use crate::error::RenderError;
use crate::graph::PassContext;
use crate::passes::visual_pipelines::{VisualPipelineSet, constants};
use crate::passes::{
ALBEDO_RESOURCE, DEPTH_RESOURCE, ENTITY_RESOURCE, MOTION_RESOURCE, NORMAL_RESOURCE,
STRUCTURE_RESOURCE, gbuffer_targets,
};
use crate::scene_gpu::DrawFamily;
use molgfx_gpu::{
ColorAttachment, CommandEncoder as _, CompareFunction, DepthAttachment, DepthLoadOp,
DepthState, Device, LoadOp, PrimitiveTopology, RenderPassDesc, RenderPassEncoder as _,
RenderPipelineDesc, ShaderModuleDesc, TextureFormat,
};
#[derive(Debug)]
pub(crate) struct CartoonPass<D: Device> {
pipeline: VisualPipelineSet<D>,
}
impl<D: Device> CartoonPass<D> {
pub(crate) fn new(
device: &D,
group0: &D::BindGroupLayout,
group2: &D::BindGroupLayout,
) -> Result<Self, RenderError> {
let shader = device.create_shader_module(&ShaderModuleDesc {
label: "geometry_cartoon",
wgsl: molgfx_shaders::GEOMETRY_CARTOON,
})?;
let targets = gbuffer_targets();
let build = |pipeline_constants: &[(&'static str, f64)]| {
device.create_render_pipeline(&RenderPipelineDesc {
label: "cartoon ribbons",
layouts: &[Some(group0), None, Some(group2)],
shader: &shader,
vs_entry: "vs_cartoon",
fs_entry: Some("fs_cartoon"),
color_targets: &targets,
depth: Some(DepthState {
format: TextureFormat::Depth32Float,
write: true,
compare: CompareFunction::GreaterEqual,
}),
constants: pipeline_constants,
topology: PrimitiveTopology::TriangleList,
})
};
let pipeline = VisualPipelineSet::new(
build(&[])?,
build(&constants(false))?,
build(&constants(true))?,
);
Ok(Self { pipeline })
}
pub(crate) fn build_specialized(
device: &D,
group0: &D::BindGroupLayout,
ribbon: &D::BindGroupLayout,
) -> Result<D::Pipeline, RenderError> {
let shader = device.create_shader_module(&ShaderModuleDesc {
label: "cartoon generated",
wgsl: molgfx_shaders::GEOMETRY_CARTOON_SPECIALIZED,
})?;
Ok(device.create_render_pipeline(&RenderPipelineDesc {
label: "specialized cartoon ribbons",
layouts: &[Some(group0), None, Some(ribbon)],
shader: &shader,
vs_entry: "vs_cartoon",
fs_entry: Some("fs_cartoon"),
color_targets: &gbuffer_targets(),
depth: Some(DepthState {
format: TextureFormat::Depth32Float,
write: true,
compare: CompareFunction::GreaterEqual,
}),
constants: &constants(true),
topology: PrimitiveTopology::TriangleList,
})?)
}
pub(crate) fn record(ctx: &mut PassContext<'_, D>) {
let (Some(albedo), Some(normal), Some(entity), Some(structure), Some(motion), Some(depth)) = (
ctx.resources.view(ALBEDO_RESOURCE),
ctx.resources.view(NORMAL_RESOURCE),
ctx.resources.view(ENTITY_RESOURCE),
ctx.resources.view(STRUCTURE_RESOURCE),
ctx.resources.view(MOTION_RESOURCE),
ctx.resources.view(DEPTH_RESOURCE),
) else {
return;
};
if ctx
.scene
.cartoon_draws(false, DrawFamily::Cartoon)
.next()
.is_none()
&& ctx.scene.mesh_draws(false).next().is_none()
{
return;
}
let mut pass = ctx.encoder.begin_render_pass(&RenderPassDesc {
label: "cartoon ribbons",
colors: &[
ColorAttachment {
view: albedo,
load: LoadOp::Load,
},
ColorAttachment {
view: normal,
load: LoadOp::Load,
},
ColorAttachment {
view: entity,
load: LoadOp::Load,
},
ColorAttachment {
view: structure,
load: LoadOp::Load,
},
ColorAttachment {
view: motion,
load: LoadOp::Load,
},
],
depth: Some(DepthAttachment {
view: depth,
load: DepthLoadOp::Load,
read_only: false,
}),
timestamps: ctx.timestamps,
});
pass.set_bind_group(0, &ctx.scene.group0, &[]);
let mut bound: Option<*const D::Pipeline> = None;
for (group2, args, shading, specialized) in ctx
.scene
.cartoon_draws(false, DrawFamily::Cartoon)
.chain(ctx.scene.mesh_draws(false))
{
let pipeline = ctx.passes.cartoon.pipeline.select(shading, specialized);
if bound != Some(std::ptr::from_ref(pipeline)) {
pass.set_pipeline(pipeline);
bound = Some(std::ptr::from_ref(pipeline));
}
pass.set_bind_group(2, group2, &[]);
pass.draw_indirect(args, 0);
}
}
}