#![forbid(unsafe_code)]
pub mod animation;
pub mod asset;
pub mod audio;
pub mod authoring;
pub mod budget;
pub mod color;
pub mod display_list;
pub mod drawing;
pub mod error;
pub mod filter;
pub mod geometry;
pub mod grading;
pub mod instances;
pub mod key;
pub mod math;
pub mod noise;
pub mod optics;
pub mod path2d;
pub mod pixels;
pub mod random;
pub mod report;
pub mod shape;
pub mod sync;
pub mod time;
pub mod validation;
pub use animation::{
Constant, Easing, FiniteAnimation, Interpolate, Interval, Keyframes, Signal, Spring,
SpringBuilder, Tween,
};
pub use animation::{
Extrapolate, FollowPath, Noise, NoiseBuilder, Oscillator, OscillatorBuilder, PathSample,
Waveform, piecewise, remap, try_piecewise, try_remap,
};
pub use asset::environment::FontEnvironment;
pub use asset::environment::{FontIdentity, FontUsage};
pub use asset::{
Asset, AssetState, Assets, Handle, LoadContext, RequestDiagnostics, ResourceLimits,
ResourceStore, Source,
};
pub use audio::{
AudioBus, AudioChapter, AudioClip, AudioClipParameters, AudioEffect, AudioMetadata,
AudioSource, Duck, DuckTrigger, Ducking, Limiter, Loudness, Master, PanLaw,
};
pub use authoring::camera::camera;
pub use authoring::camera::{Camera, DepthOfField, DepthPlane, try_camera};
pub use authoring::context::{CacheLimits, CachePartition, RenderCache, SceneCache, SceneContext};
pub use authoring::elevation::{Elevation, ShadowLayer};
pub use authoring::sampling::{MotionBlur, ShutterCurve, ShutterSampling, sample_offsets};
pub use authoring::scene::IntoSceneOutput;
pub use authoring::scene::scene;
pub use authoring::skeleton::{Bone, BonePose, BoneTransform, Pose, Skeleton};
pub use authoring::timeline::{
BoundaryAdjustment, BoundaryEdge, Clip, Diagnostics, ResolvedAudio, Soundtrack, Timeline,
TimelineBuilder, TimelineVisual, TimelineWarning, Track, TrackBuilder,
};
pub use authoring::transition::Direction;
pub use authoring::transition::{
CrossFade, Iris, IrisShape, Push, Slide, Transition, Wipe, ZoomBlur,
};
pub use authoring::{Alignment, Column, Layout, Node, NodeModifiers, Row, Scene, Side};
pub use budget::{RasterLimits, SceneLimits};
pub use color::Color;
pub use color::math::{
linear_to_srgb, premultiply, rec709_luminance, srgb_to_linear, unpremultiply,
};
pub use display_list::{DisplayList, PixelSize, ValidatedDisplayList};
pub use drawing::{AtmosphereKind, AtmospherePaint, AtmosphereParameters};
pub use drawing::{
BlendMode, BlendSpace, Canvas, ClipMode, DeferredContent, DrawCommand, DrawContext, Drawable,
Evaluation, FillRule, IntoShapeClip, LineCap, LineJoin, MAX_STROKE_VERBS, MaskMode, Paint,
PathClip, RectClip, RenderQuality, Shape, ShapeClip, StrokeStyle, Styled,
};
pub use drawing::{
GradientExtend, GradientSpace, GradientUnits, ImagePattern, LinearGradient, PatternImage,
RadialGradient, SweepGradient, WeakPatternImage,
};
pub use drawing::{
MAX_MESH_POINTS_PER_AXIS, MAX_MESH_SUBDIVISIONS, MeshGradient, MeshImage, MeshPaint, MeshPatch,
MeshVertex,
};
pub use error::{BoxedError, Error, ErrorKind};
pub use filter::{Filter, FilterOperation};
pub use geometry::bounds::{Pivot, Rect, Size};
