moq-video
Native video capture, encoding, decoding, and publishing for Media over QUIC.
The video counterpart to moq-audio.
Everything is native per-platform code with no ffmpeg dependency: capture, color
conversion, and the codec backends are all in-tree or thin wrappers over system
frameworks / vendored static libs. The public API is codec-agnostic, so no
signature, type, or error variant names a backend or a capture implementation;
swapping or bumping a backend crate is not a breaking change.
Capture
Per-platform, picked at compile time:
- macOS: AVFoundation (camera) and ScreenCaptureKit (display), yielding
zero-copy
CVPixelBuffersurfaces straight to VideoToolbox. - Linux: native V4L2 (camera; YUYV resampled, MJPEG via
zune-jpeg) and xdg-desktop-portal + PipeWire (display; RGB -> CPU I420, behind thepipewirefeature since it links libpipewire). Works on Wayland and X11; the desktop's picker dialog chooses the screen, and the portal's restore token is reused so demand-driven reopens don't re-prompt. - Windows: native Media Foundation (camera;
IMFSourceReader) and DXGI Desktop Duplication (display; BGRA -> CPU I420). Display capture is whole-monitor; select one with a bare index ordisplay:{index}.
capture::cameras() lists AVFoundation, V4L2, or Media Foundation cameras with
identifiers accepted by capture::Source::Camera. capture::displays() does
the same for macOS and Windows displays. Linux display selection stays in the
desktop portal picker, which does not expose a stable display identifier.
Encode
The codec is chosen via encode::Codec. Backends are tried in order (hardware
first, then software) and the first that opens wins; encode::Kind narrows the
choice (Auto / Hardware / Software / a named backend).
| Codec | Software | macOS | Windows | Linux |
|---|---|---|---|---|
| H.264 | openh264 (vendored, static) | VideoToolbox | Media Foundation | NVENC (nvenc), VAAPI (vaapi) |
| H.265 | none | VideoToolbox | Media Foundation | NVENC (nvenc) |
Every backend emits Annex-B with in-band parameter sets (SPS/PPS, plus VPS for
H.265), so the matching moq_mux::codec importer handles framing and catalog
registration directly. There is no software H.265 encoder (it's hardware-only).
Two public entry points:
encode::publish_capture(...)captures a webcam, encodes it, and publishes on demand: the track and catalog are advertised up front, but the camera opens only while a subscriber is watching and is released when the last one leaves.encode::Producerpublishes packets you encoded yourself, handling the catalog and framing.
The NVENC and VAAPI backends are Linux-only and gated behind their respective
features. Both dlopen the vendor driver at runtime (and fall back to software
where the driver is absent), so a feature-enabled binary still links on a
GPU-less builder and still starts on a GPU-less machine.
Decode
decode::Consumer (the mirror of moq_audio::decode::Consumer) subscribes to an
H.264, H.265, or AV1 track and returns raw frames. A hardware-decoded frame stays
on the GPU: feeding it back to a compatible hardware encode::Encoder on the
same device keeps it there (the transcode path), while into_i420() downloads
it. An encoder that can't take that surface (openh264, or a different device)
downloads it through I420 for you. Every frame carries a Surface, a
#[non_exhaustive] enum naming where the pixels live (PixelBuffer on macOS,
Texture on Windows, Cuda on Linux, or CPU I420). Match it to take a
zero-copy path for a representation you recognize, and fall back to
Surface::into_i420(), which always works. On macOS Surface::into_pixel_buffer()
is the mirror: free for a hardware-decoded frame, an upload for a CPU one.
Backends are tried hardware-first, like encode:
| Codec | Software | macOS | Windows | Linux |
|---|---|---|---|---|
| H.264 | openh264 (vendored, static) | VideoToolbox | Media Foundation (DXVA) | NVDEC (nvdec) |
| H.265 | none | VideoToolbox | Media Foundation (DXVA) | NVDEC (nvdec) |
| AV1 | none | none | none | NVDEC (nvdec) |
On macOS VideoToolbox decodes H.264 and H.265 on hardware, pulling the parameter
sets (SPS/PPS, plus VPS for H.265) out of each keyframe to build the format
description. On Windows the Microsoft decoder MFT runs synchronously with a
Direct3D11 device bound to it, so the decode happens on the GPU through DXVA
(NVDEC / Intel / AMD). H.264 falls back to openh264 on a GPU-less host; H.265 has
no software decoder, so it needs the GPU path (on Windows, an HEVC decoder MFT:
the inbox HEVC Video Extensions or a vendor one). On Linux, NVDEC decodes H.264,
H.265, and 8-bit 4:2:0 AV1 to CUDA NV12 frames; AV1 is decode-only and is useful
for AV1 source to H.264/H.265 transcode rungs. A non-H.264/H.265/AV1 rendition
yields Error::UnsupportedCodec.