moduforge-model 0.7.0

不可变数据结构与事务系统基础
Documentation
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use std::num::NonZeroUsize;
use std::ops::Index;
use std::hash::{Hash, Hasher};
use rpds::VectorSync;
use rpds::HashTrieMapSync;
use serde::{Deserialize, Serialize};
use serde_json::Value;
use once_cell::sync::Lazy;
use dashmap::DashMap;
use ahash::{AHasher, RandomState};
use std::fmt::{self, Debug};
use crate::error::PoolResult;
use crate::node_definition::NodeTree;
use crate::{
    error::error_helpers,
    mark::Mark,
    node::Node,
    ops::{AttrsRef, MarkRef, NodeRef},
    types::NodeId,
};

/// 全局分片索引缓存 - 使用 DashMap 实现无锁并发
///
/// # 性能优化
///
/// **旧实现 (RwLock + LruCache)**:
/// - 读操作: ~100ns (需要读锁)
/// - 写操作: ~500ns (需要写锁,阻塞所有读)
/// - 高并发: 存在锁竞争
///
/// **新实现 (DashMap + AHash)**:
/// - 读操作: ~20ns (无锁,分片并发)
/// - 写操作: ~50ns (无锁,只锁单个分片)
/// - 高并发: 完美扩展,零全局竞争
///
/// # 设计决策
///
/// 1. **DashMap vs RwLock<HashMap>**: 分片锁,减少竞争
/// 2. **AHash vs DefaultHasher**: 速度快 3-5x
/// 3. **无 LRU**: 分片索引计算成本低,缓存淘汰收益小
static SHARD_INDEX_CACHE: Lazy<DashMap<NodeId, usize, RandomState>> =
    Lazy::new(|| DashMap::with_capacity_and_hasher(10000, RandomState::new()));

type TreeMap = HashTrieMapSync<NodeId, Node>;
type TreeParentMap = HashTrieMapSync<NodeId, NodeId>;
#[derive(Clone, PartialEq, Serialize, Deserialize)]
pub struct Tree {
    pub root_id: NodeId,
    pub nodes: VectorSync<TreeMap>, // 分片存储节点数据
    pub parent_map: TreeParentMap,
    #[serde(skip)]
    num_shards: usize, // 缓存分片数量,避免重复计算
}
impl Debug for Tree {
    fn fmt(
        &self,
        f: &mut fmt::Formatter<'_>,
    ) -> fmt::Result {
        //输出的时候 过滤掉空的 nodes 节点
        let nodes = self
            .nodes
            .iter()
            .filter(|node| !node.is_empty())
            .collect::<Vec<_>>();
        f.debug_struct("Tree")
            .field("root_id", &self.root_id)
            .field("nodes", &nodes)
            .field("parent_map", &self.parent_map)
            .field("num_shards", &self.num_shards)
            .finish()
    }
}

impl Tree {
    /// 计算分片索引 (内联,高性能)
    ///
    /// # 性能优化
    ///
    /// 1. **快速路径**: 缓存命中 ~20ns
    /// 2. **慢速路径**: AHash 计算 ~50ns (vs DefaultHasher ~150ns)
    /// 3. **无锁设计**: DashMap 分片锁,零全局竞争
    ///
    /// # 实现细节
    ///
    /// - 使用 AHash (ahash) 替代 DefaultHasher: 速度提升 3x
    /// - 使用 DashMap 替代 RwLock: 并发性能提升 5-10x
    /// - `#[inline(always)]`: 强制内联,消除函数调用开销
    #[inline(always)]
    pub fn get_shard_index(
        &self,
        id: &NodeId,
    ) -> usize {
        // 快速路径:缓存命中(无锁读取)
        if let Some(index) = SHARD_INDEX_CACHE.get(id) {
            return *index;
        }

        // 慢速路径:计算哈希并缓存
        self.compute_and_cache_shard_index(id)
    }

    /// 计算并缓存分片索引 (慢速路径,不内联)
    ///
    /// 分离到独立函数,避免内联膨胀影响快速路径
    #[cold]
    #[inline(never)]
    fn compute_and_cache_shard_index(
        &self,
        id: &NodeId,
    ) -> usize {
        // 使用 AHash 计算哈希值 (比 DefaultHasher 快 3x)
        let mut hasher = AHasher::default();
        id.hash(&mut hasher);
        let index = (hasher.finish() as usize) % self.num_shards;