pub use geometry::{
AngleLiteral, MAX_PERSPECTIVE_CURVE_PIECES, Perspective, Point, Transform, TransformComponents,
Vector2,
};
pub use grading::{Cdl, ColorWheels, Lut1d, Lut3d, LutInput};
pub use optics::{ApertureShape, HeightFrom, Optics};
pub use path2d::{
MAX_BOOLEAN_EDGES, MAX_PATH_VERBS, MAX_SVG_PATH_BYTES, MorphPath, Path2D, PathBooleanOp,
PathBooleanOptions, PathBuilder, PathVerb,
};
pub use pixels::{ImagePixels, Sampling};
pub use random::Random;
pub use report::ErrorReport;
pub use shape::{
Arc as ArcShape, Arrow, ArrowHead, Circle, Ellipse, FunctionGraph, Line, Polygon, Polyline,
RegularPolygon, Ring, RoundedRect, Spline, Star,
};
pub use time::{Duration, FrameRate, TICKS_PER_SECOND, Time, TimeLiteral, TimeOffset};
pub use validation::{SceneStats, ValidationError, ValidationErrorKind, ValidationLimits};
pub type Result<T = ()> = std::result::Result<T, Error>;
pub mod prelude {
pub use crate::ClipMode;
pub use crate::{Alignment, Column, Layout, Node, NodeModifiers, Row, Scene, Side};
pub use crate::{
AngleLiteral, Color, Perspective, Pivot, Point, Rect, Size, Transform, TransformComponents,
Vector2,
};
pub use crate::{
ApertureShape, Cdl, ColorWheels, DepthOfField, DepthPlane, Elevation, HeightFrom, Lut1d,
Lut3d, LutInput, Optics, ShutterCurve, ShutterSampling,
};
pub use crate::{
ArcShape, Arrow, ArrowHead, Circle, Ellipse, FunctionGraph, Line, Polygon, Polyline,
RegularPolygon, Ring, RoundedRect, Spline, Star,
};
pub use crate::{
Asset, AssetState, Assets, AudioClip, AudioSource, Handle, LoadContext, RequestDiagnostics,
Source,
};
pub use crate::{
AtmosphereKind, AtmospherePaint, AtmosphereParameters, MeshGradient, MeshImage, MeshPaint,
MeshVertex,
};
pub use crate::{BlendMode, BlendSpace, Filter, FilterOperation, MaskMode, PixelSize};
pub use crate::{
Bone, BonePose, BoneTransform, Camera, Direction, Pose, SceneCache, SceneContext, Skeleton,
camera, try_camera,
};
pub use crate::{
BoundaryAdjustment, BoundaryEdge, Clip, Soundtrack, Timeline, TimelineBuilder,
TimelineWarning, Track, TrackBuilder,
};
pub use crate::{
Canvas, DeferredContent, DrawCommand, DrawContext, Drawable, FillRule, LineCap, LineJoin,
Paint, PathClip, RectClip, RenderQuality, Shape, ShapeClip, StrokeStyle, Styled,
};
pub use crate::{
Constant, Easing, FiniteAnimation, Interpolate, Keyframes, Signal, Spring, Tween,
};
pub use crate::{
CrossFade, Iris, IrisShape, MotionBlur, Push, Slide, Transition, Wipe, ZoomBlur,
};
pub use crate::{
Duration, FrameRate, Random, TICKS_PER_SECOND, Time, TimeLiteral, TimeOffset, fps,
};
pub use crate::{
Error, ErrorKind, ErrorReport, SceneLimits, SceneStats, ValidationError,
ValidationErrorKind, ValidationLimits,
};
pub use crate::{
Extrapolate, FollowPath, Noise, Oscillator, PathSample, Waveform, piecewise, remap,
};
pub use crate::{
GradientExtend, GradientSpace, GradientUnits, ImagePattern, LinearGradient, RadialGradient,
SweepGradient,
};
pub use crate::{MorphPath, Path2D, PathBooleanOp, PathBooleanOptions, PathVerb};
pub use crate::{group, scene};
pub use crate::{linear_to_srgb, premultiply, rec709_luminance, srgb_to_linear, unpremultiply};
}