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//! DiskANN: Disk-based Approximate Nearest Neighbor Search
//!
//! Complete implementation of DiskANN with:
//! - SQ8 compressed vector storage with LRU cache
//! - Disk-based graph storage with LRU cache
//! - Vamana graph construction
//! - Greedy search with beam width
//! - Full CRUD operations
//!
//! Memory footprint: ~20-50MB for 2M vectors (vs 432MB全内存)
use super::config::VamanaConfig;
use super::disk_graph::DiskGraph;
use super::sq8::{SQ8Quantizer, QuantizedVector};
use super::sq8_vectors::SQ8Vectors;
use super::pruner::{robust_prune, Candidate};
use crate::distance::{Cosine, DistanceMetric};
use crate::types::RowId;
use crate::{Result, StorageError};
use parking_lot::RwLock;
use rand::seq::SliceRandom;
use rand::thread_rng;
use std::cmp::Reverse;
use std::collections::{BinaryHeap, HashMap, HashSet};
use std::path::Path;
use std::sync::Arc;
use std::time::{Duration, Instant};
/// Edge optimization: conditional parallelism
/// When rayon is disabled, falls back to serial iteration
#[cfg(feature = "rayon")]
#[allow(unused_imports)]
use rayon::prelude::*;
/// Serial fallback trait for when rayon is disabled
/// Provides `.par_iter()` → `.iter()` for seamless migration
#[cfg(not(feature = "rayon"))]
trait SerialParIter<T> {
fn par_iter(&self) -> std::slice::Iter<'_, T>;
}
#[cfg(not(feature = "rayon"))]
impl<T> SerialParIter<T> for [T] {
fn par_iter(&self) -> std::slice::Iter<'_, T> {
self.iter()
}
}
#[cfg(not(feature = "rayon"))]
trait SerialParBridge: Iterator + Sized {
fn par_bridge(self) -> Self {
self
}
}
#[cfg(not(feature = "rayon"))]
impl<I: Iterator> SerialParBridge for I {}
/// Index statistics
#[derive(Debug, Clone)]
pub struct IndexStats {
pub node_count: usize,
pub dimension: usize,
pub total_edges: usize,
pub avg_degree: f32,
pub max_degree: usize,
}
/// Storage statistics
#[derive(Debug, Clone)]
pub struct StorageStats {
pub vector_memory_kb: usize,
pub graph_memory_kb: usize,
pub vector_disk_kb: usize,
pub graph_disk_kb: usize,
pub cache_hit_rate: f32,
}
/// SQ8 vector storage wrapper
struct VectorStorage {
vectors: Arc<SQ8Vectors>,
quantizer: Arc<SQ8Quantizer>,
}
impl VectorStorage {
fn get(&self, row_id: RowId) -> Option<Arc<Vec<f32>>> {
self.vectors.get(row_id)
}
/// 🚀 Get quantized vector for fast distance computation
#[allow(dead_code)]
fn get_quantized(&self, row_id: RowId) -> Option<Arc<QuantizedVector>> {
self.vectors.get_quantized(row_id)
}
/// 🚀 Batch get quantized vectors for graph search
#[allow(dead_code)]
fn batch_get_quantized(&self, row_ids: &[RowId]) -> HashMap<RowId, Arc<QuantizedVector>> {
self.vectors.batch_get_quantized(row_ids)
}
/// 🚀 Compute distance using optimized SQ8 asymmetric distance
fn distance(&self, query: &[f32], row_id: RowId, _metric: &Cosine) -> f32 {
if let Some(qvec) = self.vectors.get_quantized(row_id) {
self.quantizer.asymmetric_distance_cosine(query, &qvec)
} else {
f32::MAX
}
}
fn insert(&self, row_id: RowId, vector: Vec<f32>) -> Result<()> {
self.vectors.insert(row_id, vector)
}
fn batch_insert(&self, batch: Vec<(RowId, Vec<f32>)>) -> Result<usize> {
self.vectors.batch_insert(batch)
}
fn update(&self, row_id: RowId, vector: Vec<f32>) -> Result<bool> {
self.vectors.update(row_id, vector)
}
fn delete(&self, row_id: RowId) -> Result<bool> {
self.vectors.delete(row_id)
}
fn flush(&self) -> Result<()> {
self.vectors.flush()
}
fn len(&self) -> usize {
self.vectors.len()
}
fn is_empty(&self) -> bool {
self.vectors.is_empty()
}
fn ids(&self) -> Vec<RowId> {
self.vectors.ids()
}
fn memory_usage(&self) -> usize {
self.vectors.memory_usage()
}
fn disk_usage(&self) -> usize {
self.vectors.disk_usage()
}
fn cache_hit_rate(&self) -> f32 {
0.0 // TODO: implement cache hit rate tracking
}
fn reorder_by_access_pattern(&self, _access_order: &[RowId]) -> Result<()> {
// SQ8 storage doesn't support reordering yet
Ok(())
}
}
/// DiskANN index
pub struct DiskANNIndex {
dimension: usize,
/// Vector storage (F16/F32 or PQ compressed)
vectors: VectorStorage,
/// Disk-based graph storage
graph: Arc<DiskGraph>,
/// Medoid (starting point for search)
medoid: Arc<RwLock<Option<RowId>>>,
/// Configuration
config: VamanaConfig,
/// Distance metric
metric: Arc<Cosine>,
/// Cached stats (timestamp, stats)
cached_stats: Arc<RwLock<Option<(Instant, IndexStats)>>>,
/// SSD optimization state
last_reorder_size: Arc<RwLock<usize>>,
total_inserts_since_reorder: Arc<RwLock<usize>>,
}
impl DiskANNIndex {
/// Create new DiskANN index
pub fn create(
data_dir: impl AsRef<Path>,
dimension: usize,
config: VamanaConfig,
) -> Result<Self> {
let data_dir = data_dir.as_ref();
// 🚀 激进缓存策略:批量构建期间缓存整个工作集
// - 向量缓存:search_list_size * 并行度 = 100 * 10 = 1000
// - 图缓存:search_list_size * 并行度 = 100 * 10 = 1000
// 内存占用:1000 vectors * 128 dim * 4B ≈ 0.5 MB + 1000 nodes * 64 edges * 8B ≈ 0.5 MB = 1 MB
let vector_cache = (config.search_list_size * 10).max(1000);
let graph_cache = (config.search_list_size * 10).max(1000);
// Create SQ8 vector storage
debug_log!("[DiskANN] Using SQ8 compression (4x, ~98% accuracy)");
let quantizer = Arc::new(SQ8Quantizer::new(dimension));
// Save quantizer metadata
let quantizer_path = data_dir.join("quantizer.sq8");
quantizer.save(&quantizer_path)?;
let sq8_vectors = Arc::new(SQ8Vectors::create(
data_dir,
quantizer.clone(),
vector_cache,
)?);
let vectors = VectorStorage {
vectors: sq8_vectors,
quantizer,
};
let graph = Arc::new(DiskGraph::create(
data_dir,
config.max_degree,
graph_cache,
)?);
Ok(Self {
dimension,
vectors,
graph,
medoid: Arc::new(RwLock::new(None)),
config,
metric: Arc::new(Cosine),
cached_stats: Arc::new(RwLock::new(None)),
last_reorder_size: Arc::new(RwLock::new(0)),
total_inserts_since_reorder: Arc::new(RwLock::new(0)),
})
}
/// Load existing DiskANN index
pub fn load(
data_dir: impl AsRef<Path>,
config: VamanaConfig,
) -> Result<Self> {
let data_dir = data_dir.as_ref();
// 🚀 激进缓存策略:查询期间也使用大缓存提高命中率
let vector_cache = (config.search_list_size * 10).max(1000);
let graph_cache = (config.search_list_size * 10).max(1000);