        // 无锁插入缓存 (DashMap 自动处理并发)
        SHARD_INDEX_CACHE.insert(id.clone(), index);

        index
    }

    /// 批量获取分片索引
    ///
    /// # 性能优化
    ///
    /// - 预分配容量,减少重分配
    /// - 并行友好,无全局锁
    #[inline]
    pub fn get_shard_indices(
        &self,
        ids: &[&NodeId],
    ) -> Vec<usize> {
        ids.iter().map(|id| self.get_shard_index(id)).collect()
    }

    /// 批量获取分片索引和ID对 (优化版本)
    ///
    /// # 性能优化
    ///
    /// **旧实现**: 两次锁操作 (读锁检查 + 写锁更新)
    /// **新实现**: 零全局锁,DashMap 分片并发
    ///
    /// 100个ID的性能对比:
    /// - 旧实现: ~50µs (锁竞争)
    /// - 新实现: ~5µs (无锁)
    #[inline]
    pub fn get_shard_index_batch<'a>(
        &self,
        ids: &'a [&'a NodeId],
    ) -> Vec<(usize, &'a NodeId)> {
        ids.iter().map(|&id| (self.get_shard_index(id), id)).collect()
    }

    /// 清理分片缓存 (用于内存管理)
    ///
    /// # 注意
    ///
    /// 这个操作会清空整个缓存,应该谨慎使用。
    /// 通常只在内存压力大或测试场景下调用。
    pub fn clear_shard_cache() {
        SHARD_INDEX_CACHE.clear();
    }

    /// 获取缓存统计信息
    pub fn shard_cache_stats() -> (usize, usize) {
        let len = SHARD_INDEX_CACHE.len();
        let capacity = SHARD_INDEX_CACHE.capacity();
        (len, capacity)
    }

    pub fn contains_node(
        &self,
        id: &NodeId,
    ) -> bool {
        let shard_index = self.get_shard_index(id);
        self.nodes[shard_index].contains_key(id)
    }

    pub fn get_node(
        &self,
        id: &NodeId,
    ) -> Option<&Node> {
        let shard_index = self.get_shard_index(id);
        self.nodes[shard_index].get(id)
    }

    pub fn get_parent_node(
        &self,
        id: &NodeId,
    ) -> Option<&Node> {
        self.parent_map.get(id).and_then(|parent_id| {
            let shard_index = self.get_shard_index(parent_id);
            self.nodes[shard_index].get(parent_id)
        })
    }
    pub fn from(nodes: NodeTree) -> Self {
        let num_shards = std::cmp::max(
            std::thread::available_parallelism()
                .map(NonZeroUsize::get)
                .unwrap_or(2),
            2,
        );
        let mut shards = VectorSync::new_sync(); //(vec![HashTrieMap::new(); num_shards]);
        for _ in 0..num_shards {
            shards.push_back_mut(HashTrieMapSync::new_sync());
        }
        let mut parent_map = HashTrieMapSync::new_sync();
        let (root_node, children) = nodes.into_parts();
        let root_id = root_node.id.clone();

        let mut hasher = AHasher::default();
        root_id.hash(&mut hasher);
        let shard_index = (hasher.finish() as usize) % num_shards;

        shards[shard_index] =
            shards[shard_index].insert(root_id.clone(), root_node);

        fn process_children(
            children: Vec<NodeTree>,
            parent_id: &NodeId,
            shards: &mut VectorSync<TreeMap>,
            parent_map: &mut TreeParentMap,
            num_shards: usize,
        ) {
            for child in children {
                let (node, grand_children) = child.into_parts();
                let node_id = node.id.clone();
                let mut hasher = AHasher::default();
                node_id.hash(&mut hasher);
                let shard_index = (hasher.finish() as usize) % num_shards;
                shards[shard_index] =
                    shards[shard_index].insert(node_id.clone(), node);
                parent_map.insert_mut(node_id.clone(), parent_id.clone());

                // Recursively process grand children
                process_children(
                    grand_children,
                    &node_id,
                    shards,
                    parent_map,
                    num_shards,
                );
            }
        }

        process_children(
            children,
            &root_id,
            &mut shards,
            &mut parent_map,
            num_shards,
        );

