use modelio::prelude::*;
#[test]
fn voxel_array_tracks_voxels_and_generates_meshes() {
let voxels = VoxelArray::new(
&[],
BoundingBox {
min: [0.0, 0.0, 0.0],
max: [1.0, 1.0, 1.0],
},
1.0,
)
.expect("voxel array");
voxels.set_voxel([0, 0, 0, 0]);
assert!(voxels.voxel_exists([0, 0, 0, 0], false, false, false, false));
assert_eq!(voxels.voxel_indices(), vec![[0, 0, 0, 0]]);
assert!(voxels.coarse_mesh().expect("coarse mesh").vertex_count() > 0);
}