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molgfx_gpu/
device.rs

1//! The device trait: the root of the hardware abstraction.
2//!
3//! `Device` carries every backend resource as an associated type, so the
4//! renderer is generic over it and pays no dynamic dispatch on the hot path.
5//! Behavior traits (`Queue`, `CommandEncoder`, `Surface`) take the device as
6//! a type parameter to name those resource types in their signatures.
7
8use crate::capabilities::Capabilities;
9use crate::descriptors::{
10    BindGroupDesc, BindGroupLayoutDesc, BufferDesc, ComputePipelineDesc, RenderPipelineDesc,
11    SamplerDesc, ShaderModuleDesc, TextureDesc, TextureViewDesc,
12};
13use crate::encoder::CommandEncoder;
14use crate::error::GpuError;
15use crate::queue::{Queue, Readback};
16use crate::surface::Surface;
17use crate::{
18    BlasDesc, RayQueryBindGroupDesc, RayQueryBindGroupLayoutDesc, RayQueryLimits, TlasDesc,
19    TlasInstance,
20};
21use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
22use std::future::Future;
23#[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
24use std::sync::Arc;
25
26/// Anything a presentation surface can be created from. Embedders hand the
27/// engine their window behind this trait; the engine never names a
28/// windowing toolkit.
29///
30/// Native window handles may cross worker threads. Browser canvas handles are
31/// bound to the JavaScript main thread, so requiring `Send + Sync` there would
32/// reject the platform's real WebGPU resources.
33#[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
34pub trait WindowSource: HasWindowHandle + HasDisplayHandle + std::fmt::Debug + Send + Sync {}
35#[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
36impl<T: HasWindowHandle + HasDisplayHandle + std::fmt::Debug + Send + Sync> WindowSource for T {}
37
38/// Browser presentation source, intentionally confined to the JavaScript
39/// thread that owns its canvas.
40#[cfg(all(target_arch = "wasm32", target_os = "unknown"))]
41pub trait WindowSource: HasWindowHandle + HasDisplayHandle + std::fmt::Debug {}
42#[cfg(all(target_arch = "wasm32", target_os = "unknown"))]
43impl<T: HasWindowHandle + HasDisplayHandle + std::fmt::Debug> WindowSource for T {}
44
45/// A shared native window handle, alive for as long as its surface.
46#[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
47pub type WindowTarget = Arc<dyn WindowSource>;
48
49/// A browser canvas supplied and owned by the host page.
50#[cfg(all(target_arch = "wasm32", target_os = "unknown"))]
51pub type WindowTarget = web_sys::HtmlCanvasElement;
52
53/// What one [`Device::poll`] left behind.
54#[derive(Clone, Copy, Debug, PartialEq, Eq)]
55pub enum PollOutcome {
56    /// No submitted work was outstanding when the poll began.
57    Idle,
58    /// Submitted work is still executing; poll again later.
59    Busy,
60}
61
62/// Which adapter class to prefer when several are present.
63#[derive(Clone, Copy, PartialEq, Eq, Debug, Default)]
64pub enum PowerPreference {
65    /// The fastest available adapter; the default for a rendering engine.
66    #[default]
67    HighPerformance,
68    /// The most efficient adapter.
69    LowPower,
70}
71
72/// Options for opening a device.
73#[derive(Clone, Copy, Debug, Default)]
74pub struct DeviceDesc {
75    /// Adapter preference.
76    pub power: PowerPreference,
77    /// Optional hard ceiling for live buffer and texture bytes owned by the device.
78    pub resource_memory_limit_bytes: Option<u64>,
79}
80
81/// Live physical resources allocated through a device.
82#[derive(Clone, Copy, Default, PartialEq, Eq, Debug)]
83pub struct ResourceMemory {
84    /// Live buffer bytes.
85    pub buffer_bytes: u64,
86    /// Live texture bytes, including all layers.
87    pub texture_bytes: u64,
88    /// Highest live total observed since device creation.
89    pub peak_bytes: u64,
90}
91
92impl ResourceMemory {
93    /// Current accounted device bytes.