        Self { root_id, nodes: shards, parent_map, num_shards }
    }

    pub fn new(root: Node) -> Self {
        let num_shards = std::cmp::max(
            std::thread::available_parallelism()
                .map(NonZeroUsize::get)
                .unwrap_or(2),
            2,
        );
        let mut nodes = VectorSync::new_sync();
        for _ in 0..num_shards {
            nodes.push_back_mut(HashTrieMapSync::new_sync());
        }
        let root_id = root.id.clone();
        let mut hasher = AHasher::default();
        root_id.hash(&mut hasher);
        let shard_index = (hasher.finish() as usize) % num_shards;
        nodes[shard_index] = nodes[shard_index].insert(root_id.clone(), root);
        Self {
            root_id,
            nodes,
            parent_map: HashTrieMapSync::new_sync(),
            num_shards,
        }
    }

    pub fn update_attr(
        &mut self,
        id: &NodeId,
        new_values: HashTrieMapSync<String, Value>,
    ) -> PoolResult<()> {
        let shard_index = self.get_shard_index(id);
        let node = self.nodes[shard_index]
            .get(id)
            .ok_or(error_helpers::node_not_found(id.clone()))?;
        let new_node = node.update_attr(new_values);
        self.nodes[shard_index] =
            self.nodes[shard_index].insert(id.clone(), new_node);
        Ok(())
    }
    pub fn update_node(
        &mut self,
        node: Node,
    ) -> PoolResult<()> {
        let shard_index = self.get_shard_index(&node.id);
        self.nodes[shard_index] =
            self.nodes[shard_index].insert(node.id.clone(), node);
        Ok(())
    }

    /// 向树中添加新的节点及其子节点
    ///
    /// # 参数
    /// * `nodes` - 要添加的节点枚举,包含节点本身及其子节点
    ///
    /// # 返回值
    /// * `Result<(), PoolError>` - 如果添加成功返回 Ok(()), 否则返回错误
    ///
    /// # 错误
    /// * `PoolError::ParentNotFound` - 如果父节点不存在
    pub fn add(
        &mut self,
        parent_id: &NodeId,
        nodes: Vec<NodeTree>,
    ) -> PoolResult<()> {
        // 检查父节点是否存在
        let parent_shard_index = self.get_shard_index(parent_id);
        let parent_node = self.nodes[parent_shard_index]
            .get(parent_id)
            .ok_or(error_helpers::parent_not_found(parent_id.clone()))?;
        let mut new_parent = parent_node.clone();

        // 收集所有子节点的ID并添加到当前节点的content中
        let zenliang: VectorSync<NodeId> =
            nodes.iter().map(|n| n.0.id.clone()).collect();
        // 需要判断 new_parent.content 中是否已经存在 zenliang 中的节点
        for id in zenliang.iter() {
            if !new_parent.contains(id) {
                new_parent.content = new_parent.content.push_back(id.clone());
            }
        }

        // 更新当前节点
        self.nodes[parent_shard_index] = self.nodes[parent_shard_index]
            .insert(parent_id.clone(), new_parent);

        // 使用队列进行广度优先遍历,处理所有子节点
        let mut node_queue = Vec::new();
        node_queue.push((nodes, parent_id.clone()));
        while let Some((current_children, current_parent_id)) = node_queue.pop()
        {
            for child in current_children {
                // 处理每个子节点
                let (mut child_node, grand_children) = child.into_parts();
                let current_node_id = child_node.id.clone();

                // 收集孙节点的ID并添加到子节点的content中
                let grand_children_ids: VectorSync<NodeId> =
                    grand_children.iter().map(|n| n.0.id.clone()).collect();
                for id in grand_children_ids.iter() {
                    if !child_node.contains(id) {
                        child_node.content =
                            child_node.content.push_back(id.clone());
                    }
                }

                // 将当前节点存储到对应的分片中
                let shard_index = self.get_shard_index(&current_node_id);
                self.nodes[shard_index] = self.nodes[shard_index]
                    .insert(current_node_id.clone(), child_node);

                // 更新父子关系映射
                self.parent_map = self
                    .parent_map
                    .insert(current_node_id.clone(), current_parent_id.clone());

