mod common;
use common::*;
fn main() {
let mut world = World::default();
let root = world.add(None);
world.set_width(root, Units::Pixels(600.0));
world.set_height(root, Units::Pixels(600.0));
world.set_alignment(root, Alignment::TopLeft);
world.set_layout_type(root, LayoutType::Row);
let node = world.add(Some(root));
world.set_width(node, Units::Pixels(100.0));
world.set_height(node, Units::Auto);
world.set_layout_type(node, LayoutType::Row);
let child1 = world.add(Some(node));
world.set_width(child1, Units::Stretch(1.0));
world.set_min_height(child1, Units::Auto);
world.set_height(child1, Units::Stretch(1.0));
world.set_layout_type(child1, LayoutType::Row);
world.set_content_size(child1, |_, width, _height| {
let width = width.unwrap();
(width, 50.0)
});
let child2 = world.add(Some(node));
world.set_width(child2, Units::Stretch(1.0));
world.set_min_height(child2, Units::Auto);
world.set_height(child2, Units::Stretch(1.0));
world.set_layout_type(child2, LayoutType::Row);
world.set_content_size(child2, |_, width, _height| {
let width = width.unwrap();
(width, 80.0)
});
root.layout(&mut world.cache, &world.tree, &world.store, &mut ());
render(world, root);
}