1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551
//! Elements related to loading saved world state.
//!
//! # Example
//! ```
//! use bevy::prelude::*;
//! use moonshine_save::prelude::*;
//!
//! #[derive(Component, Default, Reflect)]
//! #[reflect(Component)]
//! struct Data(u32);
//!
//! # fn generate_data() {
//! # let mut app = App::new();
//! # app.add_plugins((MinimalPlugins, SavePlugin))
//! # .register_type::<Data>()
//! # .add_systems(PreUpdate, save_default().into_file("example.ron"));
//! # app.world_mut().spawn((Data(12), Save));
//! # app.update();
//! # }
//! #
//! # generate_data();
//! #
//! let mut app = App::new();
//! app.add_plugins((MinimalPlugins, LoadPlugin))
//! .register_type::<Data>()
//! .add_systems(PreUpdate, load_from_file("example.ron"));
//!
//! app.update();
//!
//! let data = std::fs::read_to_string("example.ron").unwrap();
//! # assert!(data.contains("(12)"));
//! # std::fs::remove_file("example.ron");
//! ```
use std::io;
use std::path::{Path, PathBuf};
use bevy_app::{App, Plugin, PreUpdate};
use bevy_ecs::entity::EntityHashMap;
use bevy_ecs::{prelude::*, query::QueryFilter, schedule::SystemConfigs};
use bevy_hierarchy::DespawnRecursiveExt;
use bevy_scene::{serde::SceneDeserializer, SceneSpawnError};
use bevy_utils::tracing::{error, info, warn};
use moonshine_util::system::*;
use serde::de::DeserializeSeed;
use crate::save::{Save, SaveSystem, Saved};
use crate::FilePath;
/// A [`Plugin`] which configures [`LoadSystem`] in [`PreUpdate`] schedule.
pub struct LoadPlugin;
impl Plugin for LoadPlugin {
fn build(&self, app: &mut App) {
app.configure_sets(
PreUpdate,
(
LoadSystem::Load,
LoadSystem::PostLoad.run_if(has_resource::<Loaded>),
)
.chain()
.before(SaveSystem::Save),
)
.add_systems(
PreUpdate,
remove_resource::<Loaded>.in_set(LoadSystem::PostLoad),
);
}
}
/// A [`SystemSet`] for systems that process loading [`Saved`] data.
#[derive(Clone, Debug, Hash, PartialEq, Eq, SystemSet)]
pub enum LoadSystem {
/// Reserved for systems which deserialize [`Saved`] data and process the output.
Load,
/// Runs after [`LoadSystem::Load`].
PostLoad,
}
/// A [`Component`] which marks its [`Entity`] to be despawned prior to load.
///
/// # Usage
/// When saving game state, it is often undesirable to save visual and aesthetic elements of the game.
/// Elements such as transforms, camera settings, scene hierarchy, or UI elements are typically either
/// spawned at game start, or added during initialization of the game data they represent.
///
/// This component may be used on such entities to despawn them prior to loading.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// #[derive(Bundle)]
/// struct PlayerBundle {
/// player: Player,
/// /* Saved Player Data */
/// save: Save,
/// }
///
/// #[derive(Component, Default, Reflect)]
/// #[reflect(Component)]
/// struct Player;
///
/// #[derive(Component)] // <-- Not serialized!
/// struct PlayerSprite(Entity);
///
/// #[derive(Bundle, Default)]
/// struct PlayerSpriteBundle {
/// /* Player Visuals/Aesthetics */
/// unload: Unload,
/// }
///
/// fn spawn_player_sprite(query: Query<Entity, Added<Player>>, mut commands: Commands) {
/// for entity in &query {
/// let sprite = PlayerSprite(commands.spawn(PlayerSpriteBundle::default()).id());
/// commands.entity(entity).insert(sprite);
/// }
/// }
/// ```
#[derive(Component, Default, Clone)]
pub struct Unload;
/// A [`Resource`] which contains the loaded entity map. See [`FromLoaded`] for usage.