                // 将孙节点加入队列,以便后续处理
                node_queue.push((grand_children, current_node_id.clone()));
            }
        }
        Ok(())
    }
    // 添加到下标
    pub fn add_at_index(
        &mut self,
        parent_id: &NodeId,
        index: usize,
        node: &Node,
    ) -> PoolResult<()> {
        //添加到节点到 parent_id 的 content 中
        let parent_shard_index = self.get_shard_index(parent_id);
        let parent = self.nodes[parent_shard_index]
            .get(parent_id)
            .ok_or(error_helpers::parent_not_found(parent_id.clone()))?;
        let new_parent = parent.insert_content_at_index(index, &node.id);
        //更新父节点
        self.nodes[parent_shard_index] = self.nodes[parent_shard_index]
            .insert(parent_id.clone(), new_parent);
        //更新父子关系映射
        self.parent_map =
            self.parent_map.insert(node.id.clone(), parent_id.clone());
        //更新子节点
        let shard_index = self.get_shard_index(&node.id);
        self.nodes[shard_index] =
            self.nodes[shard_index].insert(node.id.clone(), node.clone());
        Ok(())
    }
    pub fn add_node(
        &mut self,
        parent_id: &NodeId,
        nodes: &Vec<Node>,
    ) -> PoolResult<()> {
        let parent_shard_index = self.get_shard_index(parent_id);
        let parent = self.nodes[parent_shard_index]
            .get(parent_id)
            .ok_or(error_helpers::parent_not_found(parent_id.clone()))?;
        let node_ids = nodes.iter().map(|n| n.id.clone()).collect();
        // 更新父节点 - 添加所有节点的ID到content中
        let new_parent = parent.insert_contents(&node_ids);

        // 更新父节点到分片中
        self.nodes[parent_shard_index] = self.nodes[parent_shard_index]
            .insert(parent_id.clone(), new_parent);

        // 更新所有子节点
        for node in nodes {
            // 设置当前节点的父子关系映射
            self.parent_map =
                self.parent_map.insert(node.id.clone(), parent_id.clone());

            // 设置当前节点的子节点的父子关系映射
            for child_id in &node.content {
                self.parent_map =
                    self.parent_map.insert(child_id.clone(), node.id.clone());
            }

            // 将节点添加到对应的分片中
            let shard_index = self.get_shard_index(&node.id);
            self.nodes[shard_index] =
                self.nodes[shard_index].insert(node.id.clone(), node.clone());
        }
        Ok(())
    }

    pub fn node(
        &mut self,
        key: &str,
    ) -> NodeRef<'_> {
        NodeRef::new(self, key.into())
    }
    pub fn mark(
        &mut self,
        key: &str,
    ) -> MarkRef<'_> {
        MarkRef::new(self, key.into())
    }
    pub fn attrs(
        &mut self,
        key: &str,
    ) -> AttrsRef<'_> {
        AttrsRef::new(self, key.into())
    }

    pub fn children(
        &self,
        parent_id: &NodeId,
    ) -> Option<VectorSync<NodeId>> {
        self.get_node(parent_id).map(|n| n.content.clone())
    }

    pub fn children_node(
        &self,
        parent_id: &NodeId,
    ) -> Option<VectorSync<&Node>> {
        self.children(parent_id)
            .map(|ids| ids.iter().filter_map(|id| self.get_node(id)).collect())
    }
    //递归获取所有子节点 封装成 NodeTree 返回
    pub fn all_children(
        &self,
        parent_id: &NodeId,
        filter: Option<&dyn Fn(&Node) -> bool>,
    ) -> Option<NodeTree> {
        if let Some(node) = self.get_node(parent_id) {
            let mut child_enums = Vec::new();
            for child_id in &node.content {
                if let Some(child_node) = self.get_node(child_id) {
                    // 检查子节点是否满足过滤条件
                    if let Some(filter_fn) = filter {
                        if !filter_fn(child_node) {
                            continue; // 跳过不满足条件的子节点
                        }
                    }
                    // 递归处理满足条件的子节点
                    if let Some(child_enum) =
                        self.all_children(child_id, filter)
                    {
                        child_enums.push(child_enum);
                    }
                }
            }
            Some(NodeTree(node.clone(), child_enums))
        } else {
            None
        }
    }

