp_heat_haze.wgsl
distortion_warp.magnify_lens=color_core.wgsl
# Transition core family
fade_in=transition_core.wgsl
fade_out=transition_core.wgsl
dip=transition_core.wgsl
dissolve=transition_core.wgsl