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// Copyright 2019 Andrew Thomas Christensen
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the
// MIT license <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. This file may not be copied,
// modified, or distributed except according to those terms.
use crateFamily;
use ;
use ;
/// Represents a state machine over a set of `Mode`s within the same `Family`.
///
/// The `Automaton` contains a single, active `Mode` that represents the current state of the state machine. The current
/// `Mode` is accessible via `borrow_mode()` and `borrow_mode_mut()` functions, which return an `F::Base` reference, or
/// via `Deref` coercion. The `Automaton` provides a `next()` function that should be called regularly in order to allow
/// the current state to swap in another `Mode` as active, if desired.
///
/// See [`Automaton::next()`](#method.next) for more details.
///
/// # Usage
/// ```
/// use mode::*;
/// #
/// # struct SomeFamily;
/// # impl Family for SomeFamily {
/// # type Base = dyn MyBase;
/// # type Mode = Box<dyn MyBase>;
/// # }
/// #
/// # trait MyBase : Mode<Family = SomeFamily> {
/// # fn some_fn(&self);
/// # fn some_mut_fn(&mut self);
/// # fn some_transition_fn(self : Box<Self>) -> Box<dyn MyBase>;
/// # }
/// #
/// # struct SomeMode;
/// #
/// # impl MyBase for SomeMode {
/// # fn some_fn(&self) { println!("some_fn was called"); }
/// # fn some_mut_fn(&mut self) { println!("some_mut_fn was called"); }
/// # fn some_transition_fn(self : Box<Self>) -> Box<dyn MyBase> { self }
/// # }
/// #
/// # impl Mode for SomeMode {
/// # type Family = SomeFamily;
/// # }
///
/// // Use with_mode() to create the Automaton with an initial state.
/// // NOTE: We could alternatively use SomeFamily::automaton_with_mode() here to shorten this.
/// let mut automaton = Automaton::<SomeFamily>::with_mode(Box::new(SomeMode));
///
/// // Functions can be called on the inner Mode through an Automaton reference via the Deref and DerefMut traits
/// automaton.some_fn();
/// automaton.some_mut_fn();
///
/// // If you want to be more explicit, use borrow_mode() or borrow_mode_mut();
/// automaton.borrow_mode().some_fn();
/// automaton.borrow_mode_mut().some_mut_fn();
///
/// // next() can be used to transition the Automaton to a different Mode, or, as in this case, to allow the current
/// // Mode to transition itself when ready.
/// Automaton::next(&mut automaton, |current_mode| current_mode.some_transition_fn());
/// ```
///
/// # The `F` parameter
///
/// One important thing to note about the `F` generic parameter it that it is **not** the base `Mode` type that will be
/// stored in the `Automaton`, itself. Rather, it is a separate, user-defined `struct` that implements the `Family`
/// trait, representing the group of all `Mode` types that are compatible with the `Automaton`. For example, an
/// `Automaton<SomeFamily>` will **only** be able to switch between states that implement `Mode<Family = SomeFamily>`.
///
/// # `F::Mode`, `F::Base`, and pointer types
///
/// Another important thing to understand is that the actual type stored in the `Automaton` will be `F::Mode`, **not**
/// `F::Base`. This has to be the case because, while `F::Base` can be an unsized type, e.g. a `dyn Trait`, `F::Mode` is
/// **required** to be a `Sized` type, e.g. a `struct` or a pointer type like `Box`. Since `F::Mode` is required to
/// implement `Mode`, there are several blanket `impl`s defined for various pointer types, e.g. `Box<T : Mode>`, so that
/// these types can be used to store the `Mode` in the `Automaton` by pointer, as opposed to in-place.
///
/// One advantage of having `F::Mode` be a pointer type is that the inner `Mode` can be a very large object that would
/// otherwise be slow to move into and out of `Automaton::next()` by value. Since the convention for keeping the
/// `Automaton` in the same state is to return the same `Mode` from `Automaton::next()`, moving the `Mode` into and out
/// of the function by value would result in needless and potentially expensive copy operations. (See example below.)