#[derive(Resource)]
pub struct Loaded {
pub entity_map: EntityHashMap<Entity>,
}
#[derive(Debug)]
pub enum LoadError {
Io(io::Error),
De(ron::de::SpannedError),
Ron(ron::Error),
Scene(SceneSpawnError),
}
impl From<io::Error> for LoadError {
fn from(e: io::Error) -> Self {
Self::Io(e)
}
}
impl From<ron::de::SpannedError> for LoadError {
fn from(e: ron::de::SpannedError) -> Self {
Self::De(e)
}
}
impl From<ron::Error> for LoadError {
fn from(e: ron::Error) -> Self {
Self::Ron(e)
}
}
impl From<SceneSpawnError> for LoadError {
fn from(e: SceneSpawnError) -> Self {
Self::Scene(e)
}
}
/// A collection of systems ([`SystemConfigs`]) which perform the load process.
pub type LoadPipeline = SystemConfigs;
/// Default [`LoadPipeline`].
///
/// # Usage
///
/// This pipeline tries to load all saved entities from a file at given `path`. If successful, it
/// despawns all entities marked with [`Unload`] (recursively) and spawns the loaded entities.
///
/// Typically, it should be used with [`run_if`](bevy_ecs::schedule::SystemSet::run_if).
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// let mut app = App::new();
/// app.add_plugins(LoadPlugin)
/// .add_systems(PreUpdate, load_from_file("example.ron").run_if(should_load));
///
/// fn should_load() -> bool {
/// todo!()
/// }
/// ```
pub fn load_from_file(path: impl Into<PathBuf>) -> LoadPipeline {
let path = path.into();
from_file(path)
.pipe(unload::<DefaultUnloadFilter>)
.pipe(load)
.pipe(insert_into_loaded(Save))
.pipe(finish)
.in_set(LoadSystem::Load)
}
/// A [`LoadPipeline`] like [`load_from_file`] which is only triggered if a [`LoadFromFileRequest`] [`Resource`] is present.
///
/// # Example
/// ```
/// # use std::path::{Path, PathBuf};
/// # use bevy::prelude::*;
/// # use moonshine_save::prelude::*;
///
/// #[derive(Resource)]
/// struct LoadRequest {
/// pub path: PathBuf,
/// }
///
/// impl FilePath for LoadRequest {
/// fn path(&self) -> &Path {
/// self.path.as_ref()
/// }
/// }
///
/// let mut app = App::new();
/// app.add_plugins((MinimalPlugins, LoadPlugin))
/// .add_systems(Update, load_from_file_on_request::<LoadRequest>());
/// ```
pub fn load_from_file_on_request<R>() -> LoadPipeline
where
R: FilePath + Resource,
{
file_from_request::<R>
.pipe(from_file_dyn)
.pipe(unload::<DefaultUnloadFilter>)
.pipe(load)
.pipe(insert_into_loaded(Save))
.pipe(finish)
.pipe(remove_resource::<R>)
.run_if(has_resource::<R>)
.in_set(LoadSystem::Load)
}
/// A [`LoadPipeline`] like [`load_from_file`] which is only triggered if a [`LoadFromFileRequest`] [`Event`] is sent.
///
/// Note: If multiple events are sent in a single update cycle, only the first one is processed.
pub fn load_from_file_on_event<R>() -> LoadPipeline
where
R: FilePath + Event,
{
file_from_event::<R>
.pipe(from_file_dyn)
.pipe(unload::<DefaultUnloadFilter>)
.pipe(load)
.pipe(insert_into_loaded(Save))
.pipe(finish)
.run_if(has_event::<R>)
.in_set(LoadSystem::Load)
}
/// A [`System`] which reads [`Saved`] data from a file at given `path`.
pub fn from_file(
path: impl Into<PathBuf>,
) -> impl Fn(Res<AppTypeRegistry>) -> Result<Saved, LoadError> {
let path = path.into();
move |type_registry| {
let input = std::fs::read(&path)?;
let mut deserializer = ron::Deserializer::from_bytes(&input)?;
let scene = {
let type_registry = &type_registry.read();
let scene_deserializer = SceneDeserializer { type_registry };
scene_deserializer.deserialize(&mut deserializer)?