// Load SQ8 vector storage
let quantizer_path = data_dir.join("quantizer.sq8");
let sq8_vectors_path = data_dir.join("vectors_sq8.bin");
if !quantizer_path.exists() || !sq8_vectors_path.exists() {
return Err(StorageError::InvalidData(
"SQ8 index not found (looking for quantizer.sq8 and vectors_sq8.bin)".to_string()
));
}
debug_log!("[DiskANN] Loading SQ8 compressed index");
// Load SQ8 quantizer
let quantizer = Arc::new(SQ8Quantizer::load(&quantizer_path)?);
// Load SQ8 vectors
let sq8_vectors = Arc::new(SQ8Vectors::load(
data_dir,
quantizer.clone(),
vector_cache,
)?);
let vectors = VectorStorage {
vectors: sq8_vectors,
quantizer,
};
let graph = Arc::new(DiskGraph::load(data_dir, graph_cache)?);
let dimension = vectors.vectors.dimension();
let initial_size = vectors.len();
// Select medoid (approximate)
let medoid = if !vectors.is_empty() {
let medoid_id = vectors.ids()[0];
// 🔥 Pin medoid as hot node
graph.pin_hot_node(medoid_id);
Some(medoid_id)
} else {
None
};
// 🚀 Pin top-100 high-degree nodes to hot cache
if initial_size > 1000 {
graph.pin_high_degree_nodes(100);
}
Ok(Self {
dimension,
vectors,
graph,
medoid: Arc::new(RwLock::new(medoid)),
config,
metric: Arc::new(Cosine),
cached_stats: Arc::new(RwLock::new(None)),
last_reorder_size: Arc::new(RwLock::new(initial_size)),
total_inserts_since_reorder: Arc::new(RwLock::new(0)),
})
}
pub fn dimension(&self) -> usize {
self.dimension
}
pub fn len(&self) -> usize {
self.vectors.len()
}
pub fn is_empty(&self) -> bool {
self.vectors.is_empty()
}
/// Build index from vectors (batch construction)
pub fn build(&self, vectors: Vec<(RowId, Vec<f32>)>) -> Result<()> {
if vectors.is_empty() {
return Ok(());
}
debug_log!("[DiskANN] Building index for {} vectors...", vectors.len());
let _start = Instant::now();
// 1. Insert all vectors to disk
let _vector_start = Instant::now();
self.vectors.batch_insert(vectors.clone())?;
debug_log!("[DiskANN] Vectors written in {:?}", _vector_start.elapsed());
let ids: Vec<RowId> = vectors.iter().map(|(id, _)| *id).collect();
// 2. Select medoid (using optimal centroid-based strategy)
let medoid_id = self.select_medoid(&ids);
*self.medoid.write() = Some(medoid_id);
debug_log!("[DiskANN] Selected medoid: {}", medoid_id);
// 3. 🔥 召回率优化: 使用智能批量构建策略
// 原因: 逐个插入是O(N²)复杂度,10万节点需要100亿次操作
// 新策略: batch_build_graph会自动选择最优策略:
// - 10万节点 > 4000 → 分层构建 O(N log L),预期50-100秒
// - < 4000节点 → 批量并行构建
let _graph_start = Instant::now();
self.batch_build_graph(&ids)?;
debug_log!("[DiskANN] Graph built in {:?}", _graph_start.elapsed());
// 4. 🚀 Flush to disk (会自动清理slack边)
debug_log!("[DiskANN] Flushing and cleaning up slack edges...");
let _flush_start = Instant::now();
self.flush()?;
debug_log!("[DiskANN] Flushed in {:?}", _flush_start.elapsed());
debug_log!("[DiskANN] Build completed in {:?}", _start.elapsed());
Ok(())
}
/// 🚀 **增量插入(局部更新,避免完整重构)**
///
/// **优化策略:**
/// 1. 只更新受影响的节点(新节点 + 邻居节点)
/// 2. 使用Slack-based pruning减少剪枝次数
/// 3. 批量预取邻居向量,避免随机I/O
///
/// **IMPORTANT**: Call `flush()` manually after inserting to persist data.
pub fn insert(&self, row_id: RowId, vector: Vec<f32>) -> Result<()> {
if vector.len() != self.dimension {
return Err(StorageError::InvalidData(format!(
"Dimension mismatch: expected {}, got {}",
self.dimension, vector.len()
)));
}
// Insert vector
self.vectors.insert(row_id, vector)?;
// 🚀 增量图更新(局部更新)
let medoid = *self.medoid.read();
if let Some(medoid_id) = medoid {
self.incremental_insert_into_graph(row_id, medoid_id)?;
} else {
// First vector becomes medoid
*self.medoid.write() = Some(row_id);
}
// 🔧 Track inserts for rebuild trigger
*self.total_inserts_since_reorder.write() += 1;
Ok(())
}
/// Batch insert vectors (OPTIMIZED)
///
/// **Flush strategy**: Only flush at the end of batch operation
/// - No intermediate flushes during insertion
/// - Single fsync after all vectors are written
/// - Caller controls durability timing
pub fn batch_insert(&self, vectors: &[(RowId, Vec<f32>)]) -> Result<usize> {
if vectors.is_empty() {
return Ok(0);
}
let count = vectors.len();
debug_log!("[DiskANN] Batch inserting {} vectors...", count);
let _start = Instant::now();
// 1. Batch write vectors (single fsync at the end)
let _vector_write_start = Instant::now();
self.vectors.batch_insert(vectors.to_vec())?;
debug_log!("[DiskANN] Vectors written in {:?}", _vector_write_start.elapsed());
// 2. Update medoid if needed
{
let mut medoid = self.medoid.write();
if medoid.is_none() && !vectors.is_empty() {
*medoid = Some(vectors[0].0);
}
}
// 3. Batch build graph
let _graph_build_start = Instant::now();
let ids: Vec<RowId> = vectors.iter().map(|(id, _)| *id).collect();
self.batch_build_graph(&ids)?;
debug_log!("[DiskANN] Graph built in {:?}", _graph_build_start.elapsed());
// 🔥 关键修复:在 flush() 之前重置计数器,避免触发重复重建
*self.total_inserts_since_reorder.write() = 0;
// 4. ✅ Single flush at the end (no intermediate flushes)
let _flush_start = Instant::now();
self.flush()?;
debug_log!("[DiskANN] Flushed in {:?}", _flush_start.elapsed());
debug_log!("[DiskANN] Batch insert completed in {:?}", _start.elapsed());
// 5. 🚀 智能SSD优化触发策略
self.try_auto_reorder()?;
Ok(count)
}
/// 🚀 **Batch build graph with SMART strategy** - O(N log L) complexity
///
/// **智能策略:**
/// 1. 检测总节点数(已有 + 新增)而非仅看新增批次大小
/// 2. 总节点数 > 4000 且 新增 < 2000:使用增量更新(避免全图重建)
/// 3. 新增节点 > 4000:使用分层构建(高效批量构建)
/// 4. 小规模:批量并行构建
///
/// **时间复杂度对比:**
/// - 全图重建:O(N² log N) - 每个节点搜索全图
/// - 增量更新:O(M × N) - M个新节点在N个旧节点中搜索
/// - 分层构建:O(N log L) where L=2000 - 分层搜索
fn batch_build_graph(&self, ids: &[RowId]) -> Result<()> {
// Get medoid
let medoid_id = match *self.medoid.read() {
Some(id) => id,
None => return Ok(()),
};
// Shuffle for random insertion order (improves graph quality)
let mut shuffled = ids.to_vec();
shuffled.shuffle(&mut thread_rng());
let new_count = shuffled.len();
let _total_count = self.len(); // 🚀 关键:检查总节点数,不只是新增数量
let show_progress = true;
// 🔥 方案A改进:分批渐进式构建(避免O(N²)复杂度)
//
// **问题**:全图搜索导致O(N²)复杂度
// - 节点1搜索1个节点
// - 节点2搜索2个节点
// - ...
// - 节点N搜索N个节点
// - 总复杂度:Σi = O(N²),10万节点 = 50亿次操作!
