use crateVec2d;
/// Calculates the new velocity of an object after an elastic collision.
///
/// # Examples
///
/// ```
/// let v1 = Vec2d::new(3.0, 4.0);
/// let v2 = Vec2d::new(1.0, 2.0);
/// let m1 = 2.0;
/// let m2 = 3.0;
///
/// let new_velocity = calculate(v1, m1, m2, v2);
/// ```
///
/// # Parameters
///
/// - `v1`: The velocity of the first object before collision.
/// - `m1`: The mass of the first object.
/// - `m2`: The mass of the second object.
/// - `v2`: The velocity of the second object before collision.
///
/// # Returns
///
/// The new velocity of the first object after an elastic collision.