94    #[must_use]
95    pub const fn total_bytes(self) -> u64 {
96        self.buffer_bytes.saturating_add(self.texture_bytes)
97    }
98}
99
100/// The result of opening a device: the device, its queue, and a surface
101/// when a window was supplied.
102#[derive(Debug)]
103pub struct Opened<D: Device> {
104    /// The device.
105    pub device: D,
106    /// Its submission queue.
107    pub queue: D::Queue,
108    /// The presentation surface, when opened against a window.
109    pub surface: Option<D::Surface>,
110}
111
112/// A GPU device: resource creation and capability report.
113///
114/// Everything created here is created at load and reused; the trait offers
115/// no per-frame conveniences by design.
116pub trait Device: Sized + 'static {
117    /// GPU buffer.
118    type Buffer: std::fmt::Debug;
119    /// GPU texture.
120    type Texture: std::fmt::Debug;
121    /// View over a texture, bindable or attachable.
122    type TextureView: std::fmt::Debug;
123    /// Texture sampler.
124    type Sampler: std::fmt::Debug;
125    /// Compiled shader module.
126    type ShaderModule: std::fmt::Debug;
127    /// Bind-group layout.
128    type BindGroupLayout: std::fmt::Debug;
129    /// Bind group.
130    type BindGroup: std::fmt::Debug;
131    /// Render or compute pipeline.
132    type Pipeline: std::fmt::Debug;
133    /// Timestamp or occlusion query storage.
134    type QuerySet: std::fmt::Debug;
135    /// Bottom-level acceleration structure. Portable devices may use a
136    /// zero-sized placeholder and return a capability error from every
137    /// ray-query operation.
138    type Blas: std::fmt::Debug;
139    /// Top-level acceleration structure. Portable devices may use a
140    /// zero-sized placeholder and return a capability error from every
141    /// ray-query operation.
142    type Tlas: std::fmt::Debug;
143    /// Command encoder.
144    type CommandEncoder: CommandEncoder<Self>;
145    /// Submission queue.
146    type Queue: Queue<Self>;
147    /// A detached readback over one of this device's buffers.
148    type Readback: Readback;
149    /// Presentation surface.
150    type Surface: Surface<Self>;
151
152    /// Selects an adapter and asynchronously opens a device, with a surface
153    /// when a window is supplied.
154    ///
155    /// # Errors
156    ///
157    /// No compatible adapter, or device creation failed.
158    fn open_async(
159        desc: &DeviceDesc,
160        window: Option<WindowTarget>,
161    ) -> impl Future<Output = Result<Opened<Self>, GpuError>>;
162
163    /// Native convenience for callers that do not already run an async
164    /// executor. Browser builds expose only asynchronous device opening.
165    ///
166    /// # Errors
167    ///
168    /// No compatible adapter, or device creation failed.
169    #[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
170    fn open_blocking(
171        desc: &DeviceDesc,
172        window: Option<WindowTarget>,
173    ) -> Result<Opened<Self>, GpuError>;
174
175    /// Creates a buffer.
176    ///
177    /// # Errors
178    ///
179    /// The buffer exceeded device limits.
180    fn create_buffer(&self, desc: &BufferDesc) -> Result<Self::Buffer, GpuError>;
181
182    /// Creates a 2-D texture.
183    ///
184    /// # Errors
185    ///
186    /// The texture exceeded device limits.
187    fn create_texture(&self, desc: &TextureDesc) -> Result<Self::Texture, GpuError>;
188
189    /// Creates a view over a texture.
190    fn create_texture_view(
191        &self,
192        texture: &Self::Texture,
193        desc: &TextureViewDesc,
194    ) -> Self::TextureView;
195
196    /// Creates a sampler.
197    fn create_sampler(&self, desc: &SamplerDesc) -> Self::Sampler;
198
199    /// Compiles a WGSL shader module.
200    ///
201    /// # Errors
202    ///
203    /// Compilation failed; the error carries the backend's detail.