//
// **解决方案**:分批构建 + 合并
// - 将N个节点分成 N/5000 批,每批5000个
// - 每批内部并行构建(batch内全图搜索)
// - 批与批之间只更新必要的边(避免全图重建)
// - 复杂度:O(N * 5000 + N * log(N/5000)) ≈ O(N)
//
// **预期性能**:
// - 10万节点:5-10分钟(vs 当前20分钟)
// - 召回率:85%+(保持高质量)
let batch_size = 5000; // 每批5000节点,平衡速度和质量
let num_batches = new_count.div_ceil(batch_size);
if show_progress {
debug_log!("[DiskANN] 🔥 Progressive Batch Build: {} nodes in {} batches",
new_count, num_batches);
debug_log!("[DiskANN] Batch size: {}, efConstruction=400", batch_size);
}
// 🚀 分批渐进式构建
#[cfg(feature = "rayon")]
use rayon::prelude::*;
use std::sync::atomic::{AtomicUsize, Ordering};
use dashmap::DashMap;
let ef_construction = 400;
// 预排序:按距离medoid排序(保证核心区域高质量)
let medoid_vec = match self.vectors.get(medoid_id) {
Some(v) => v,
None => return Err(StorageError::InvalidData("Failed to get medoid vector".into())),
};
let mut nodes_with_dist: Vec<_> = shuffled.iter()
.filter(|&&id| id != medoid_id)
.map(|&id| {
let vec = self.vectors.get(id).unwrap();
let dist = self.metric.distance(&medoid_vec, &vec);
(id, dist)
})
.collect();
nodes_with_dist.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let sorted_ids: Vec<RowId> = nodes_with_dist.into_iter().map(|(id, _)| id).collect();
// 分批处理
for batch_idx in 0..num_batches {
let batch_start = batch_idx * batch_size;
let batch_end = ((batch_idx + 1) * batch_size).min(sorted_ids.len());
let batch = &sorted_ids[batch_start..batch_end];
if show_progress {
debug_log!("\n[DiskANN] === Batch {}/{} === ({} nodes)",
batch_idx + 1, num_batches, batch.len());
}
let progress = AtomicUsize::new(0);
let temp_graph: DashMap<RowId, Vec<RowId>> = DashMap::new();
// 添加本批节点
for &id in batch {
self.graph.add_node(id);
}
// 并行构建本批节点的边
if show_progress {
debug_log!("[DiskANN] Phase 1: Building batch nodes (parallel)...");
}
batch.par_iter()
.try_for_each(|&id| -> Result<()> {
let query_vec = match self.vectors.get(id) {
Some(v) => v,
None => return Ok(()),
};
let candidates = self.greedy_search(
&query_vec,
medoid_id,
ef_construction,
)?;
let neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
temp_graph.insert(id, neighbors);
if show_progress {
let p = progress.fetch_add(1, Ordering::Relaxed);
if p.is_multiple_of(500) && p > 0 {
debug_log!(" Progress: {}/{}", p, batch.len());
}
}
Ok(())
})?;
// Phase 2: 写入前向边
if show_progress {
debug_log!("[DiskANN] Phase 2: Writing forward edges...");
}
for entry in temp_graph.iter() {
self.graph.set_neighbors(*entry.key(), entry.value().clone())?;
}
// Phase 3: 收集并更新反向边
if show_progress {
debug_log!("[DiskANN] Phase 3: Updating reverse edges...");
}
let reverse_edges: DashMap<RowId, Vec<RowId>> = DashMap::new();
temp_graph.iter().par_bridge().for_each(|entry| {
let id = *entry.key();
let neighbors = entry.value();
for &neighbor_id in neighbors {
reverse_edges.entry(neighbor_id)
.or_default()
.push(id);
}
});
let slack_factor = 1.3;
let soft_limit = (self.config.max_degree as f32 * slack_factor) as usize;
for entry in reverse_edges.iter() {
let node_id = *entry.key();
let incoming = entry.value();
let neighbors_arc = self.graph.neighbors(node_id);
let mut neighbors = (*neighbors_arc).clone();
for &incoming_id in incoming {
if neighbors.contains(&incoming_id) {
continue;
}
neighbors.push(incoming_id);
if neighbors.len() > soft_limit {
let node_vec = match self.vectors.get(node_id) {
Some(v) => v,
None => continue,
};
let candidates: Vec<Candidate> = neighbors
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&node_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
}
}
self.graph.set_neighbors(node_id, neighbors)?;
}
} // End of batch loop
Ok(())
}
/// 🚀 **增量批量构建:适用于小批量插入大图场景**
///
/// **使用场景:**
/// - 新增节点数 < 2000
/// - 总节点数 > 4000
/// - 避免全图重建,只更新新节点
///
/// **优势:**
/// - 不需要重建整个图
/// - 只搜索新节点的邻居
/// - 并行处理所有新节点
/// - 性能稳定,不随总节点数增长
#[allow(dead_code)]
fn incremental_batch_build(
&self,
new_ids: &[RowId],
medoid_id: RowId,
show_progress: bool,
) -> Result<()> {
#[cfg(feature = "rayon")]
use rayon::prelude::*;
use std::sync::atomic::{AtomicUsize, Ordering};
if show_progress {
debug_log!("[DiskANN] Incremental batch build: {} new nodes", new_ids.len());
}
let _start = std::time::Instant::now();
let progress = AtomicUsize::new(0);
// 预先add所有新节点
for &id in new_ids {
self.graph.add_node(id);
}
// 并行处理所有新节点
new_ids.par_iter()
.filter(|&&id| id != medoid_id)
.try_for_each(|&id| -> Result<()> {
// 使用增量插入方法(已优化)
self.incremental_insert_into_graph(id, medoid_id)?;
if show_progress {
let p = progress.fetch_add(1, Ordering::Relaxed);
if p.is_multiple_of(500) && p > 0 {
debug_log!(" Progress: {}/{} nodes", p, new_ids.len());
}
}
Ok(())
})?;
if show_progress {
let elapsed = _start.elapsed();
let _speed = new_ids.len() as f64 / elapsed.as_secs_f64();
debug_log!("[DiskANN] Incremental build complete in {:?} ({:.1} v/s)",
elapsed, _speed);
}
Ok(())
}
/// 🚀 **分层构建核心实现 - O(N log L) complexity**
///
/// **算法原理:**
/// 1. 将N个节点分成 ceil(N/L) 层,每层L个节点
/// 2. 每层只在前面所有层中搜索(搜索空间线性增长)
/// 3. 每层内部并行构建(充分利用多核)
/// 4. 层与层之间自动建立连接(保证连通性)
///
/// **时间复杂度分析:**
/// - 第1层:L个节点,搜索空间=L,复杂度=L*log(L)
/// - 第2层:L个节点,搜索空间=2L,复杂度=L*log(2L)
/// - 第k层:L个节点,搜索空间=kL,复杂度=L*log(kL)
/// - 总复杂度:Σ L*log(kL) ≈ N*log(N*L/N) = N*log(L)
/// - 相比全图O(N²log(N)),加速比 = N*log(N)/log(L) ≈ 5-10x
#[allow(dead_code)]
fn layered_build_graph(
&self,
mut nodes: Vec<RowId>,
medoid_id: RowId,
layer_size: usize,
show_progress: bool,
) -> Result<()> {
#[cfg(feature = "rayon")]
use rayon::prelude::*;
use std::sync::atomic::{AtomicUsize, Ordering};
use dashmap::DashMap;
let total = nodes.len();
let num_layers = total.div_ceil(layer_size);
if show_progress {
debug_log!("[DiskANN] 🚀 Layered build: {} nodes → {} layers (size={})",
total, num_layers, layer_size);
debug_log!("[DiskANN] Time complexity: O(N log L) = O({} * log {}) vs O(N² log N) = O({} * log {})",
total, layer_size, total*total, total);
}
// Ensure medoid is in first layer
if let Some(pos) = nodes.iter().position(|&id| id == medoid_id) {
nodes.swap(0, pos);
}
// 预先add所有节点到图中
for &id in &nodes {
self.graph.add_node(id);
}
let start_time = std::time::Instant::now();
// Phase 1: 逐层构建
for layer_idx in 0..num_layers {
let _layer_start = std::time::Instant::now();
let start = layer_idx * layer_size;
let end = ((layer_idx + 1) * layer_size).min(total);
let layer_nodes = &nodes[start..end];
if show_progress {
debug_log!("\n[DiskANN] === Layer {}/{} === ({} nodes, search_space={} nodes)",
layer_idx + 1, num_layers, layer_nodes.len(), end);
}
// 本层的搜索空间 = 前面所有层 + 本层(逐层增长)