};
info!("loaded from file: {path:?}");
Ok(Saved { scene })
}
}
/// A [`System`] which reads [`Saved`] data from a file with its path defined at runtime.
pub fn from_file_dyn(
In(path): In<PathBuf>,
type_registry: Res<AppTypeRegistry>,
) -> Result<Saved, LoadError> {
let input = std::fs::read(&path)?;
let mut deserializer = ron::Deserializer::from_bytes(&input)?;
let scene = {
let type_registry = &type_registry.read();
let scene_deserializer = SceneDeserializer { type_registry };
scene_deserializer.deserialize(&mut deserializer)?
};
info!("loaded from file: {path:?}");
Ok(Saved { scene })
}
pub type DefaultUnloadFilter = Or<(With<Save>, With<Unload>)>;
/// A [`System`] which recursively despawns all entities that match the given `Filter`.
pub fn unload<Filter: QueryFilter>(
In(result): In<Result<Saved, LoadError>>,
world: &mut World,
) -> Result<Saved, LoadError> {
let saved = result?;
let entities: Vec<Entity> = world
.query_filtered::<Entity, Filter>()
.iter(world)
.collect();
for entity in entities {
if let Some(entity) = world.get_entity_mut(entity) {
entity.despawn_recursive();
}
}
Ok(saved)
}
/// A [`System`] which writes [`Saved`] data into current [`World`].
pub fn load(
In(result): In<Result<Saved, LoadError>>,
world: &mut World,
) -> Result<Loaded, LoadError> {
let Saved { scene } = result?;
let mut entity_map = EntityHashMap::default();
scene.write_to_world(world, &mut entity_map)?;
Ok(Loaded { entity_map })
}
/// A [`System`] which inserts a clone of the given [`Bundle`] into all loaded entities.
pub fn insert_into_loaded(
bundle: impl Bundle + Clone,
) -> impl Fn(In<Result<Loaded, LoadError>>, &mut World) -> Result<Loaded, LoadError> {
move |In(result), world| {
if let Ok(loaded) = &result {
for entity in loaded.entity_map.values() {
world.entity_mut(*entity).insert(bundle.clone());
}
}
result
}
}
/// A [`System`] which finishes the load process.
///
/// # Usage
///
/// All load pipelines should end with this system.
pub fn finish(In(result): In<Result<Loaded, LoadError>>, world: &mut World) {
match result {
Ok(loaded) => world.insert_resource(loaded),
Err(why) => error!("load failed: {why:?}"),
}
}
/// A [`System`] which extracts the path from a [`LoadFromFileRequest`] [`Resource`].
pub fn file_from_request<R>(request: Res<R>) -> PathBuf
where
R: FilePath + Resource,
{
request.path().to_owned()
}
/// A [`System`] which extracts the path from a [`LoadFromFileRequest`] [`Event`].
///
/// # Warning
///
/// If multiple events are sent in a single update cycle, only the first one is processed.
///
/// This system assumes that at least one event has been sent. It must be used in conjunction with [`has_event`].
pub fn file_from_event<R>(mut events: EventReader<R>) -> PathBuf
where
R: FilePath + Event,
{
let mut iter = events.read();
let event = iter.next().unwrap();
if iter.next().is_some() {
warn!("multiple load request events received; only the first one is processed.");
}
event.path().to_owned()
}
/// Any type which may be used to trigger [`load_from_file_on_request`] or [`load_from_file_on_event`].
