//! Shader module descriptors.
/// A shader module from WGSL source. WGSL is the single shader language;
/// backends that need another form compile it themselves.
#[derive(Clone, Copy, Debug)]pubstructShaderModuleDesc<'a>{/// Debug label; also names the module in compile errors.
publabel:&'staticstr,
/// The WGSL source text.
pubwgsl:&'astr,
}