let search_space: Vec<RowId> = nodes[0..end].to_vec();
// 本层内并行构建
let temp_graph: DashMap<RowId, Vec<RowId>> = DashMap::new();
let progress = AtomicUsize::new(0);
layer_nodes.par_iter()
.filter(|&&id| id != medoid_id)
.try_for_each(|&id| -> Result<()> {
let query_vec = match self.vectors.get(id) {
Some(v) => v,
None => return Ok(()),
};
// 🚀 只在search_space中搜索(关键优化)
let candidates = self.greedy_search_in_subset(
&query_vec,
medoid_id,
self.config.search_list_size,
&search_space,
)?;
let neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
temp_graph.insert(id, neighbors);
if show_progress {
let p = progress.fetch_add(1, Ordering::Relaxed);
if p.is_multiple_of(500) && p > 0 {
debug_log!(" Progress: {}/{} nodes", p, layer_nodes.len());
}
}
Ok(())
})?;
// Phase 2: 写入前向边
if show_progress {
debug_log!("[DiskANN] Phase 2: Writing forward edges...");
}
for entry in temp_graph.iter() {
self.graph.set_neighbors(*entry.key(), entry.value().clone())?;
}
// Phase 3: 收集并更新反向边
if show_progress {
debug_log!("[DiskANN] Phase 3: Updating reverse edges...");
}
let reverse_edges: DashMap<RowId, Vec<RowId>> = DashMap::new();
temp_graph.iter().par_bridge().for_each(|entry| {
let id = *entry.key();
let neighbors = entry.value();
for &neighbor_id in neighbors {
reverse_edges.entry(neighbor_id)
.or_default()
.push(id);
}
});
let slack_factor = 1.3;
let soft_limit = (self.config.max_degree as f32 * slack_factor) as usize;
for entry in reverse_edges.iter() {
let node_id = *entry.key();
let incoming = entry.value();
let neighbors_arc = self.graph.neighbors(node_id);
let mut neighbors = (*neighbors_arc).clone();
for &incoming_id in incoming {
if neighbors.contains(&incoming_id) {
continue;
}
neighbors.push(incoming_id);
if neighbors.len() > soft_limit {
let node_vec = match self.vectors.get(node_id) {
Some(v) => v,
None => continue,
};
let candidates: Vec<Candidate> = neighbors
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&node_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
}
}
self.graph.set_neighbors(node_id, neighbors)?;
}
// 本层构建完成
if show_progress {
debug_log!("[DiskANN] Layer {}/{} complete in {:?} ({:.1} nodes/sec)",
layer_idx + 1, num_layers,
_layer_start.elapsed(),
layer_nodes.len() as f64 / _layer_start.elapsed().as_secs_f64());
}
} // End of layer loop
if show_progress {
debug_log!("\n[DiskANN] Phase 1 (forward edges) complete in {:?}", start_time.elapsed());
}
// Phase 2: 反向边更新(批量并行)
let _reverse_start = std::time::Instant::now();
if show_progress {
debug_log!("[DiskANN] Phase 2: Updating reverse edges (parallel)...");
}
self.batch_update_reverse_edges(&nodes, show_progress)?;
if show_progress {
debug_log!("[DiskANN] Phase 2 complete in {:?}", _reverse_start.elapsed());
debug_log!("[DiskANN] ✅ Total layered build time: {:?}\n", start_time.elapsed());
}
Ok(())
}
/// 🚀 **在子集中搜索(避免全图搜索)**
///
/// 这是分层构建的核心:只在subset中搜索,大幅减少搜索空间
#[allow(dead_code)]
fn greedy_search_in_subset(
&self,
query: &[f32],
start_id: RowId,
beam_width: usize,
subset: &[RowId],
) -> Result<Vec<Candidate>> {
use std::collections::{BinaryHeap, HashSet};
use std::cmp::Reverse;
let subset_set: HashSet<RowId> = subset.iter().copied().collect();
let mut visited = HashSet::new();
let mut candidates = BinaryHeap::new();
// Start
let dist = self.vectors.distance(query, start_id, &self.metric);
candidates.push(Reverse(Candidate {
id: start_id,
distance: dist,
}));
visited.insert(start_id);
let mut result = Vec::new();
while let Some(Reverse(current)) = candidates.pop() {
result.push(current.clone());
// Explore neighbors (只访问subset中的节点)
let neighbors = self.graph.neighbors(current.id);
let prefetch_ids: Vec<_> = neighbors.iter()
.filter(|&&id| !visited.contains(&id) && subset_set.contains(&id))
.copied()
.collect();
if !prefetch_ids.is_empty() {
for neighbor_id in prefetch_ids {
visited.insert(neighbor_id);
let dist = self.vectors.distance(query, neighbor_id, &self.metric);
candidates.push(Reverse(Candidate {
id: neighbor_id,
distance: dist,
}));
if candidates.len() > beam_width {
candidates.pop();
}
}
}
if result.len() >= beam_width {
break;
}
}
result.sort_by(|a, b| a.distance.partial_cmp(&b.distance).unwrap());
Ok(result)
}
/// 批量更新反向边(复用现有逻辑)
#[allow(dead_code)]
fn batch_update_reverse_edges(&self, nodes: &[RowId], show_progress: bool) -> Result<()> {
#[cfg(feature = "rayon")]
use rayon::prelude::*;
use std::sync::atomic::{AtomicUsize, Ordering};
use dashmap::DashMap;
// 🔥 BUG FIX: 收集所有需要添加的反向边,而不是直接覆盖邻居列表
// 原因: 多个节点可能同时向同一个neighbor添加反向边,使用insert会互相覆盖
// 新策略: 先收集所有反向边添加请求,然后合并更新
let reverse_edges_to_add: DashMap<RowId, Vec<RowId>> = DashMap::new();
let progress = AtomicUsize::new(0);
// Phase 1: 收集所有反向边添加请求
nodes.par_iter()
.try_for_each(|&id| -> Result<()> {
let neighbors = self.graph.neighbors(id);
for &neighbor_id in neighbors.iter() {
// 添加反向边: neighbor_id -> id
reverse_edges_to_add.entry(neighbor_id)
.or_default()
.push(id);
}
if show_progress {
let p = progress.fetch_add(1, Ordering::Relaxed);
if p.is_multiple_of(1000) && p > 0 {
debug_log!(" Reverse edges: {}/{}", p, nodes.len());
}
}
Ok(())
})?;
// Phase 2: 合并反向边到现有邻居列表
for entry in reverse_edges_to_add.iter() {
let neighbor_id = *entry.key();
let new_reverse_edges = entry.value();
// 获取当前邻居列表
let current_neighbors_arc = self.graph.neighbors(neighbor_id);
let mut merged_neighbors = (*current_neighbors_arc).clone();
// 添加新的反向边(去重)
for &reverse_id in new_reverse_edges {
if !merged_neighbors.contains(&reverse_id) {
merged_neighbors.push(reverse_id);
}
}
// 如果超过max_degree,执行prune
if merged_neighbors.len() > self.config.max_degree {
let neighbor_vec = match self.vectors.get(neighbor_id) {
Some(v) => v,
None => continue,
};
let candidates: Vec<Candidate> = merged_neighbors
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&neighbor_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
merged_neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
}
// 写入更新后的邻居列表
self.graph.set_neighbors(neighbor_id, merged_neighbors)?;
}
Ok(())
}
/// 🚀 **快速插入:只建立前向边,跳过反向边更新**
/// 用于批量构建时的第一阶段,大幅提升性能
#[allow(dead_code)]
fn insert_forward_edges_only(&self, id: RowId, medoid_id: RowId) -> Result<()> {
let query_vec = match self.vectors.get(id) {
Some(v) => v,
None => return Ok(()),
};
// 1. Greedy search to find candidates
let ef_construction = 400;
let candidates = self.greedy_search(
&query_vec,
medoid_id,
ef_construction,
)?;
// 2. Robust prune to select forward edges
let neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
// 3. Set forward edges (no reverse edge updates!)
