use std::path::PathBuf;
use motionloom::api::{SceneRenderProfile, parse_graph_script, render_scene_graph_frame};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let output = std::env::args_os()
.nth(1)
.map(PathBuf::from)
.unwrap_or_else(|| PathBuf::from("hello_process.png"));
let script = r##"
<Graph fps={30} duration="1s" size={[640,360]} renderSize={[640,360]}>
<Background color="#111827" />
<Scene id="source_scene">
<Rect x="0" y="0" width="640" height="360" color="#111827" />
<Circle x="240" y="180" radius="88" color="#38BDF8" opacity="0.72" />
<Circle x="400" y="180" radius="88" color="#F97316" opacity="0.72" />
<Text x="320" y="298" value="brightness process" fontSize="30" color="#E5E7EB" />
</Scene>
<Process id="brightness_process">
<Tex id="src" fmt="rgba16f" from="scene:source_scene" />
<Tex id="out" fmt="rgba16f" size={[640,360]} />
<Pass id="fx_brightness" kind="compute" effect="brightness"
in={["src"]} out={["out"]}
params={{ brightness: "1.3" }} />
</Process>
<Present from="brightness_process" />
</Graph>
"##;
let graph = parse_graph_script(script)?;
let frame = pollster::block_on(render_scene_graph_frame(&graph, 0, SceneRenderProfile::Gpu))?;
frame.save(&output)?;
println!("saved {}", output.display());
Ok(())
}