use std::f32::consts::PI;
pub fn linear(t: f32) -> f32 {
t
}
pub fn quad_in(t: f32) -> f32 {
t * t
}
pub fn quad_out(t: f32) -> f32 {
t * (2.0 - t)
}
pub fn quad_in_out(t: f32) -> f32 {
if t < 0.5 {
2.0 * t * t
} else {
-1.0 + (4.0 - 2.0 * t) * t
}
}
pub fn cubic_in(t: f32) -> f32 {
t * t * t
}
pub fn cubic_out(t: f32) -> f32 {
let t = t - 1.0;
t * t * t + 1.0
}
pub fn cubic_in_out(t: f32) -> f32 {
if t < 0.5 {
4.0 * t * t * t
} else {
let t = 2.0 * t - 2.0;
0.5 * t * t * t + 1.0
}
}
pub fn sine_in(t: f32) -> f32 {
1.0 - ((t * PI) / 2.0).cos()
}
pub fn sine_out(t: f32) -> f32 {
((t * PI) / 2.0).sin()
}
pub fn sine_in_out(t: f32) -> f32 {
-0.5 * ((PI * t).cos() - 1.0)
}
pub fn quart_in(t: f32) -> f32 {
t * t * t * t
}
pub fn quart_out(t: f32) -> f32 {
1.0 - (t - 1.0).powi(4)
}
pub fn quart_in_out(t: f32) -> f32 {
if t < 0.5 {
8.0 * t * t * t * t
} else {
1.0 - 8.0 * (t - 1.0).powi(4)
}
}
pub fn quint_in(t: f32) -> f32 {
t * t * t * t * t
}
pub fn quint_out(t: f32) -> f32 {
1.0 + (t - 1.0).powi(5)
}
pub fn quint_in_out(t: f32) -> f32 {
if t < 0.5 {
16.0 * t * t * t * t * t
} else {
1.0 + 16.0 * (t - 1.0).powi(5)
}
}
pub fn expo_in(t: f32) -> f32 {
if t == 0.0 {
0.0
} else {
2.0f32.powf(10.0 * t - 10.0)
}
}
pub fn expo_out(t: f32) -> f32 {
if t == 1.0 {
1.0
} else {
1.0 - 2.0f32.powf(-10.0 * t)
}
}
pub fn expo_in_out(t: f32) -> f32 {
if t == 0.0 {
0.0
} else if t == 1.0 {
1.0
} else if t < 0.5 {
2.0f32.powf(10.0 * (2.0 * t) - 10.0) / 2.0
} else {
(2.0 - 2.0f32.powf(-10.0 * (2.0 * t - 1.0))) / 2.0
}
}
pub fn circ_in(t: f32) -> f32 {
1.0 - (1.0 - t * t).sqrt()
}
pub fn circ_out(t: f32) -> f32 {
(1.0 - (t - 1.0).powi(2)).sqrt()
}
pub fn circ_in_out(t: f32) -> f32 {
if t < 0.5 {
(1.0 - (1.0 - (2.0 * t).powi(2)).sqrt()) / 2.0
} else {
((1.0 - (2.0 * t - 2.0).powi(2)).sqrt() + 1.0) / 2.0
}
}
pub fn back_in(t: f32) -> f32 {
let s = 1.70158;
t * t * ((s + 1.0) * t - s)
}
pub fn back_out(t: f32) -> f32 {
let s = 1.70158;
let t = t - 1.0;
t * t * ((s + 1.0) * t + s) + 1.0
}
pub fn back_in_out(t: f32) -> f32 {
let s = 1.70158 * 1.525;
if t < 0.5 {
((2.0 * t).powi(2) * ((s + 1.0) * 2.0 * t - s)) / 2.0
} else {
((2.0 * t - 2.0).powi(2) * ((s + 1.0) * (t * 2.0 - 2.0) + s) + 2.0) / 2.0
}
}
pub fn elastic_in(t: f32) -> f32 {
if t == 0.0 {
0.0
} else if t == 1.0 {
1.0
} else {
-(2.0f32.powf(10.0 * (t - 1.0)) * ((t - 1.1) * 5.0 * PI).sin())
}
}
pub fn elastic_out(t: f32) -> f32 {
if t == 0.0 {
0.0
} else if t == 1.0 {
1.0
} else {
2.0f32.powf(-10.0 * t) * ((t - 0.1) * 5.0 * PI).sin() + 1.0
}
}
pub fn elastic_in_out(t: f32) -> f32 {
if t == 0.0 {
0.0
} else if t == 1.0 {
1.0
} else if t < 0.5 {
-(2.0f32.powf(10.0 * (2.0 * t - 1.0)) * ((2.0 * t - 1.1) * 5.0 * PI).sin()) / 2.0
} else {
(2.0f32.powf(-10.0 * (2.0 * t - 1.0)) * ((2.0 * t - 1.1) * 5.0 * PI).sin()) / 2.0 + 1.0
}
}
pub fn bounce_out(mut t: f32) -> f32 {
let n1 = 7.5625;
let d1 = 2.75;
if t < 1.0 / d1 {
n1 * t * t
} else if t < 2.0 / d1 {
t -= 1.5 / d1;
n1 * t * t + 0.75
} else if t < 2.5 / d1 {
t -= 2.25 / d1;
n1 * t * t + 0.9375
} else {
t -= 2.625 / d1;
n1 * t * t + 0.984375
}
}
pub fn bounce_in(t: f32) -> f32 {
1.0 - bounce_out(1.0 - t)
}
pub fn bounce_in_out(t: f32) -> f32 {
if t < 0.5 {
bounce_in(t * 2.0) * 0.5
} else {
bounce_out(t * 2.0 - 1.0) * 0.5 + 0.5
}
}