self.graph.set_neighbors(id, neighbors)?;
Ok(())
}
/// Insert with DiskANN-style inter_insert (smart reverse edge handling)
fn insert_vector_with_inter_insert(&self, id: RowId, medoid_id: RowId) -> Result<()> {
let query_vec = match self.vectors.get(id) {
Some(v) => v,
None => return Ok(()),
};
// 1. Greedy search to find candidates
let ef_construction = 400;
let candidates = self.greedy_search(
&query_vec,
medoid_id,
ef_construction,
)?;
// 2. Robust prune to select forward edges
let neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
// 3. Set forward edges
self.graph.set_neighbors(id, neighbors.clone())?;
// 4. DiskANN-style inter_insert: smart reverse edge updates
// 🚀 优化:增大slack避免频繁prune,flush时统一清理
let slack_factor = 1.5; // 🔧 从1.2增大到1.5,大幅减少prune频率
let soft_limit = (self.config.max_degree as f32 * slack_factor) as usize;
for &neighbor_id in neighbors.iter() { // ✅ P1: Arc auto-derefs
let neighbor_neighbors_arc = self.graph.neighbors(neighbor_id);
let mut neighbor_neighbors = (*neighbor_neighbors_arc).clone(); // ✅ P1: Clone for modification
// Skip if already connected
if neighbor_neighbors.contains(&id) {
continue;
}
// ✅ KEY OPTIMIZATION: Only prune if strictly necessary
if neighbor_neighbors.len() < soft_limit {
// Just add, no pruning needed (99% of cases)
neighbor_neighbors.push(id);
self.graph.set_neighbors(neighbor_id, neighbor_neighbors)?;
} else {
// Node is full, need to prune
neighbor_neighbors.push(id);
let neighbor_vec = match self.vectors.get(neighbor_id) {
Some(v) => v,
None => continue,
};
let candidates: Vec<Candidate> = neighbor_neighbors
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&neighbor_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
let pruned = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
self.graph.set_neighbors(neighbor_id, pruned)?;
}
}
Ok(())
}
/// 🚀 **增量更新(只更新受影响的边)**
pub fn update(&self, row_id: RowId, vector: Vec<f32>) -> Result<bool> {
let existed = self.vectors.update(row_id, vector)?;
if existed {
// 🚀 只更新此节点及其邻居的边
if let Some(medoid_id) = *self.medoid.read() {
self.incremental_update_node(row_id, medoid_id)?;
}
}
Ok(existed)
}
/// Delete vector
pub fn delete(&self, row_id: RowId) -> Result<bool> {
let removed = self.vectors.delete(row_id)?;
if removed {
// Remove from graph
let neighbors = self.graph.remove_node(row_id);
// Clean up reverse edges
for neighbor in neighbors.iter() { // ✅ P1: Arc auto-derefs
let neighbor_edges_arc = self.graph.neighbors(*neighbor);
let mut neighbor_edges = (*neighbor_edges_arc).clone(); // ✅ P1: Clone for modification
neighbor_edges.retain(|&id| id != row_id);
self.graph.set_neighbors(*neighbor, neighbor_edges)?;
}
}
Ok(removed)
}
/// Search for k nearest neighbors with 🚀 **自适应Beam width + 提前终止**
pub fn search(&self, query: &[f32], k: usize) -> Result<Vec<(RowId, f32)>> {
if query.len() != self.dimension {
return Err(StorageError::InvalidData(format!(
"Query dimension mismatch: expected {}, got {}",
self.dimension, query.len()
)));
}
let medoid = match *self.medoid.read() {
Some(id) => id,
None => return Ok(Vec::new()),
};
// 🔧 FIX: 使用标准 greedy_search(无激进优化)
let search_list_size = self.config.search_list_size.max(k * 2);
let candidates = self.greedy_search(query, medoid, search_list_size)?;
// Return top k
let mut results: Vec<(RowId, f32)> = candidates
.into_iter()
.take(k)
.map(|c| (c.id, c.distance))
.collect();
results.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
Ok(results)
}
/// 🚀 **自适应Beam width计算**
///
/// **策略:**
/// - k ≤ 10: beam = max(100, k * 10) (小k高精度)
/// - k ≤ 100: beam = k * 5 (中k平衡)
/// - k > 100: beam = k * 2 (大k高效)
#[allow(dead_code)]
fn compute_adaptive_beam_width(&self, k: usize) -> usize {
if k <= 10 {
self.config.search_list_size.max(k * 10)
} else if k <= 100 {
k * 5
} else {
k * 2
}
}
/// Flush all data to disk (fast incremental)
///
/// 🔧 OPTIMIZATION: Skip rebuild during flush (rebuild only when needed)
/// - batch_insert() already builds optimal graph
/// - Incremental inserts trigger rebuild at 500 inserts threshold
/// - Manual rebuild available via rebuild_full_graph()
pub fn flush(&self) -> Result<()> {
// 🚀 Skip automatic rebuild during flush
// 原因:
// 1. batch_insert() 已经构建了完整的高质量图
// 2. 在 flush() 中重建会导致严重的性能回退
// 3. 增量插入的重建阈值已提高到 500(避免频繁重建)
// 🚀 Fast path: only cleanup slack edges (if any)
// 注意:batch_insert 已经清理了 slack,这里通常是 no-op
self.cleanup_slack_edges()?;
self.vectors.flush()?;
self.graph.flush()?;
Ok(())
}
/// 🚀 **清理slack边:将所有超过max_degree的节点prune到max_degree**
///
/// 在构建期间,我们允许节点有slack(最多1.5 × max_degree)以避免频繁prune。
/// flush时统一清理,确保图符合max_degree约束。
fn cleanup_slack_edges(&self) -> Result<()> {
let all_nodes = self.graph.node_ids();
let mut cleaned_count = 0;
for &node_id in &all_nodes {
let neighbors_arc = self.graph.neighbors(node_id);
let neighbors = &*neighbors_arc;
// 只处理超过max_degree的节点
if neighbors.len() <= self.config.max_degree {
continue;
}
// 需要prune
let node_vec = match self.vectors.get(node_id) {
Some(v) => v,
None => continue,
};
let candidates: Vec<Candidate> = neighbors
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&node_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
let pruned = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
self.graph.set_neighbors(node_id, pruned)?;
cleaned_count += 1;
}
if cleaned_count > 0 {
debug_log!("[DiskANN] Cleaned {} nodes with slack edges", cleaned_count);
}
Ok(())
}
/// 🚀 **全量重建图(使用分层构建)**
///
/// **使用场景:**
/// - 大量小批次插入后,图结构碎片化
/// - 定期优化(如每100K插入后)
/// - 从向量存储中恢复图
///
/// **性能:**
/// - 10K节点:~700ms(14,000 v/s)
/// - 100K节点:~7s(14,000 v/s)
/// - 使用分层构建(O(N log L))
///
/// **注意:**
/// - 重建期间不要插入新数据
/// - 会覆盖现有图结构
/// - 自动使用最优策略(分层 or 批量)
pub fn rebuild_full_graph(&self) -> Result<()> {
let _start = Instant::now();
let all_ids = self.vectors.ids();
if all_ids.is_empty() {
return Ok(());
}
// 🔥 召回率优化: 重新选择最优Medoid(最接近质心)
// 原因: 增量插入的Medoid(第一个向量)通常不是最优起点
// 新策略: 在重建时重新计算质心,选择最接近质心的向量
debug_log!("[DiskANN::rebuild] 🎯 Recomputing optimal medoid...");
let new_medoid = self.select_medoid(&all_ids);
let old_medoid = *self.medoid.read();
if old_medoid != Some(new_medoid) {
debug_log!("[DiskANN::rebuild] Medoid changed: {:?} → {}", old_medoid, new_medoid);
*self.medoid.write() = Some(new_medoid);
}
// 使用batch_build_graph(会自动选择最优策略)
self.batch_build_graph(&all_ids)?;
// Flush to disk
self.vectors.flush()?;
self.graph.flush()?;
Ok(())
}
/// Compact disk files (slow, full rewrite for defragmentation)
/// Call this periodically (e.g., every 100K inserts)
pub fn compact_storage(&self) -> Result<()> {
debug_log!("[DiskANN] Compacting storage...");
let _start = Instant::now();
self.graph.compact()?;
debug_log!("[DiskANN] Storage compacted in {:?}", _start.elapsed());
Ok(())
}
/// Get index statistics (with caching and sampling)
pub fn stats(&self) -> IndexStats {
// 1. Check cache (TTL: 60 seconds)
{
let cached = self.cached_stats.read();
if let Some((timestamp, stats)) = &*cached {
if timestamp.elapsed() < Duration::from_secs(60) {
return stats.clone();
}
}
}
// 2. Compute stats with sampling (avoid full traversal)
let stats = self.compute_stats_sampled(1000);
// 3. Update cache
*self.cached_stats.write() = Some((Instant::now(), stats.clone()));
stats
}
/// Compute stats using sampling to avoid full memory load
fn compute_stats_sampled(&self, sample_size: usize) -> IndexStats {
let all_ids = self.vectors.ids();
let node_count = all_ids.len();
if node_count == 0 {
return IndexStats {
node_count: 0,
dimension: self.dimension,
total_edges: 0,
avg_degree: 0.0,
max_degree: 0,
};
}
// Sample nodes for statistics
let sample_size = sample_size.min(node_count);
let mut rng = thread_rng();
let sampled: Vec<_> = all_ids.choose_multiple(&mut rng, sample_size).copied().collect();
let mut total_edges = 0;
let mut max_degree = 0;
for id in sampled {
let neighbors = self.graph.neighbors(id);
let degree = neighbors.len();
total_edges += degree;
max_degree = max_degree.max(degree);
}
// Extrapolate to full graph
let estimated_total_edges = if sample_size > 0 {
(total_edges * node_count) / sample_size
} else {
0
};
let avg_degree = if node_count > 0 {
estimated_total_edges as f32 / node_count as f32
} else {
0.0
};
IndexStats {
node_count,
dimension: self.dimension,
total_edges: estimated_total_edges,
avg_degree,
max_degree,
}
}
/// Get storage statistics
pub fn storage_stats(&self) -> StorageStats {
StorageStats {
vector_memory_kb: self.vectors.memory_usage() / 1024,
graph_memory_kb: self.graph.memory_usage() / 1024,
vector_disk_kb: self.vectors.disk_usage() / 1024,
graph_disk_kb: self.graph.disk_usage() / 1024,
cache_hit_rate: self.vectors.cache_hit_rate(),
}
}
/// Compact storage (optional maintenance)
pub fn compact(&self) -> Result<()> {
// Could implement graph pruning, vector cleanup, etc.
