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//! Cached property infrastructure for UOps.
//!
//! This module provides a reusable pattern for graph properties that need to be:
//! - Computed lazily (on first access)
//! - Cached permanently (in OnceCell)
//! - Computed bottom-up via toposort
//! - Optimized with filtered toposort (skip cached nodes)
//!
//! # Architecture
//!
//! The pattern consists of three components:
//!
//! 1. **OnceCell cache fields** in the UOp struct (explicit, visible)
//! 2. **CachedProperty trait** providing the computation logic
//! 3. **cached_property! macro** reducing boilerplate
//!
//! # Performance
//!
//! The key optimization is **filtered toposort**. Instead of traversing the entire
//! graph on every cache miss, we only traverse nodes that don't have the property
//! cached yet.
//!
//! For a graph with 10,000 nodes where 9,900 are already cached:
//! - **Without filtering**: 10,000 nodes visited
//! - **With filtering**: 100 nodes visited
//! - **Speedup**: 100x
//!
//! # Example
//!
//! ```ignore
//! use morok_ir::cached_property;
//!
//! // Define a new cached property
//! cached_property! {
//! MyProperty: MyType {
//! cache_field: my_property_cache,
//! compute: |uop| {
//! // Computation logic here
//! // Can call MyProperty::get(child) on children
//! // (they're guaranteed to be computed already)
//! }
//! }
//! }
//!
//! // Use it in UOp's public API
//! impl UOp {
//! pub fn my_property(&self: &Arc<Self>) -> &MyType {
//! MyProperty::get(self)
//! }
//! }
//! ```
use Arc;
use OnceLock;
use crateUOp;
/// Trait for computed properties that can be cached on UOps.
///
/// Properties are computed bottom-up via filtered toposort, ensuring:
/// 1. Dependencies are computed before dependents (toposort order)
/// 2. Already-cached nodes are skipped (filtered toposort)
/// 3. Each node's property is computed exactly once (OnceLock)
///
/// # Implementation Pattern
///
/// The trait provides a default `get()` implementation that:
/// 1. Returns cached value if available (fast path)
/// 2. Otherwise, performs filtered toposort to find uncached nodes
/// 3. Computes properties bottom-up, caching each result
/// 4. Returns the final cached value
///
/// ```ignore
/// impl CachedProperty for MyProperty {
/// fn get(uop: &Arc<UOp>) -> &Self::Value {
/// // Fast path: already cached
/// if let Some(val) = Self::cache(uop).get() {
/// return val;
/// }
///
/// // Filtered toposort: only uncached nodes
/// let uncached = uop.toposort_filtered(|n| Self::cache(n).get().is_none());
///
/// // Compute bottom-up
/// for node in uncached {
/// Self::cache(&node).get_or_init(|| Self::compute(&node));
/// }
///
/// Self::cache(uop).get().unwrap()
/// }
/// }
/// ```
/// Define a cached property on UOp.
///
/// This macro generates a marker struct and implements the `CachedProperty` trait,
/// reducing boilerplate from ~50 lines to ~10 lines per property.
///
/// # Syntax
///
/// ```ignore
/// cached_property! {
/// PropertyName: ReturnType {
/// cache_field: cache_field_name,
/// compute: |uop| { /* computation */ }
/// }
/// }
/// ```
///
/// # Requirements
///
/// 1. The `cache_field` must exist in the UOp struct as `OnceLock<ReturnType>`
/// 2. The `compute` closure must have signature `Fn(&Arc<UOp>) -> ReturnType`
/// 3. `ReturnType` must implement `Clone`
///
/// # Example
///
/// ```ignore
/// use morok_ir::cached_property;
/// use morok_ir::shape::Shape;
///
/// cached_property! {
/// ShapeProperty: Option<Shape> {
/// cache_field: shape_cache,
/// compute: |uop| crate::shape::infer_shape_from_op(uop)
/// }
/// }
///
/// // Now you can use:
/// let shape = ShapeProperty::get(&my_uop);
/// ```
///
/// # Generated Code
///
/// The macro expands to:
///
/// ```ignore
/// pub struct ShapeProperty;
///
/// impl CachedProperty for ShapeProperty {
/// type Value = Option<Shape>;
///
/// fn compute(uop: &Arc<UOp>) -> Self::Value {
/// (|uop| crate::shape::infer_shape_from_op(uop))(uop)
/// }
///
/// fn cache(uop: &Arc<UOp>) -> &OnceCell<Self::Value> {
/// &uop.shape_cache
/// }
/// }
/// ```
;
}