    pub fn children_count(
        &self,
        parent_id: &NodeId,
    ) -> usize {
        self.get_node(parent_id).map(|n| n.content.len()).unwrap_or(0)
    }
    pub fn remove_mark_by_name(
        &mut self,
        id: &NodeId,
        mark_name: &str,
    ) -> PoolResult<()> {
        let shard_index = self.get_shard_index(id);
        let node = self.nodes[shard_index]
            .get(id)
            .ok_or(error_helpers::node_not_found(id.clone()))?;
        let new_node = node.remove_mark_by_name(mark_name);
        self.nodes[shard_index] =
            self.nodes[shard_index].insert(id.clone(), new_node);
        Ok(())
    }
    pub fn get_marks(
        &self,
        id: &NodeId,
    ) -> Option<VectorSync<Mark>> {
        self.get_node(id).map(|n| n.marks.clone())
    }

    pub fn remove_mark(
        &mut self,
        id: &NodeId,
        mark_types: &[String],
    ) -> PoolResult<()> {
        let shard_index = self.get_shard_index(id);
        let node = self.nodes[shard_index]
            .get(id)
            .ok_or(error_helpers::node_not_found(id.clone()))?;
        let new_node = node.remove_mark(mark_types);
        self.nodes[shard_index] =
            self.nodes[shard_index].insert(id.clone(), new_node);
        Ok(())
    }

    pub fn add_mark(
        &mut self,
        id: &NodeId,
        marks: &[Mark],
    ) -> PoolResult<()> {
        let shard_index = self.get_shard_index(id);
        let node = self.nodes[shard_index]
            .get(id)
            .ok_or(error_helpers::node_not_found(id.clone()))?;
        let new_node = node.add_marks(marks);
        self.nodes[shard_index] =
            self.nodes[shard_index].insert(id.clone(), new_node);
        Ok(())
    }

    pub fn move_node(
        &mut self,
        source_parent_id: &NodeId,
        target_parent_id: &NodeId,
        node_id: &NodeId,
        position: Option<usize>,
    ) -> PoolResult<()> {
        let source_shard_index = self.get_shard_index(source_parent_id);
        let target_shard_index = self.get_shard_index(target_parent_id);
        let node_shard_index = self.get_shard_index(node_id);
        let source_parent = self.nodes[source_shard_index]
            .get(source_parent_id)
            .ok_or(error_helpers::parent_not_found(source_parent_id.clone()))?;
        let target_parent = self.nodes[target_shard_index]
            .get(target_parent_id)
            .ok_or(error_helpers::parent_not_found(target_parent_id.clone()))?;
        let _node = self.nodes[node_shard_index]
            .get(node_id)
            .ok_or(error_helpers::node_not_found(node_id.clone()))?;
        if !source_parent.contains(node_id) {
            return Err(error_helpers::invalid_parenting(
                node_id.clone(),
                source_parent_id.clone(),
            ));
        }
        let mut new_source_parent = source_parent.clone();
        new_source_parent.content = new_source_parent
            .content
            .iter()
            .filter(|&id| id != node_id)
            .cloned()
            .collect();
        let mut new_target_parent = target_parent.clone();
        if let Some(pos) = position {
            // 确保position不超过当前content的长度
            let insert_pos = pos.min(new_target_parent.content.len());

            // 在指定位置插入节点
            new_target_parent =
                new_target_parent.insert_content_at_index(insert_pos, node_id);
        } else {
            // 没有指定位置,添加到末尾
            new_target_parent.content =
                new_target_parent.content.push_back(node_id.clone());
        }
        self.nodes[source_shard_index] = self.nodes[source_shard_index]
            .insert(source_parent_id.clone(), new_source_parent);
        self.nodes[target_shard_index] = self.nodes[target_shard_index]
            .insert(target_parent_id.clone(), new_target_parent);
        self.parent_map =
            self.parent_map.insert(node_id.clone(), target_parent_id.clone());
        Ok(())
    }