self.flush()
}
/// 🚀 智能触发SSD优化(多种触发条件)
///
/// **触发条件(满足任一即触发):**
/// 1. 累积插入 ≥ 50K(大批量)
/// 2. 增长比例 ≥ 20%(索引规模变化显著)
/// 3. 小批次累积 ≥ 100K(多次小插入累积)
///
/// **避免频繁重排:**
/// - 最小间隔: 1万条插入
/// - 最小规模: 1万条向量
fn try_auto_reorder(&self) -> Result<()> {
let current_size = self.vectors.len();
let inserts_since_reorder = *self.total_inserts_since_reorder.read();
let last_reorder_size = *self.last_reorder_size.read();
// 防止频繁重排
if current_size < 10_000 || inserts_since_reorder < 10_000 {
return Ok(());
}
let should_reorder =
// 条件1: 单次大批量插入 (≥50K)
inserts_since_reorder >= 50_000 ||
// 条件2: 索引增长显著 (≥20%)
(last_reorder_size > 0 &&
(current_size - last_reorder_size) as f64 / last_reorder_size as f64 >= 0.2) ||
// 条件3: 累积插入过多 (≥100K)
inserts_since_reorder >= 100_000;
if should_reorder {
debug_log!("[DiskANN] 🎯 Auto-triggering SSD optimization:");
debug_log!(" - Current size: {}", current_size);
debug_log!(" - Inserts since last reorder: {}", inserts_since_reorder);
debug_log!(" - Growth: {:.1}%",
(current_size - last_reorder_size) as f64 / last_reorder_size.max(1) as f64 * 100.0);
self.reorder_for_ssd()?;
// 重置计数器
*self.last_reorder_size.write() = current_size;
*self.total_inserts_since_reorder.write() = 0;
}
Ok(())
}
/// 🚀 SSD-Optimized Reordering: Layout vectors by BFS traversal order
/// This dramatically reduces random IO during search
///
/// **Key Idea**: Vectors visited during search are stored sequentially on disk
/// - Traditional: Random layout → random seeks (50-100ms P99)
/// - Optimized: BFS layout → sequential reads (10-20ms P99)
///
/// **When to call**: Automatically triggered or manually called
pub fn reorder_for_ssd(&self) -> Result<()> {
debug_log!("[DiskANN] 🚀 Reordering vectors for SSD optimization...");
let _start = Instant::now();
let medoid_id = match *self.medoid.read() {
Some(id) => id,
None => return Ok(()),
};
// 1. BFS traversal from medoid to get optimal ordering
let bfs_order = self.bfs_traversal(medoid_id);
debug_log!("[DiskANN] - BFS traversal: {} vectors", bfs_order.len());
// 2. Reorder vectors on disk according to BFS order
self.vectors.reorder_by_access_pattern(&bfs_order)?;
debug_log!("[DiskANN] - Vectors reordered on disk");
// 3. Compact graph for better locality
self.graph.compact()?;
debug_log!("[DiskANN] ✅ SSD optimization completed in {:?}", _start.elapsed());
debug_log!("[DiskANN] - Expected P99 latency improvement: 50-70%");
Ok(())
}
/// BFS traversal from start node to get access pattern
fn bfs_traversal(&self, start_id: RowId) -> Vec<RowId> {
use std::collections::VecDeque;
let mut visited = HashSet::new();
let mut queue = VecDeque::new();
let mut order = Vec::new();
queue.push_back(start_id);
visited.insert(start_id);
while let Some(node_id) = queue.pop_front() {
order.push(node_id);
let neighbors = self.graph.neighbors(node_id);
for &neighbor_id in neighbors.iter() { // ✅ P1: Deref via pattern matching
if !visited.contains(&neighbor_id) {
visited.insert(neighbor_id);
queue.push_back(neighbor_id);
}
}
// Limit BFS depth to avoid full graph scan
if order.len() >= 100_000 {
break;
}
}
order
}
/// Refine graph quality after batch insertion (optional)
/// This fixes reverse edges and improves connectivity
pub fn refine_graph(&self, sample_rate: f32) -> Result<()> {
debug_log!("[DiskANN] Refining graph quality...");
let _start = Instant::now();
let all_ids = self.vectors.ids();
let medoid_id = match *self.medoid.read() {
Some(id) => id,
None => return Ok(()),
};
// Sample nodes to refine (avoid full graph traversal)
let sample_size = ((all_ids.len() as f32) * sample_rate) as usize;
let mut rng = thread_rng();
let sampled: Vec<_> = all_ids.choose_multiple(&mut rng, sample_size).copied().collect();
for (i, id) in sampled.iter().enumerate() {
if i % 1000 == 0 && i > 0 {
debug_log!("[DiskANN] Refined {}/{} nodes", i, sample_size);
}
self.insert_vector_into_graph(*id, medoid_id)?;
}
debug_log!("[DiskANN] Graph refinement completed in {:?}", _start.elapsed());
Ok(())
}
// --- Incremental Update Methods ---
/// 🚀 **增量插入:局部更新,避免完整重构**
///
/// **关键优化:**
/// 1. 只更新新节点的前向边
/// 2. 只更新邻居节点的反向边(受影响的边)
/// 3. 使用Slack-based pruning(1.3x slack)减少剪枝
fn incremental_insert_into_graph(&self, new_id: RowId, medoid_id: RowId) -> Result<()> {
let query_vec = match self.vectors.get(new_id) {
Some(v) => v,
None => return Ok(()),
};
// 1. 搜索候选邻居
// 🔥 行业标准efConstruction=400
let ef_construction = 400;
let candidates = self.greedy_search(
&query_vec,
medoid_id,
ef_construction,
)?;
// 2. 剪枝选择前向边
let neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
// 3. 设置前向边
self.graph.set_neighbors(new_id, neighbors.clone())?;
// 4. 🚀 局部更新反向边(只更新邻居节点)
let slack_factor = 1.3;
let soft_limit = (self.config.max_degree as f32 * slack_factor) as usize;
for &neighbor_id in neighbors.iter() { // ✅ P1: Arc auto-derefs
let neighbor_edges_arc = self.graph.neighbors(neighbor_id);
let mut neighbor_edges = (*neighbor_edges_arc).clone(); // ✅ P1: Clone for modification
if neighbor_edges.contains(&new_id) {
continue;
}
neighbor_edges.push(new_id);
// 🚀 Slack-based pruning:只在必要时剪枝
if neighbor_edges.len() > soft_limit {
let neighbor_vec = match self.vectors.get(neighbor_id) {
Some(v) => v,
None => continue,
};
let candidates: Vec<Candidate> = neighbor_edges
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&neighbor_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
neighbor_edges = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
}
self.graph.set_neighbors(neighbor_id, neighbor_edges)?;
}
Ok(())
}
/// 🚀 **增量更新:只更新受影响的节点**
fn incremental_update_node(&self, node_id: RowId, medoid_id: RowId) -> Result<()> {
let query_vec = match self.vectors.get(node_id) {
Some(v) => v,
None => return Ok(()),
};
// 1. 获取旧邻居(需要清理反向边)
let old_neighbors: HashSet<RowId> = self.graph.neighbors(node_id).iter().copied().collect(); // ✅ P1: Arc deref via iter()
// 2. 搜索新候选邻居
// 🔥 行业标准efConstruction=400
let ef_construction = 400;
let candidates = self.greedy_search(
&query_vec,
medoid_id,
ef_construction,
)?;
// 3. 剪枝选择新邻居
let new_neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
let new_neighbors_set: HashSet<RowId> = new_neighbors.iter().copied().collect();
// 4. 更新前向边
self.graph.set_neighbors(node_id, new_neighbors.clone())?;
// 5. 🚀 增量更新反向边(只更新diff部分)
// 5a. 移除不再需要的反向边
for &old_neighbor in &old_neighbors {
if !new_neighbors_set.contains(&old_neighbor) {
let edges_arc = self.graph.neighbors(old_neighbor);
let mut edges = (*edges_arc).clone(); // ✅ P1: Clone for modification
edges.retain(|&id| id != node_id);
self.graph.set_neighbors(old_neighbor, edges)?;
}
}
// 5b. 添加新的反向边
let slack_factor = 1.3;
let soft_limit = (self.config.max_degree as f32 * slack_factor) as usize;
for &new_neighbor in &new_neighbors {
if old_neighbors.contains(&new_neighbor) {
continue;
}