204    fn create_shader_module(
205        &self,
206        desc: &ShaderModuleDesc<'_>,
207    ) -> Result<Self::ShaderModule, GpuError>;
208
209    /// Creates a bind-group layout.
210    fn create_bind_group_layout(&self, desc: &BindGroupLayoutDesc<'_>) -> Self::BindGroupLayout;
211
212    /// Creates a bind group over a layout.
213    fn create_bind_group(&self, desc: &BindGroupDesc<'_, Self>) -> Self::BindGroup;
214
215    /// Creates a render pipeline. Created at load, cached by the caller.
216    ///
217    /// # Errors
218    ///
219    /// Pipeline creation failed (most often shader/interface mismatch).
220    fn create_render_pipeline(
221        &self,
222        desc: &RenderPipelineDesc<'_, Self>,
223    ) -> Result<Self::Pipeline, GpuError>;
224
225    /// Creates a compute pipeline.
226    ///
227    /// # Errors
228    ///
229    /// Pipeline creation failed.
230    fn create_compute_pipeline(
231        &self,
232        desc: &ComputePipelineDesc<'_, Self>,
233    ) -> Result<Self::Pipeline, GpuError>;
234
235    /// Creates a command encoder for one frame or task.
236    fn create_command_encoder(&self) -> Self::CommandEncoder;
237
238    /// Creates a timestamp query set when the capability is available.
239    ///
240    /// # Errors
241    ///
242    /// Returns a capability error when timestamp queries are unavailable.
243    fn create_timestamp_query_set(&self, count: u32) -> Result<Self::QuerySet, GpuError>;
244
245    /// The opened device's capability report.
246    fn capabilities(&self) -> &Capabilities;
247
248    /// The recorded cause once the backend has reported the device lost, and
249    /// `None` while it is healthy or when the backend cannot tell.
250    fn device_loss(&self) -> Option<crate::DeviceLoss> {
251        None
252    }
253
254    /// Reports asynchronous backend failures observed since the last check.
255    ///
256    /// # Errors
257    ///
258    /// Returns the first pending runtime diagnostic or a sticky device loss.
259    fn check_errors(&self) -> Result<(), GpuError> {
260        Ok(())
261    }
262
263    /// Advances completed GPU work without waiting for it.
264    ///
265    /// Fence waits and mapped readbacks resolve only as the embedder calls
266    /// this: no future blocks the thread to make progress on its own. Backends
267    /// that deliver completions from their own event loop have nothing to
268    /// drive and report [`PollOutcome::Idle`].
269    ///
270    /// # Errors
271    ///
272    /// Returns a pending runtime diagnostic or [`GpuError::DeviceLost`].
273    fn poll(&self) -> Result<PollOutcome, GpuError> {
274        self.check_errors()?;
275        Ok(PollOutcome::Idle)
276    }
277
278    /// Returns live physical resource accounting when the backend supports it.
279    fn resource_memory(&self) -> ResourceMemory {
280        ResourceMemory::default()
281    }
282
283    /// Returns negotiated acceleration-structure ceilings.
284    ///
285    /// # Errors
286    ///
287    /// Returns a capability error when ray queries were not negotiated.
288    fn ray_query_limits(&self) -> Result<RayQueryLimits, GpuError> {
289        Err(GpuError::Capability { name: "ray query" })
290    }
291
292    /// Allocates a BLAS with fixed geometry ceilings.
293    ///
294    /// # Errors
295    ///
296    /// Returns capability, size or backend allocation failures.
297    fn create_blas(&self, _desc: &BlasDesc<'_>) -> Result<Self::Blas, GpuError> {
298        Err(GpuError::Capability { name: "ray query" })
299    }
300
301    /// Allocates a TLAS with a fixed instance ceiling.
302    ///
303    /// # Errors
304    ///
305    /// Returns capability, size or backend allocation failures.
306    fn create_tlas(&self, _desc: &TlasDesc) -> Result<Self::Tlas, GpuError> {
307        Err(GpuError::Capability { name: "ray query" })
308    }
309
310    /// Replaces or clears one TLAS instance.
