use moons::rendering::dust::DustScattering;
use moons::rendering::materials::PbrMaterial;
use moons::rendering::shaders::ShaderData;
fn ensure_earth_binary() {
let earth = moons::interactions::earths::ensure_earths_binary_or_simulate();
assert!(earth.rotation_period_h > 23.0);
}
#[test]
fn regolith_is_rougher_than_ice() {
ensure_earth_binary();
assert!(PbrMaterial::regolith().roughness > PbrMaterial::polar_ice().roughness);
}
#[test]
fn dust_opacity_decreases_with_height() {
ensure_earth_binary();
let dust = DustScattering::horizon_glow();
assert!(dust.opacity_at_height(10_000.0) < dust.opacity_at_height(0.0));
}
#[test]
fn eclipse_shader_reduces_exposure() {
ensure_earth_binary();
assert!(ShaderData::eclipse().exposure < ShaderData::terrain().exposure);
}