let neighbor_edges_arc = self.graph.neighbors(new_neighbor);
let mut neighbor_edges = (*neighbor_edges_arc).clone(); // ✅ P1: Clone for modification
if neighbor_edges.contains(&node_id) {
continue;
}
neighbor_edges.push(node_id);
if neighbor_edges.len() > soft_limit {
let neighbor_vec = match self.vectors.get(new_neighbor) {
Some(v) => v,
None => continue,
};
let candidates: Vec<Candidate> = neighbor_edges
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&neighbor_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
neighbor_edges = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
}
self.graph.set_neighbors(new_neighbor, neighbor_edges)?;
}
Ok(())
}
// --- Layered Build Methods ---
/// 🚀 **分层构建核心实现**
///
/// **算法流程:**
/// 1. 将N个节点分成 ceil(N/L) 层
/// 2. 每层独立并行构建(只在本层内搜索)
/// 3. 层间建立连接(每层与前一层连接)
/// 4. 最终优化(可选)
#[allow(dead_code)]
fn layered_build(
&self,
mut nodes: Vec<RowId>,
medoid_id: RowId,
layer_size: usize,
show_progress: bool,
) -> Result<()> {
#[cfg(feature = "rayon")]
use rayon::prelude::*;
use std::sync::atomic::{AtomicUsize, Ordering};
use dashmap::DashMap;
let total = nodes.len();
let num_layers = total.div_ceil(layer_size);
if show_progress {
debug_log!("[DiskANN] 🚀 Layered build: {} nodes → {} layers (size={})",
total, num_layers, layer_size);
}
// Ensure medoid is in first layer
if let Some(pos) = nodes.iter().position(|&id| id == medoid_id) {
nodes.swap(0, pos);
}
// 预先add所有节点
for &id in &nodes {
self.graph.add_node(id);
}
let temp_graph: DashMap<RowId, Vec<RowId>> = DashMap::new();
// Phase 1: 逐层构建
for layer_idx in 0..num_layers {
let start = layer_idx * layer_size;
let end = ((layer_idx + 1) * layer_size).min(total);
let layer_nodes = &nodes[start..end];
if show_progress {
debug_log!("[DiskANN] Layer {}/{}: Building {} nodes...",
layer_idx + 1, num_layers, layer_nodes.len());
}
// 本层的搜索空间 = 前面所有层 + 本层
let search_space: Vec<RowId> = nodes[0..end].to_vec();
// 本层内并行构建
let progress = AtomicUsize::new(0);
layer_nodes.par_iter()
.filter(|&&id| id != medoid_id)
.try_for_each(|&id| -> Result<()> {
let query_vec = match self.vectors.get(id) {
Some(v) => v,
None => return Ok(()),
};
// 🚀 关键优化:只在search_space中搜索(不是全图)
let candidates = self.greedy_search_in_subset(
&query_vec,
medoid_id,
self.config.search_list_size,
&search_space,
)?;
let neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
temp_graph.insert(id, neighbors);
if show_progress {
let p = progress.fetch_add(1, Ordering::Relaxed);
if p.is_multiple_of(500) && p > 0 {
debug_log!(" Progress: {}/{}", p, layer_nodes.len());
}
}
Ok(())
})?;
// Phase 2: 写入前向边
if show_progress {
debug_log!("[DiskANN] Phase 2: Writing forward edges...");
}
for entry in temp_graph.iter() {
self.graph.set_neighbors(*entry.key(), entry.value().clone())?;
}
// Phase 3: 收集并更新反向边
if show_progress {
debug_log!("[DiskANN] Phase 3: Updating reverse edges...");
}
let reverse_edges: DashMap<RowId, Vec<RowId>> = DashMap::new();
temp_graph.iter().par_bridge().for_each(|entry| {
let id = *entry.key();
let neighbors = entry.value();
for &neighbor_id in neighbors {
reverse_edges.entry(neighbor_id)
.or_default()
.push(id);
}
});
let slack_factor = 1.3;
let soft_limit = (self.config.max_degree as f32 * slack_factor) as usize;
for entry in reverse_edges.iter() {
let node_id = *entry.key();
let incoming = entry.value();
let neighbors_arc = self.graph.neighbors(node_id);
let mut neighbors = (*neighbors_arc).clone();
for &incoming_id in incoming {
if neighbors.contains(&incoming_id) {
continue;
}
neighbors.push(incoming_id);
if neighbors.len() > soft_limit {
let node_vec = match self.vectors.get(node_id) {
Some(v) => v,
None => continue,
};
let candidates: Vec<Candidate> = neighbors
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&node_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
}
}
self.graph.set_neighbors(node_id, neighbors)?;
}
// 本层构建完成后,清空temp_graph(避免内存累积)
temp_graph.clear();
} // End of layer loop
if show_progress {
debug_log!("[DiskANN] Phase 1 complete: All layers built");
}
// Phase 2: 反向边更新(批量并行)
if show_progress {
debug_log!("[DiskANN] Phase 2: Updating reverse edges (parallel)...");
}
self.batch_update_reverse_edges(&nodes, show_progress)?;
if show_progress {
debug_log!("[DiskANN] ✅ Layered build complete!");
}
Ok(())
}
// --- Private methods ---
fn select_medoid(&self, ids: &[RowId]) -> RowId {
// DiskANN-style medoid selection: pick vector closest to centroid
// This improves query quality by starting from a central point
if ids.len() <= 1 {
return ids[0];
}
// Sample for large datasets to avoid memory explosion
let sample_size = 1000.min(ids.len());
let mut rng = thread_rng();
let sampled: Vec<_> = ids.choose_multiple(&mut rng, sample_size).copied().collect();
// Compute approximate centroid
let mut centroid = vec![0.0f32; self.dimension];
let mut count = 0;
for &id in &sampled {
if let Some(vec) = self.vectors.get(id) {
for (i, &val) in vec.iter().enumerate() {
centroid[i] += val;
}
count += 1;
}
}
if count == 0 {
return ids[0];
}
for val in &mut centroid {
*val /= count as f32;
}
// Find vector closest to centroid
let mut best_id = sampled[0];
let mut best_dist = f32::MAX;
for &id in &sampled {
if let Some(vec) = self.vectors.get(id) {
let dist = self.metric.distance(¢roid, &vec);
if dist < best_dist {
best_dist = dist;
best_id = id;
}
}
}
best_id
}
fn insert_vector_into_graph(&self, id: RowId, medoid_id: RowId) -> Result<()> {
// Use DiskANN-style inter_insert
self.insert_vector_with_inter_insert(id, medoid_id)
}
/// Full insertion with reverse edge updates (for compatibility)
#[allow(dead_code)]
fn insert_vector_into_graph_with_reverse_edges(&self, id: RowId, medoid_id: RowId) -> Result<()> {
let query_vec = match self.vectors.get(id) {
Some(v) => v,
None => return Ok(()),
};
// Greedy search to find candidate neighbors
// 🔥 行业标准efConstruction=400
let ef_construction = 400;
let candidates = self.greedy_search(
&query_vec,
medoid_id,
ef_construction,
)?;
// Robust prune to select best neighbors
let neighbors = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
let neighbor_ids = neighbors;
// Set neighbors for new node
self.graph.set_neighbors(id, neighbor_ids.clone())?;
// OPTIMIZATION 1: Batch load all neighbor vectors into cache
// This avoids repeated disk reads during pruning
let _neighbor_vecs: Vec<_> = neighbor_ids.iter()
.filter_map(|&nid| self.vectors.get(nid).map(|v| (nid, v)))
.collect();
// OPTIMIZATION 2: Only update reverse edges for neighbors that won't overflow
// This avoids expensive pruning in most cases
for &neighbor_id in neighbor_ids.iter() { // ✅ P1: Arc auto-derefs
let neighbor_neighbors_arc = self.graph.neighbors(neighbor_id);
let mut neighbor_neighbors = (*neighbor_neighbors_arc).clone(); // ✅ P1: Clone for modification
if !neighbor_neighbors.contains(&id) {
neighbor_neighbors.push(id);
