use super::{ChunkPlacementId, ChunkRepresentation};
use molgfx_core::ResidencyTicket;
use molgfx_math::Mat4;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct StructureChunkPlacement {
pub id: ChunkPlacementId,
pub ticket: ResidencyTicket,
pub model_to_world: Mat4,
pub representation: ChunkRepresentation,
}