///
/// ```
/// use mode::*;
///
/// struct ReallyBigFamily;
/// impl Family for ReallyBigFamily {
/// type Base = ReallyBigMode;
/// type Mode = ReallyBigMode;
/// }
///
/// const DATA_SIZE : usize = 1024; // 1 KiB
///
/// struct ReallyBigMode {
/// data : [u8; DATA_SIZE],
/// }
///
/// impl Default for ReallyBigMode {
/// fn default() -> Self { Self { data : [0; DATA_SIZE] } }
/// }
///
/// impl Mode for ReallyBigMode {
/// type Family = ReallyBigFamily;
/// }
///
/// fn main() {
/// let mut automaton = ReallyBigFamily::automaton();
///
/// // This copies all 1 MiB of current_mode into the callback, and then right back out. Not very efficient.
/// Automaton::next(&mut automaton, |current_mode| current_mode);
/// }
/// ```
///
/// Having `F::Mode` be a pointer type allows the **pointer** itself to be moved in and out of the `swap()` function,
/// while still allowing the responsibility of swapping states to be delegated to the stored type itself, if desired.
/// (See example below.)
///
/// ```
/// use mode::*;
///
/// struct ReallyBigFamily;
/// impl Family for ReallyBigFamily {
/// type Base = ReallyBigMode;
/// type Mode = Box<ReallyBigMode>;
/// }
///
/// const DATA_SIZE : usize = 1024; // 1 KiB
///
/// struct ReallyBigMode {
/// data : [u8; DATA_SIZE],
/// }
///
/// impl Default for ReallyBigMode {
/// fn default() -> Self { Self { data : [0; DATA_SIZE] } }
/// }
///
/// impl Mode for ReallyBigMode {
/// type Family = ReallyBigFamily;
/// }
///
/// fn main() {
/// let mut automaton = ReallyBigFamily::automaton();
///
/// // This moves the Box back out of the function, not the ReallyBigMode object itself, which is *much* cheaper!
/// Automaton::next(&mut automaton, |current_mode| current_mode);
/// }
/// ```
///
/// For more on the `Base` and `Mode` parameters, see [`Family`](trait.Family.html).
///
/// If `Base` implements `std::fmt::Debug`, `Automaton` also implements `Debug`, and will print its current `mode`.
///
/// # Usage
/// ```
/// use mode::*;
/// use std::fmt::Debug;
///
/// struct MyFamily;
/// impl Family for MyFamily {
/// type Base = dyn MyBase;
/// type Mode = Box<dyn MyBase>;
/// }
///
/// trait MyBase : Mode<Family = MyFamily> + Debug { } // TODO: Add common interface.
///
/// #[derive(Debug)]
/// struct MyMode {
/// pub foo : i32,
/// pub bar : &'static str,
/// }
///
/// impl MyBase for MyMode { } // TODO: Implement common interface.
///
/// impl Mode for MyMode {
/// type Family = MyFamily;
/// }
///
/// let automaton = MyFamily::automaton_with_mode(Box::new(MyMode { foo: 3, bar: "Hello, World!" }));
/// dbg!(automaton);
/// ```
///
/// If `Base` implements `std::fmt::Display`, `Automaton` also implements `Display`, and will print its current `mode`.
///
/// # Usage
/// ```
/// use mode::*;
/// use std::fmt::{Display, Formatter, Result};
///
/// struct MyFamily;
/// impl Family for MyFamily {
/// type Base = dyn MyBase;
/// type Mode = Box<dyn MyBase>;
/// }
///
/// trait MyBase : Mode<Family = MyFamily> + Display { } // TODO: Add common interface.
///
/// struct MyMode {
/// pub foo : i32,
/// pub bar : &'static str,
/// }
///
/// impl Display for MyMode {
/// fn fmt(&self, f : &mut Formatter<'_>) -> Result {
/// write!(f, "Foo is {}, and bar is \"{}\".", self.foo, self.bar)
/// }
/// }
///
/// impl MyBase for MyMode { } // TODO: Implement common interface.
///
/// impl Mode for MyMode {
/// type Family = MyFamily;
/// }
///
/// let automaton = MyFamily::automaton_with_mode(Box::new(MyMode { foo: 3, bar: "Hello, World!" }));
/// println!("{}", automaton);
/// ```
///