//! # Mooeye
//! A simple static UI library for the ggez game library.
//!
//! [](https://docs.rs/mooeye)
//! [](https://github.com/Linus-Mussmaecher/mooeye/LICENSE)
//! [](https://crates.io/crates/mooeye)
//! [](https://crates.io/crates/mooeye)
//!
//! See the
//! [README](https://github.com/Linus-Mussmaecher/mooeye/tree/main#readme)
//! and
//! [examples](https://github.com/Linus-Mussmaecher/mooeye/tree/main/examples/ui_examples)
//! for instructions on how to use this library to
//! * create UIs for your games or applications in the ggez game engige.
//! * use the scene manager to handle multiple different gamestates and menu layers gracefully.
//! * use sprites to animate objects in your UIs or in game.
/// Contains a scene manager and the scene trait.
/// Contains a sprite struct that can be used to display animated images.
/// Contains the main components for creating UIs.