use motion_canvas_rs::prelude::*;
use std::time::Duration;
fn main() {
let mut project = Project::default()
.with_title("Code Advanced")
.close_on_finish();
let code = CodeNode::default()
.with_position(Vec2::new(50.0, 50.0))
.with_code(
r#"fn main() {
println!("Hello");
}"#,
)
.with_language("rust")
.with_font_size(32.0)
.with_dim_opacity(0.1);
project.scene.add(Box::new(code.clone()));
project.scene.video_timeline.add(sequence![
Duration::from_secs(1),
code.select_string("2", Duration::from_millis(300)),
code.select_string("1-2", Duration::from_millis(300)),
code.append("\n// Done!", Duration::from_millis(300)),
code.select_lines(vec![], Duration::from_millis(300)),
code.prepend("// My Script\n", Duration::from_millis(300)),
]);
project.show().expect("Failed to render");
}