pub struct AddCustomGameState {
pub draft: AddCustomGameDraft,
pub detected_dirs: Vec<DetectCandidateDir>,
pub error: Option<String>,
}Fields§
§draft: AddCustomGameDraft§detected_dirs: Vec<DetectCandidateDir>§error: Option<String>Implementations§
Source§impl AddCustomGameState
impl AddCustomGameState
pub fn can_submit(&self) -> bool
pub fn build_spec(&self) -> Result<GameSpec, String>
Trait Implementations§
Source§impl Clone for AddCustomGameState
impl Clone for AddCustomGameState
Source§fn clone(&self) -> AddCustomGameState
fn clone(&self) -> AddCustomGameState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AddCustomGameState
impl Debug for AddCustomGameState
Source§impl Default for AddCustomGameState
impl Default for AddCustomGameState
Source§fn default() -> AddCustomGameState
fn default() -> AddCustomGameState
Returns the “default value” for a type. Read more
Source§impl PartialEq for AddCustomGameState
impl PartialEq for AddCustomGameState
Source§fn eq(&self, other: &AddCustomGameState) -> bool
fn eq(&self, other: &AddCustomGameState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for AddCustomGameState
impl StructuralPartialEq for AddCustomGameState
Auto Trait Implementations§
impl Freeze for AddCustomGameState
impl RefUnwindSafe for AddCustomGameState
impl Send for AddCustomGameState
impl Sync for AddCustomGameState
impl Unpin for AddCustomGameState
impl UnsafeUnpin for AddCustomGameState
impl UnwindSafe for AddCustomGameState
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