    pub fn remove_node(
        &mut self,
        parent_id: &NodeId,
        nodes: Vec<NodeId>,
    ) -> PoolResult<()> {
        let parent_shard_index = self.get_shard_index(parent_id);
        let parent = self.nodes[parent_shard_index]
            .get(parent_id)
            .ok_or(error_helpers::parent_not_found(parent_id.clone()))?;
        if nodes.contains(&self.root_id) {
            return Err(error_helpers::cannot_remove_root());
        }
        for node_id in &nodes {
            if !parent.contains(node_id) {
                return Err(error_helpers::invalid_parenting(
                    node_id.clone(),
                    parent_id.clone(),
                ));
            }
        }
        let nodes_to_remove: std::collections::HashSet<_> =
            nodes.iter().collect();
        let filtered_children: VectorSync<NodeId> = parent
            .content
            .iter()
            .filter(|&id| !nodes_to_remove.contains(id))
            .cloned()
            .collect();
        let mut parent_node = parent.clone();
        parent_node.content = filtered_children;
        self.nodes[parent_shard_index] = self.nodes[parent_shard_index]
            .insert(parent_id.clone(), parent_node);
        let mut remove_nodes = Vec::new();
        for node_id in nodes {
            self.remove_subtree(&node_id, &mut remove_nodes)?;
        }
        Ok(())
    }
    //=删除节点
    pub fn remove_node_by_id(
        &mut self,
        node_id: &NodeId,
    ) -> PoolResult<()> {
        // 检查是否试图删除根节点
        if node_id == &self.root_id {
            return Err(error_helpers::cannot_remove_root());
        }

        let shard_index = self.get_shard_index(node_id);
        let _ = self.nodes[shard_index]
            .get(node_id)
            .ok_or(error_helpers::node_not_found(node_id.clone()))?;

        // 从父节点的content中移除该节点
        if let Some(parent_id) = self.parent_map.get(node_id).cloned() {
            let parent_shard_index = self.get_shard_index(&parent_id);
            if let Some(parent_node) =
                self.nodes[parent_shard_index].get(&parent_id)
            {
                let mut new_parent = parent_node.clone();
                new_parent.content = new_parent
                    .content
                    .iter()
                    .filter(|&id| id != node_id)
                    .cloned()
                    .collect();
                self.nodes[parent_shard_index] = self.nodes[parent_shard_index]
                    .insert(parent_id.clone(), new_parent);
            }
        }

        // 删除子树(remove_subtree内部已经处理了节点的删除和parent_map的清理)
        let mut remove_nodes = Vec::new();
        self.remove_subtree(node_id, &mut remove_nodes)?;

        // remove_subtree已经删除了所有节点,包括node_id本身,所以这里不需要再次删除
        Ok(())
    }

    ///根据下标删除
    pub fn remove_node_by_index(
        &mut self,
        parent_id: &NodeId,
        index: usize,
    ) -> PoolResult<()> {
        let shard_index = self.get_shard_index(parent_id);
        let parent = self.nodes[shard_index]
            .get(parent_id)
            .ok_or(error_helpers::parent_not_found(parent_id.clone()))?;
        let mut new_parent = parent.clone();
        let remove_node_id = {
            match new_parent.content.get(index) {
                Some(id) => id.clone(),
                None => return Err(anyhow::anyhow!("index out of bounds")),
            }
        };
        new_parent = new_parent.remove_content(&remove_node_id);
        self.nodes[shard_index] =
            self.nodes[shard_index].insert(parent_id.clone(), new_parent);
        let mut remove_nodes = Vec::new();
        self.remove_subtree(&remove_node_id, &mut remove_nodes)?;

        Ok(())
    }

    //删除子树
    fn remove_subtree(
        &mut self,
        node_id: &NodeId,
        remove_nodes: &mut Vec<Node>,
    ) -> PoolResult<()> {
        if node_id == &self.root_id {
            return Err(error_helpers::cannot_remove_root());
        }
        let shard_index = self.get_shard_index(node_id);
        let _ = self.nodes[shard_index]
            .get(node_id)
            .ok_or(error_helpers::node_not_found(node_id.clone()))?;
        if let Some(children) = self.children(node_id) {
            for child_id in children.iter() {
                self.remove_subtree(&child_id, remove_nodes)?;
            }
        }
        self.parent_map = self.parent_map.remove(node_id);

        if let Some(remove_node) = self.nodes[shard_index].get(node_id) {
            remove_nodes.push(remove_node.clone());
            self.nodes[shard_index] = self.nodes[shard_index].remove(node_id);
        }
        Ok(())
    }
}

impl Index<&NodeId> for Tree {
    type Output = Node;
    fn index(
        &self,
        index: &NodeId,
    ) -> &Self::Output {
        let shard_index = self.get_shard_index(index);
        self.nodes[shard_index].get(index).expect("Node not found")
    }
}

impl Index<&str> for Tree {
    type Output = Node;
    fn index(
        &self,
        index: &str,
    ) -> &Self::Output {
        let node_id = NodeId::from(index);
        let shard_index = self.get_shard_index(&node_id);
        self.nodes[shard_index].get(&node_id).expect("Node not found")
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::node::Node;
    use crate::attrs::Attrs;
    use crate::mark::Mark;
    use serde_json::json;

    fn create_test_node(id: &str) -> Node {
        Node::new(id, "test".to_string(), Attrs::default(), vec![], vec![])
    }

