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use LockFreeStack;
/// Global object pool for cross-thread sharing.
///
/// A lock-free stack of reusable objects shared by all threads; there is no
/// per-thread caching layer. [`Self::get`] pops a pooled object or constructs
/// a new one via `T::default()`; [`Self::put`] returns an object, dropping it
/// when the pool already holds `max_size` objects.