<img src="https://i.ibb.co/dDJLb0X/motion-Banner.png">
# Motion🍃
Motion is a **bare metal physics engine** with which you can make simulations easily and quickly, also in rust.
## Get started ✨
let's start by making a simple event loop
```rust
use std::{thread, time::Duration};
use motion::event_loop::{EventLoop, EventLoopConfig};
// The definition of this function depends on the context in which motion is used
fn sleep(duration: Duration) {
thread::sleep(duration);
}
fn main() {
let el = EventLoop::new(EventLoopConfig { fps: 1 });
el.start(|_config| println!("Hello! in the event loop"), sleep);
}
```
now we are going to do something more complex by creating an object
```rust
let obj = Object2dBuilder::new()
.position(vec2(2.0, 2.0))
.density(2.0)
.mass(3.0)
.velocity(vec2(4.0, 4.0))
.acceleration(vec2(3.0, 3.0))
.radius(2.0)
.shape(Shape::Circle)
.build();
```
## Why rust 🦀
Rust is a fast and efficient programming language, which makes it perfect for motion, plus it is very flexible allowing motion to be used everywhere.