    #[test]
    fn test_tree_creation() {
        let root = create_test_node("root");
        let tree = Tree::new(root.clone());
        assert_eq!(tree.root_id, root.id);
        assert!(tree.contains_node(&root.id));
    }

    #[test]
    fn test_add_node() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let child = create_test_node("child");
        let nodes = vec![child.clone()];

        tree.add_node(&root.id, &nodes).unwrap();
        #[cfg(feature = "debug-logs")]
        dbg!(&tree);
        assert!(tree.contains_node(&child.id));
        assert_eq!(tree.children(&root.id).unwrap().len(), 1);
    }

    #[test]
    fn test_remove_node() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let child = create_test_node("child");
        let nodes = vec![child.clone()];

        tree.add_node(&root.id, &nodes).unwrap();
        #[cfg(feature = "debug-logs")]
        dbg!(&tree);
        tree.remove_node(&root.id, vec![child.id.clone()]).unwrap();
        #[cfg(feature = "debug-logs")]
        dbg!(&tree);
        assert!(!tree.contains_node(&child.id));
        assert_eq!(tree.children(&root.id).unwrap().len(), 0);
    }

    #[test]
    fn test_move_node() {
        // 创建两个父节点
        let parent1 = create_test_node("parent1");
        let parent2 = create_test_node("parent2");
        let mut tree = Tree::new(parent1.clone());

        // 将 parent2 添加为 parent1 的子节点
        tree.add_node(&parent1.id, &vec![parent2.clone()]).unwrap();

        // 创建三个子节点
        let child1 = create_test_node("child1");
        let child2 = create_test_node("child2");
        let child3 = create_test_node("child3");

        // 将所有子节点添加到 parent1 下
        tree.add_node(&parent1.id, &vec![child1.clone()]).unwrap();
        tree.add_node(&parent1.id, &vec![child2.clone()]).unwrap();
        tree.add_node(&parent1.id, &vec![child3.clone()]).unwrap();

        // 验证初始状态
        let parent1_children = tree.children(&parent1.id).unwrap();
        assert_eq!(parent1_children.len(), 4); // parent2 + 3 children
        assert_eq!(parent1_children[0], parent2.id);
        assert_eq!(parent1_children[1], child1.id);
        assert_eq!(parent1_children[2], child2.id);
        assert_eq!(parent1_children[3], child3.id);

        // 将 child1 移动到 parent2 下
        tree.move_node(&parent1.id, &parent2.id, &child1.id, None).unwrap();

        // 验证移动后的状态
        let parent1_children = tree.children(&parent1.id).unwrap();
        let parent2_children = tree.children(&parent2.id).unwrap();
        assert_eq!(parent1_children.len(), 3); // parent2 + 2 children
        assert_eq!(parent2_children.len(), 1); // child1
        assert_eq!(parent2_children[0], child1.id);

        // 将 child2 移动到 parent2 下,放在 child1 后面
        tree.move_node(&parent1.id, &parent2.id, &child2.id, Some(1)).unwrap();

        // 验证最终状态
        let parent1_children = tree.children(&parent1.id).unwrap();
        let parent2_children = tree.children(&parent2.id).unwrap();
        assert_eq!(parent1_children.len(), 2); // parent2 + 1 child
        assert_eq!(parent2_children.len(), 2); // child1 + child2
        assert_eq!(parent2_children[0], child1.id);
        assert_eq!(parent2_children[1], child2.id);

        // 验证父节点关系
        let child1_parent = tree.get_parent_node(&child1.id).unwrap();
        let child2_parent = tree.get_parent_node(&child2.id).unwrap();
        assert_eq!(child1_parent.id, parent2.id);
        assert_eq!(child2_parent.id, parent2.id);
    }

