molgfx-math 0.1.1

glam-based math foundation: cameras, projections, bounds, splines, transport frames.
Documentation
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//! Spatial bounds and hierarchy primitives.

pub(crate) mod aabb;
mod build;
pub(crate) mod bvh;
mod bvh_error;
mod radix;
pub(crate) mod source;

pub use aabb::{Aabb, BoundingSphere};
pub use bvh::{Bvh, BvhBuildScratch, BvhNode};
pub use bvh_error::BvhBuildError;
pub use source::{BvhSource, SphereBounds, SweptSphereBounds};