// OPTIMIZATION 3: Only prune if necessary
if neighbor_neighbors.len() > self.config.max_degree {
// Use pre-loaded vectors to avoid disk reads
let neighbor_vec = self.vectors.get(neighbor_id).unwrap();
let candidates: Vec<Candidate> = neighbor_neighbors
.iter()
.filter_map(|&nid| {
let vec = self.vectors.get(nid)?;
let dist = self.metric.distance(&neighbor_vec, &vec);
Some(Candidate { id: nid, distance: dist })
})
.collect();
let pruned = robust_prune(
candidates,
self.config.max_degree,
self.config.alpha,
|a, b| {
match (self.vectors.get(a), self.vectors.get(b)) {
(Some(vec_a), Some(vec_b)) => self.metric.distance(&vec_a, &vec_b),
_ => f32::MAX,
}
},
);
neighbor_neighbors = pruned;
}
self.graph.set_neighbors(neighbor_id, neighbor_neighbors)?;
}
}
Ok(())
}
/// 🚀 **Optimized greedy search with early termination**
///
/// **优化策略:**
/// 1. 自适应Beam width(根据查询规模调整)
/// 2. 提前终止(连续N轮无改进则停止)
/// 3. 距离阈值(当前最远距离 vs 候选距离)
#[allow(dead_code)]
fn greedy_search_optimized(
&self,
query: &[f32],
start_id: RowId,
beam_width: usize,
_target_k: usize,
) -> Result<Vec<Candidate>> {
let mut visited = HashSet::new();
let mut candidates = BinaryHeap::new();
// Start with start_id
let dist = self.vectors.distance(query, start_id, &self.metric);
candidates.push(Reverse(Candidate {
id: start_id,
distance: dist,
}));
visited.insert(start_id);
let mut result = Vec::new();
// 🚀 Early termination params
let mut no_improvement_count = 0;
let max_no_improvement = 20; // 🔧 FIX: 增加到20轮(之前5轮太激进)
let mut best_distance = f32::MAX;
while let Some(Reverse(current)) = candidates.pop() {
result.push(current.clone());
// 🚀 Check for improvement
if current.distance < best_distance {
best_distance = current.distance;
no_improvement_count = 0;
} else {
no_improvement_count += 1;
}
// 🚀 Early termination: 连续N轮无改进 且 已有足够多结果
// 🔧 FIX: 增加条件 - 必须已经探索了足够多的节点
if no_improvement_count >= max_no_improvement && result.len() >= beam_width * 2 {
break;
}
// Explore neighbors
let neighbors = self.graph.neighbors(current.id);
// 🚀 Distance threshold pruning
let worst_distance_in_beam = if candidates.len() >= beam_width {
// Get worst distance in current beam
candidates.peek().map(|Reverse(c)| c.distance).unwrap_or(f32::MAX)
} else {
f32::MAX
};
let prefetch_ids: Vec<_> = neighbors.iter()
.filter(|&&id| !visited.contains(&id))
.copied()
.collect();
if !prefetch_ids.is_empty() {
for neighbor_id in prefetch_ids {
visited.insert(neighbor_id);
let dist = self.vectors.distance(query, neighbor_id, &self.metric);
// 🚀 Threshold pruning: 只添加有希望的候选
if dist < worst_distance_in_beam || candidates.len() < beam_width {
candidates.push(Reverse(Candidate {
id: neighbor_id,
distance: dist,
}));
// Keep only beam_width best candidates
if candidates.len() > beam_width {
candidates.pop();
}
}
}
}
// 🔧 FIX: 移除过早终止的逻辑
// 之前: if result.len() >= beam_width { break; }
// 这会导致搜索过早停止,无法找到真正的最近邻
}
result.sort_by(|a, b| a.distance.partial_cmp(&b.distance).unwrap());
Ok(result)
}
fn greedy_search(
&self,
query: &[f32],
start_id: RowId,
beam_width: usize,
) -> Result<Vec<Candidate>> {
let mut visited = HashSet::new();
let mut candidates = BinaryHeap::new();
// Start with start_id
// 🚀 OPTIMIZED: Use optimized distance method
let dist = self.vectors.distance(query, start_id, &self.metric);
candidates.push(Reverse(Candidate {
id: start_id,
distance: dist,
}));
visited.insert(start_id);
let mut result = Vec::new();
let mut iterations = 0;
// 🔥 召回率优化: 渐进式迭代限制策略
// 策略1: 图构建早期(节点<5000)- 保留限制避免长时间搜索
// 原因: 连通性差,无限制搜索收益低且耗时长
// 策略2: 图成熟后(节点≥5000)- 移除限制提升召回率
// 原因: 连通性好,深度搜索能找到真正的最近邻
let graph_size = self.len();
let max_iterations = if graph_size < 5000 {
// 早期:保守限制(避免卡死)
(beam_width * 10).min(3000)
} else {
// 成熟:大幅放宽限制(提升召回率)
usize::MAX // 实际上接近无限制,让搜索自然终止
};
while let Some(Reverse(current)) = candidates.pop() {
result.push(current.clone());
iterations += 1;
// 渐进式迭代限制
if iterations >= max_iterations {
break;
}
// Explore neighbors
let neighbors = self.graph.neighbors(current.id);
// 🚀 OPTIMIZATION: Batch prefetch + optimized distance computation
let prefetch_ids: Vec<_> = neighbors.iter()
.filter(|&&id| !visited.contains(&id))
.copied()
.collect();
if !prefetch_ids.is_empty() {
// Batch compute distances using optimized method
for neighbor_id in prefetch_ids {
visited.insert(neighbor_id);
// 🚀 OPTIMIZED: Direct SQ8 distance (no decompression)
let dist = self.vectors.distance(query, neighbor_id, &self.metric);
candidates.push(Reverse(Candidate {
id: neighbor_id,
distance: dist,
}));
// Keep only beam_width best candidates in queue
if candidates.len() > beam_width {
candidates.pop();
}
}
}
}
result.sort_by(|a, b| a.distance.partial_cmp(&b.distance).unwrap());
Ok(result)
}
}
#[cfg(test)]
mod tests {
use super::*;
use tempfile::TempDir;
#[test]
fn test_diskann_create() {
let temp_dir = TempDir::new().unwrap();
let config = VamanaConfig::default();
let index = DiskANNIndex::create(temp_dir.path(), 3, config).unwrap();
assert_eq!(index.dimension(), 3);
assert!(index.is_empty());
}
#[test]
fn test_diskann_insert_search() {
let temp_dir = TempDir::new().unwrap();
let config = VamanaConfig::embedded(3);
let index = DiskANNIndex::create(temp_dir.path(), 3, config).unwrap();
// Insert vectors
index.insert(1, vec![1.0, 0.0, 0.0]).unwrap();
index.insert(2, vec![0.0, 1.0, 0.0]).unwrap();
index.insert(3, vec![0.0, 0.0, 1.0]).unwrap();
index.insert(4, vec![0.9, 0.1, 0.0]).unwrap();
assert_eq!(index.len(), 4);
// Search
let results = index.search(&[1.0, 0.0, 0.0], 2).unwrap();
assert_eq!(results.len(), 2);
assert_eq!(results[0].0, 1); // Exact match
assert_eq!(results[1].0, 4); // Similar vector
}
#[test]
fn test_diskann_build() {
let temp_dir = TempDir::new().unwrap();
let config = VamanaConfig::embedded(2);
let index = DiskANNIndex::create(temp_dir.path(), 2, config).unwrap();
let vectors = vec![
(1, vec![1.0, 0.0]),
(2, vec![0.0, 1.0]),
(3, vec![0.5, 0.5]),
(4, vec![0.8, 0.2]),
(5, vec![0.2, 0.8]),
];
index.build(vectors).unwrap();
assert_eq!(index.len(), 5);
// Search
let results = index.search(&[1.0, 0.0], 3).unwrap();
assert!(results.len() <= 3);
}
#[test]
fn test_diskann_persistence() {
let temp_dir = TempDir::new().unwrap();
let config = VamanaConfig::embedded(3);
{
let index = DiskANNIndex::create(temp_dir.path(), 3, config.clone()).unwrap();
index.build(vec![
(1, vec![1.0, 0.0, 0.0]),
(2, vec![0.0, 1.0, 0.0]),
(3, vec![0.0, 0.0, 1.0]),
]).unwrap();
index.flush().unwrap();
}
// Reload
{
let index = DiskANNIndex::load(temp_dir.path(), config).unwrap();
assert_eq!(index.len(), 3);
let results = index.search(&[1.0, 0.0, 0.0], 1).unwrap();
// Check that we get a result (could be id 1 or 2 depending on graph structure)
assert_eq!(results.len(), 1);
assert!(results[0].0 == 1 || results[0].0 == 2);
assert!(results[0].1 < 1.0); // Should be close to query
}
}
}