use crate::engine::animation::{Node, Signal};
use glam::Vec2;
use std::time::Duration;
use vello::kurbo::{Affine, Line as KurboLine, Stroke};
use vello::peniko::{Brush, Color};
use vello::Scene;
const DEFAULT_START: Vec2 = Vec2::ZERO;
const DEFAULT_END: Vec2 = Vec2::new(100.0, 0.0);
const DEFAULT_COLOR: Color = Color::rgba8(250, 250, 250, 25);
const DEFAULT_WIDTH: f32 = 1.0;
const DEFAULT_OPACITY: f32 = 1.0;
#[derive(Clone)]
pub struct Line {
pub position: Signal<Vec2>,
pub rotation: Signal<f32>,
pub scale: Signal<Vec2>,
pub start: Signal<Vec2>,
pub end: Signal<Vec2>,
pub stroke_color: Signal<Color>,
pub stroke_width: Signal<f32>,
pub opacity: Signal<f32>,
pub anchor: Signal<Vec2>,
}
impl Default for Line {
fn default() -> Self {
Self {
position: Signal::new(Vec2::ZERO),
rotation: Signal::new(0.0),
scale: Signal::new(Vec2::ONE),
start: Signal::new(DEFAULT_START),
end: Signal::new(DEFAULT_END),
stroke_color: Signal::new(DEFAULT_COLOR),
stroke_width: Signal::new(DEFAULT_WIDTH),
opacity: Signal::new(DEFAULT_OPACITY),
anchor: Signal::new(Vec2::ZERO),
}
}
}
impl Line {
pub fn new(start: Vec2, end: Vec2, color: Color, width: f32) -> Self {
Self::default()
.with_start(start)
.with_end(end)
.with_stroke(color, width)
}
pub fn with_position(mut self, position: Vec2) -> Self {
self.position = Signal::new(position);
self
}
pub fn with_rotation(mut self, angle: f32) -> Self {
self.rotation = Signal::new(angle);
self
}
pub fn with_scale(mut self, scale: f32) -> Self {
self.scale = Signal::new(Vec2::splat(scale));
self
}
pub fn with_scale_xy(mut self, scale: Vec2) -> Self {
self.scale = Signal::new(scale);
self
}
pub fn with_opacity(mut self, opacity: f32) -> Self {
self.opacity = Signal::new(opacity);
self
}
pub fn with_start(mut self, start: Vec2) -> Self {
self.start = Signal::new(start);
self
}
pub fn with_end(mut self, end: Vec2) -> Self {
self.end = Signal::new(end);
self
}
pub fn with_stroke(mut self, color: Color, width: f32) -> Self {
self.stroke_color = Signal::new(color);
self.stroke_width = Signal::new(width);
self
}
pub fn with_anchor(mut self, anchor: Vec2) -> Self {
self.anchor = Signal::new(anchor);
self
}
pub fn with_stroke_width(mut self, width: f32) -> Self {
self.stroke_width = Signal::new(width);
self
}
}
impl Node for Line {
fn render(&self, scene: &mut Scene, parent_transform: Affine, parent_opacity: f32) {
let stroke_color = self.stroke_color.get();
let stroke_width = self.stroke_width.get();
let opacity = self.opacity.get();
let pos = self.position.get();
let rot = self.rotation.get();
let sc = self.scale.get();
let anchor = self.anchor.get();
let start = self.start.get();
let end = self.end.get();
let min_x = start.x.min(end.x);
let min_y = start.y.min(end.y);
let max_x = start.x.max(end.x);
let max_y = start.y.max(end.y);
let size_vec = Vec2::new(max_x - min_x, max_y - min_y);
let anchor_offset = anchor * size_vec * 0.5;
let local_transform = Affine::translate((pos.x as f64, pos.y as f64))
* Affine::rotate(rot as f64)
* Affine::scale_non_uniform(sc.x as f64, sc.y as f64)
* Affine::translate((-anchor_offset.x as f64, -anchor_offset.y as f64));
let combined_transform = parent_transform * local_transform;
let combined_opacity = parent_opacity * opacity;
let mut final_color = stroke_color;
final_color.a = (stroke_color.a as f32 * combined_opacity).clamp(0.0, 255.0) as u8;
let brush = Brush::Solid(final_color);
scene.stroke(
&Stroke::new(stroke_width as f64),
combined_transform,
&brush,
None,
&KurboLine::new(
(start.x as f64, start.y as f64),
(end.x as f64, end.y as f64),
),
);
}
fn update(&mut self, _dt: Duration) {}
fn state_hash(&self) -> u64 {
use crate::engine::util::hash::Hasher;
let mut h = Hasher::new();
h.update_u64(self.position.state_hash());
h.update_u64(self.rotation.state_hash());
h.update_u64(self.scale.state_hash());
h.update_u64(self.start.state_hash());
h.update_u64(self.end.state_hash());
h.update_u64(self.stroke_width.state_hash());
h.update_u64(self.stroke_color.state_hash());
h.update_u64(self.opacity.state_hash());
h.update_u64(self.anchor.state_hash());
h.finish()
}
fn clone_node(&self) -> Box<dyn Node> {
Box::new(self.clone())
}
fn reset(&mut self) {
self.position.reset();
self.rotation.reset();
self.scale.reset();
self.start.reset();
self.end.reset();
self.stroke_width.reset();
self.stroke_color.reset();
self.opacity.reset();
self.anchor.reset();
}
}