311    ///
312    /// # Errors
313    ///
314    /// Returns a capability error or an out-of-range instance failure.
315    fn set_tlas_instance(
316        &self,
317        _tlas: &mut Self::Tlas,
318        _index: u32,
319        _instance: Option<TlasInstance<'_, Self>>,
320    ) -> Result<(), GpuError> {
321        Err(GpuError::Capability { name: "ray query" })
322    }
323
324    /// Creates a layout containing acceleration-structure slots.
325    ///
326    /// # Errors
327    ///
328    /// Returns a capability or backend layout failure.
329    fn create_ray_query_bind_group_layout(
330        &self,
331        _desc: &RayQueryBindGroupLayoutDesc<'_>,
332    ) -> Result<Self::BindGroupLayout, GpuError> {
333        Err(GpuError::Capability { name: "ray query" })
334    }
335
336    /// Creates a bind group containing TLAS resources.
337    ///
338    /// # Errors
339    ///
340    /// Returns a capability or backend binding failure.
341    fn create_ray_query_bind_group(
342        &self,
343        _desc: &RayQueryBindGroupDesc<'_, Self>,
344    ) -> Result<Self::BindGroup, GpuError> {
345        Err(GpuError::Capability { name: "ray query" })
346    }
347}
348
349/// Device extension for hardware acceleration structures and WGSL ray queries.
350///
351/// Implementations must return [`GpuError::Capability`] when the opened device
352/// did not negotiate the ray-query feature. Keeping this separate from
353/// [`Device`] lets portable mocks and browser-only backends remain minimal.
354pub trait RayQueryDevice: Device {
355    /// Returns negotiated acceleration-structure ceilings.
356    ///
357    /// # Errors
358    ///
359    /// Returns a capability error when ray queries were not negotiated.
360    fn ray_query_limits(&self) -> Result<RayQueryLimits, GpuError> {
361        Device::ray_query_limits(self)
362    }
363
364    /// Allocates a BLAS with fixed geometry ceilings.
365    ///
366    /// # Errors
367    ///
368    /// Returns capability, size or backend allocation failures.
369    fn create_blas(&self, desc: &BlasDesc<'_>) -> Result<Self::Blas, GpuError> {
370        Device::create_blas(self, desc)
371    }
372
373    /// Allocates a TLAS with a fixed instance ceiling.
374    ///
375    /// # Errors
376    ///
377    /// Returns capability, size or backend allocation failures.
378    fn create_tlas(&self, desc: &TlasDesc) -> Result<Self::Tlas, GpuError> {
379        Device::create_tlas(self, desc)
380    }
381
382    /// Replaces or clears one TLAS instance without exposing backend types.
383    ///
384    /// # Errors
385    ///
386    /// Returns a capability error or an out-of-range instance failure.
387    fn set_tlas_instance(
388        &self,
389        tlas: &mut Self::Tlas,
390        index: u32,
391        instance: Option<TlasInstance<'_, Self>>,
392    ) -> Result<(), GpuError> {
393        Device::set_tlas_instance(self, tlas, index, instance)
394    }
395
396    /// Creates a layout containing acceleration-structure slots.
397    ///
398    /// # Errors
399    ///
400    /// Returns a capability or backend layout failure.
401    fn create_ray_query_bind_group_layout(
402        &self,
403        desc: &RayQueryBindGroupLayoutDesc<'_>,
404    ) -> Result<Self::BindGroupLayout, GpuError> {
405        Device::create_ray_query_bind_group_layout(self, desc)
406    }
407
408    /// Creates a bind group containing TLAS resources.
409    ///
410    /// # Errors
411    ///
412    /// Returns a capability or backend binding failure.
413    fn create_ray_query_bind_group(
414        &self,
415        desc: &RayQueryBindGroupDesc<'_, Self>,
416    ) -> Result<Self::BindGroup, GpuError> {
417        Device::create_ray_query_bind_group(self, desc)
418    }
419}
420
421impl<D: Device> RayQueryDevice for D {}