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//! Replicated State Machine (RSM) module for consensus groups.
//!
//! This module defines the [`StateMachine`] trait — the main integration
//! point for application-specific logic in a mosaik consensus group. Every
//! group runs exactly one state machine instance per node, and the Raft
//! protocol ensures that all instances process the same commands in the same
//! order, converging on identical state.
//!
//! The module also defines the [`StateSync`] trait, which handles catch-up
//! for followers that fall behind the leader's log. The built-in
//! [`LogReplaySync`](super::LogReplaySync) implementation works with any
//! state machine by replaying missed log entries.
use ;
pub use NoOp;
// Public API traits for user-provided state machine implementations.
pub use *;
/// The core trait for application-specific replicated state in a consensus
/// group.
///
/// Every mosaik consensus group is backed by a single `StateMachine`
/// implementation. The Raft protocol replicates [`Command`]s across all
/// group members, and each member applies them **in the same order** to
/// its local `StateMachine` instance, guaranteeing that all nodes converge
/// on identical state.
///
/// # Lifecycle
///
/// 1. **Create** — you instantiate your state machine and pass it to the group
/// builder via
/// [`with_state_machine`](super::GroupBuilder::with_state_machine).
/// 2. **Join** — calling [`join()`](super::GroupBuilder::join) on the builder
/// starts the Raft protocol and returns a [`Group<M>`](super::Group) handle.
/// 3. **Commands** — clients submit commands through
/// [`Group::execute`](super::Group::execute). The leader replicates each
/// command to a quorum of followers; once committed, every node calls
/// [`apply`](StateMachine::apply) with that command.
/// 4. **Queries** — clients call [`Group::query`](super::Group::query) with
/// either `Weak` (local, possibly stale) or `Strong` (forwarded to leader)
/// consistency. The group calls [`query`](StateMachine::query) on the local
/// state machine and returns the result.
/// 5. **Catch-up** — when a follower falls behind, the [`StateSync`]
/// implementation returned by [`state_sync`](StateMachine::state_sync) fills
/// the gap (replaying missed log entries or transferring a snapshot).
///
/// # Determinism
///
/// **`apply` must be deterministic.** Given the same sequence of commands,
/// every node must produce the exact same state. Do not read wall-clock
/// time, random values, or any external I/O inside `apply`. If you need
/// non-deterministic input, inject it *into* a command before submitting
/// it.
///
/// # Example
///
/// A simple counter replicated across a group:
///
/// ```rust
/// use {
/// mosaik::{
/// UniqueId,
/// groups::{
/// ApplyContext,
/// LeadershipPreference,
/// LogReplaySync,
/// StateMachine,
/// },
/// },
/// serde::{Deserialize, Serialize},
/// };
///
/// /// Commands that mutate the counter.
/// #[derive(Clone, Serialize, Deserialize)]
/// enum CounterCmd {
/// Increment(u32),
/// Decrement(u32),
/// }
///
/// /// Queries that read the counter.
/// #[derive(Clone, Serialize, Deserialize)]
/// struct GetValue;
///
/// struct Counter {
/// value: i64,
/// }
///
/// impl StateMachine for Counter {
/// type Command = CounterCmd;
/// type Query = GetValue;
/// type QueryResult = i64;
/// type StateSync = LogReplaySync<Self>;
///
/// fn signature(&self) -> UniqueId {
/// UniqueId::from("my_counter_v1")
/// }
///
/// fn apply(&mut self, cmd: CounterCmd, _ctx: &dyn ApplyContext) {
/// match cmd {
/// CounterCmd::Increment(n) => {
/// self.value += i64::from(n);
/// }
/// CounterCmd::Decrement(n) => {
/// self.value -= i64::from(n);
/// }
/// }
/// }
///
/// fn query(&self, _: GetValue) -> i64 {
/// self.value
/// }
///
/// fn state_sync(&self) -> LogReplaySync<Self> {
/// LogReplaySync::default()
/// }
/// }
/// ```
///
/// Then, to use it in a group:
///
/// ```rust,ignore
/// let group = network
/// .groups()
/// .with_key("my-counter-group")
/// .with_state_machine(Counter { value: 0 })
/// .join();
///
/// // Wait for a leader to be elected.
/// group.when().online().await;
///
/// // Submit a command (replicated to all members).
/// group.execute(CounterCmd::Increment(1)).await?;
///
/// // Read the current value (strong consistency).
/// let result = group.query(GetValue, Consistency::Strong).await?;
/// assert_eq!(*result, 1);
/// ```
/// Contextual information provided to the state machine when applying commands.
///
/// This trait does not offer any information that is non-deterministic or that
/// can diverge between different nodes in the group, so it is safe to use for
/// deterministic state machines.
/// Describes a node's preference for assuming leadership within a group.
///
/// This preference is per-node and does not affect the group identity.
/// Different nodes in the same group can have different leadership preferences.
/// The preference is enforced by the Raft election logic at the follower level:
/// observers never transition to candidate state, and reluctant nodes use
/// longer election timeouts to reduce their likelihood of winning elections.
///
/// `Normal` and `Reluctant` nodes participate fully in voting and log
/// replication. `Observer` nodes replicate the log but abstain from both
/// election votes and commit-advancement votes, so they never inflate the
/// quorum.
///
/// # Safety Considerations
///
/// - **Observer nodes do not count toward quorum.** They replicate the log and
/// advance their committed state, but abstain from election and commit votes.
/// This prevents slow or offline observers from stalling writes.
/// - **Liveness.** If all nodes in a group are observers, no leader can ever be
/// elected and the group will be unable to make progress. Ensure that at
/// least one node in every group has `Normal` or `Reluctant` preference.