#![doc = include_str!("../README.md")]
#![cfg_attr(docsrs, feature(doc_cfg))]
#![allow(
clippy::cast_possible_truncation,
clippy::doc_markdown,
clippy::missing_const_for_fn,
clippy::missing_errors_doc,
clippy::module_name_repetitions,
clippy::must_use_candidate,
clippy::redundant_pub_crate,
clippy::return_self_not_must_use,
clippy::similar_names,
clippy::struct_excessive_bools,
clippy::too_many_lines
)]
mod animated_value_types;
mod animation;
mod asset;
mod asset_resolver;
mod camera;
mod error;
mod ffi;
mod handle;
mod light;
mod light_probe;
mod material;
mod mesh;
mod mesh_buffer;
mod object;
mod physically_plausible_light;
mod protocols;
mod sdk_constants;
mod skeleton;
mod submesh;
mod texture;
mod transform;
mod types;
mod util;
mod utility;
mod value_types;
mod vertex_attribute;
mod voxel_array;
pub use animated_value_types::{
AnimatedMatrix4x4, AnimatedQuaternion, AnimatedQuaternionArray, AnimatedScalar,
AnimatedScalarArray, AnimatedValue, AnimatedVector2, AnimatedVector3, AnimatedVector3Array,
AnimatedVector4,
};
pub use animation::{AnimationBindComponent, PackedJointAnimation};
pub use asset::Asset;
pub use asset_resolver::{
AssetResolver, AssetResolverEvent, AssetResolverResponse, BundleAssetResolver,
PathAssetResolver, RelativeAssetResolver,
};
pub use camera::{Camera, StereoscopicCamera};
pub use error::{ModelIoError, Result};
pub use light::Light;
pub use light_probe::{LightProbe, LightProbeIrradianceDataSource};
pub use material::{
Material, MaterialProperty, MaterialPropertyConnection, MaterialPropertyGraph,
MaterialPropertyNode, PhysicallyPlausibleScatteringFunction, ScatteringFunction,
TextureFilter, TextureSampler,
};
pub use mesh::{Mesh, MeshBuffer, VertexAttributeData};
pub use mesh_buffer::{
MeshBufferAllocator, MeshBufferAllocatorEvent, MeshBufferAllocatorResponse, MeshBufferData,
MeshBufferDataAllocator, MeshBufferMap, MeshBufferZone, MeshBufferZoneDefault,
};
pub use object::{Object, ObjectContainer};
pub use physically_plausible_light::{AreaLight, PhotometricLight, PhysicallyPlausibleLight};
pub use protocols::{Component, JointAnimation, Named, ObjectContainerComponent};
pub use sdk_constants::{ut_type, vertex_attribute_name};
pub use skeleton::Skeleton;
pub use submesh::{Submesh, SubmeshTopology};
pub use texture::Texture;
pub use transform::{
Transform, TransformComponent, TransformComponentEvent, TransformComponentResponse,
TransformMatrixOp, TransformOp, TransformOpEvent, TransformOpResponse, TransformOrientOp,
TransformRotateOp, TransformRotateXOp, TransformRotateYOp, TransformRotateZOp,
TransformScaleOp, TransformStack, TransformTranslateOp,
};
pub use types::{
vertex_format, AnimatedValueInfo, AnimatedValueInterpolation, AreaLightInfo, AssetInfo,
BoundingBox, CameraInfo, CameraProjection, DataPrecision, GeometryType, IndexBitDepth,
LightInfo, LightType, MaterialFace, MaterialInfo, MaterialMipMapFilterMode,
MaterialPropertyInfo, MaterialPropertyType, MaterialSemantic, MaterialTextureFilterMode,
MaterialTextureWrapMode, Matrix4x4ArrayInfo, MeshBufferInfo, MeshBufferType, ObjectInfo,
ObjectKind, PackedJointAnimationInfo, PhotometricLightInfo, PhysicallyPlausibleLightInfo,
ProbePlacement, SkeletonInfo, StereoscopicCameraInfo, TextureChannelEncoding,
TextureFilterInfo, TextureInfo, TextureSamplerInfo, TransformOpRotationOrder,
VertexAttributeDescriptorInfo, VertexAttributeInfo, VertexDescriptorInfo, VoxelArrayInfo,
VoxelIndexExtent,
};
pub use utility::Utility;
pub use value_types::Matrix4x4Array;
pub use vertex_attribute::{VertexAttribute, VertexBufferLayout, VertexDescriptor};
pub use voxel_array::VoxelArray;
pub mod prelude {
pub use crate::{
ut_type, vertex_attribute_name, vertex_format, AnimatedMatrix4x4, AnimatedQuaternion,
AnimatedQuaternionArray, AnimatedScalar, AnimatedScalarArray, AnimatedValue,
AnimatedValueInfo, AnimatedValueInterpolation, AnimatedVector2, AnimatedVector3,
AnimatedVector3Array, AnimatedVector4, AnimationBindComponent, AreaLight, AreaLightInfo,
Asset, AssetInfo, AssetResolver, AssetResolverEvent, AssetResolverResponse, BoundingBox,
BundleAssetResolver, Camera, CameraInfo, CameraProjection, Component, DataPrecision,
GeometryType, IndexBitDepth, JointAnimation, Light, LightInfo, LightProbe,
LightProbeIrradianceDataSource, LightType, Material, MaterialFace, MaterialInfo,
MaterialMipMapFilterMode, MaterialProperty, MaterialPropertyConnection,
MaterialPropertyGraph, MaterialPropertyInfo, MaterialPropertyNode,
MaterialPropertyType, MaterialSemantic, MaterialTextureFilterMode,
MaterialTextureWrapMode, Matrix4x4Array, Matrix4x4ArrayInfo, Mesh, MeshBuffer,
MeshBufferAllocator, MeshBufferAllocatorEvent, MeshBufferAllocatorResponse,
MeshBufferData, MeshBufferDataAllocator, MeshBufferInfo, MeshBufferMap,
MeshBufferType, MeshBufferZone, MeshBufferZoneDefault, ModelIoError, Named, Object,
ObjectContainer, ObjectContainerComponent, ObjectInfo, ObjectKind,
PackedJointAnimation, PackedJointAnimationInfo, PathAssetResolver,
PhotometricLight, PhotometricLightInfo, PhysicallyPlausibleLight,
PhysicallyPlausibleLightInfo, PhysicallyPlausibleScatteringFunction, ProbePlacement,
RelativeAssetResolver, Result, ScatteringFunction, Skeleton, SkeletonInfo,
StereoscopicCamera, StereoscopicCameraInfo, Submesh, SubmeshTopology, Texture,
TextureChannelEncoding, TextureFilter, TextureFilterInfo, TextureInfo, TextureSampler,
TextureSamplerInfo, Transform, TransformComponent, TransformComponentEvent,
TransformComponentResponse, TransformMatrixOp, TransformOp, TransformOpEvent,
TransformOpResponse, TransformOpRotationOrder, TransformOrientOp, TransformRotateOp,
TransformRotateXOp, TransformRotateYOp, TransformRotateZOp, TransformScaleOp,
TransformStack, TransformTranslateOp, Utility, VertexAttribute, VertexAttributeData,
VertexAttributeDescriptorInfo, VertexAttributeInfo, VertexBufferLayout,
VertexDescriptor, VertexDescriptorInfo, VoxelArray, VoxelArrayInfo, VoxelIndexExtent,
};
}