molgfx_gpu/queue.rs
1//! The submission queue trait.
2
3use crate::device::Device;
4use crate::error::GpuError;
5use crate::{FenceValue, TextureWrite};
6use std::future::Future;
7
8/// Uploads and submission. One submission per frame is the discipline the
9/// engine holds; the trait does not enforce it, the render loop does.
10pub trait Queue<D: Device> {
11 /// Writes bytes into a buffer at an offset. The source is borrowed for
12 /// the duration of the call — an upload from a caller's slice is
13 /// copy-free on the host side.
14 fn write_buffer(&self, buffer: &D::Buffer, offset: u64, data: &[u8]);
15
16 /// Uploads a borrowed, tightly described region into a texture.
17 fn write_texture(&self, texture: &D::Texture, write: &TextureWrite<'_>);
18
19 /// Submits one encoder's recorded work.
20 fn submit(&self, encoder: D::CommandEncoder);
21
22 /// Submits work whose completion must gate resource residency.
23 fn submit_tracked(&self, encoder: D::CommandEncoder) -> FenceValue;
24
25 /// Polls the backend and returns the greatest submission known complete.
26 ///
27 /// # Errors
28 ///
29 /// Returns device loss when completion status can no longer be queried.
30 fn completed_fence(&self, device: &D) -> Result<FenceValue, GpuError>;
31
32 /// Resolves a mapped buffer range without blocking the browser event loop.
33 /// Off the frame path only: golden-image capture, picking and export.
34 ///
35 /// # Errors
36 ///
37 /// The device was lost, or the buffer was not readable.
38 fn read_buffer_async<'a>(
39 &'a self,
40 device: &'a D,
41 buffer: &'a D::Buffer,
42 offset: u64,
43 size: u64,
44 ) -> impl Future<Output = Result<Vec<u8>, GpuError>> + 'a;
45
46 /// Native convenience that waits for a mapped range. Browser callers use
47 /// [`Self::read_buffer_async`].
48 ///
49 /// # Errors
50 ///
51 /// The device was lost, or the buffer was not readable.
52 #[cfg(not(all(target_arch = "wasm32", target_os = "unknown")))]
53 fn read_buffer_blocking(
54 &self,
55 device: &D,
56 buffer: &D::Buffer,
57 offset: u64,
58 size: u64,
59 ) -> Result<Vec<u8>, GpuError>;
60
61 /// Nanoseconds represented by one timestamp-query tick.
62 fn timestamp_period(&self) -> f32;
63}