#[deprecated(note = "use `FilePath` instead")]
pub trait LoadFromFileRequest {
fn path(&self) -> &Path;
}
#[cfg(test)]
mod tests {
use std::fs::*;
use bevy::prelude::*;
use super::*;
pub const DATA: &str = "(
resources: {},
entities: {
4294967296: (
components: {
\"moonshine_save::load::tests::Dummy\": (),
},
),
},
)";
#[derive(Component, Default, Reflect)]
#[reflect(Component)]
struct Dummy;
fn app() -> App {
let mut app = App::new();
app.add_plugins((MinimalPlugins, LoadPlugin))
.register_type::<Dummy>();
app
}
#[test]
fn test_load_from_file() {
pub const PATH: &str = "test_load.ron";
write(PATH, DATA).unwrap();
let mut app = app();
app.add_systems(PreUpdate, load_from_file(PATH));
app.update();
let world = app.world_mut();
assert!(!world.contains_resource::<Loaded>());
assert!(world
.query_filtered::<(), With<Dummy>>()
.get_single(world)
.is_ok());
remove_file(PATH).unwrap();
}
#[test]
fn test_load_from_file_on_request() {
pub const PATH: &str = "test_load_on_request_dyn.ron";
write(PATH, DATA).unwrap();
#[derive(Resource)]
struct LoadRequest;
impl FilePath for LoadRequest {
fn path(&self) -> &Path {
Path::new(PATH)
}
}
let mut app = app();
app.add_systems(PreUpdate, load_from_file_on_request::<LoadRequest>());
app.world_mut().insert_resource(LoadRequest);
app.update();
let world = app.world_mut();
assert!(world
.query_filtered::<(), With<Dummy>>()
.get_single(world)
.is_ok());
remove_file(PATH).unwrap();
}
#[test]
fn test_load_from_file_on_event() {
pub const PATH: &str = "test_load_on_request_event.ron";
write(PATH, DATA).unwrap();
#[derive(Event)]
struct LoadRequest;
impl FilePath for LoadRequest {
fn path(&self) -> &Path {
Path::new(PATH)
}
}
let mut app = app();
app.add_event::<LoadRequest>()
.add_systems(PreUpdate, load_from_file_on_event::<LoadRequest>());
app.world_mut().send_event(LoadRequest);
app.update();
let world = app.world_mut();
assert!(world
.query_filtered::<(), With<Dummy>>()
.get_single(world)
.is_ok());
remove_file(PATH).unwrap();
}
#[test]
fn test_hierarchy() {
use std::fs::*;
use bevy::prelude::*;
use crate::save::{save_default, SavePlugin};
pub const PATH: &str = "test_load_hierarchy.ron";
{
let mut app = App::new();
app.add_plugins((MinimalPlugins, HierarchyPlugin, SavePlugin))
.add_systems(PreUpdate, save_default().into_file(PATH));
let entity = app
.world_mut()
.spawn(Save)
.with_children(|parent| {
parent.spawn(Save);
parent.spawn(Save);
})
.id();
app.update();
let world = app.world();
let children = world.get::<Children>(entity).unwrap();
assert_eq!(children.iter().count(), 2);
for child in children.iter() {
let parent = world.get::<Parent>(*child).unwrap().get();
assert_eq!(parent, entity);
}
}
{
// Hierarchy should not contain children
let data = std::fs::read_to_string(PATH).unwrap();
assert!(data.contains("Parent"));
assert!(data.contains("Children"));
}
{
let mut app = App::new();
app.add_plugins((MinimalPlugins, HierarchyPlugin, LoadPlugin))
.add_systems(PreUpdate, load_from_file(PATH));
// Spawn an entity to offset indices
app.world_mut().spawn_empty();
app.update();
let world = app.world_mut();
let (entity, children) = world.query::<(Entity, &Children)>().single(world);
assert_eq!(children.iter().count(), 2);
for child in children.iter() {
let parent = world.get::<Parent>(*child).unwrap().get();
assert_eq!(parent, entity);
}
}
remove_file(PATH).unwrap();
}
}