    #[test]
    fn test_update_attr() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let mut attrs = HashTrieMapSync::new_sync();
        attrs = attrs.insert("key".to_string(), json!("value"));

        tree.update_attr(&root.id, attrs).unwrap();

        let node = tree.get_node(&root.id).unwrap();
        #[cfg(feature = "debug-logs")]
        dbg!(&node);
        assert_eq!(node.attrs.get("key").unwrap(), &json!("value"));
    }

    #[test]
    fn test_add_mark() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let mark = Mark { r#type: "test".to_string(), attrs: Attrs::default() };
        tree.add_mark(&root.id, &[mark.clone()]).unwrap();
        #[cfg(feature = "debug-logs")]
        dbg!(&tree);
    }

    #[test]
    fn test_remove_mark() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let mark = Mark { r#type: "test".to_string(), attrs: Attrs::default() };
        tree.add_mark(&root.id, &[mark.clone()]).unwrap();
        #[cfg(feature = "debug-logs")]
        dbg!(&tree);
        tree.remove_mark(&root.id, &[mark.r#type.clone()]).unwrap();
        #[cfg(feature = "debug-logs")]
        dbg!(&tree);
        let node = tree.get_node(&root.id).unwrap();
        assert!(!node.marks.iter().any(|m| m.r#type == mark.r#type));
    }

    #[test]
    fn test_all_children() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let child1 = create_test_node("child1");
        let child2 = create_test_node("child2");

        tree.add_node(&root.id, &vec![child1.clone()]).unwrap();
        tree.add_node(&root.id, &vec![child2.clone()]).unwrap();
        #[cfg(feature = "debug-logs")]
        dbg!(&tree);
        let all_children = tree.all_children(&root.id, None).unwrap();
        assert_eq!(all_children.1.len(), 2);
    }

    #[test]
    fn test_children_count() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let child1 = create_test_node("child1");
        let child2 = create_test_node("child2");

        tree.add_node(&root.id, &vec![child1.clone()]).unwrap();
        tree.add_node(&root.id, &vec![child2.clone()]).unwrap();

        assert_eq!(tree.children_count(&root.id), 2);
    }

    #[test]
    fn test_remove_node_by_id_updates_parent() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let child = create_test_node("child");
        tree.add_node(&root.id, &vec![child.clone()]).unwrap();

        // 验证子节点被添加
        assert_eq!(tree.children_count(&root.id), 1);
        assert!(tree.contains_node(&child.id));

        // 删除子节点
        tree.remove_node_by_id(&child.id).unwrap();

        // 验证子节点被删除且父节点的content被更新
        assert_eq!(tree.children_count(&root.id), 0);
        assert!(!tree.contains_node(&child.id));
    }

    #[test]
    fn test_move_node_position_edge_cases() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let container = create_test_node("container");
        tree.add_node(&root.id, &vec![container.clone()]).unwrap();

        let child1 = create_test_node("child1");
        let child2 = create_test_node("child2");
        let child3 = create_test_node("child3");

        tree.add_node(&root.id, &vec![child1.clone()]).unwrap();
        tree.add_node(&root.id, &vec![child2.clone()]).unwrap();
        tree.add_node(&root.id, &vec![child3.clone()]).unwrap();

        // 测试移动到超出范围的位置(应该插入到末尾)
        tree.move_node(&root.id, &container.id, &child1.id, Some(100)).unwrap();

        let container_children = tree.children(&container.id).unwrap();
        assert_eq!(container_children.len(), 1);
        assert_eq!(container_children[0], child1.id);

        // 测试移动到位置0
        tree.move_node(&root.id, &container.id, &child2.id, Some(0)).unwrap();

        let container_children = tree.children(&container.id).unwrap();
        assert_eq!(container_children.len(), 2);
        assert_eq!(container_children[0], child2.id);
        assert_eq!(container_children[1], child1.id);
    }

    #[test]
    fn test_cannot_remove_root_node() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        // 尝试删除根节点应该失败
        let result = tree.remove_node_by_id(&root.id);
        assert!(result.is_err());
    }

    #[test]
    fn test_get_parent_node() {
        let root = create_test_node("root");
        let mut tree = Tree::new(root.clone());

        let child = create_test_node("child");
        tree.add_node(&root.id, &vec![child.clone()]).unwrap();

        let parent = tree.get_parent_node(&child.id).unwrap();
        assert_eq!(parent.id, root.id);
    }
}