use iced::advanced::layout;
use iced::advanced::mouse;
use iced::advanced::overlay;
use iced::advanced::renderer;
use iced::advanced::widget::{self, Tree};
use iced::advanced::{Clipboard, Layout, Shell, Widget};
use iced::{Element, Event, Length, Rectangle, Size, Theme, Vector, keyboard};
use crate::app::{Message, shortcut_action_to_message};
type Renderer = iced::Renderer;
pub fn shortcut_layer(content: Element<'_, Message>) -> ShortcutLayer<'_> {
ShortcutLayer { content }
}
pub struct ShortcutLayer<'a> {
content: Element<'a, Message>,
}
impl Widget<Message, Theme, Renderer> for ShortcutLayer<'_> {
fn tag(&self) -> widget::tree::Tag {
widget::tree::Tag::stateless()
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
if shell.is_event_captured() {
return;
}
if let Event::Keyboard(keyboard::Event::KeyPressed { key, modifiers, .. }) = event
&& let Some(action) = crate::shortcuts::match_shortcut(key, *modifiers)
&& let Some(message) = shortcut_action_to_message(action)
{
shell.publish(message);
shell.capture_event();
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
defaults,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a> From<ShortcutLayer<'a>> for Element<'a, Message> {
fn from(layer: ShortcutLayer<'a>) -> Self {
Element::new(layer)
}
}